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authorErwin Coumans <blender@erwincoumans.com>2006-11-30 03:19:27 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-30 03:19:27 +0300
commit2572b9f72c8f10b01de949e59b481ac5a587aca4 (patch)
tree8500180c02ce6f7e5ace9c1d62f408d62c8be7f2 /source/gameengine
parent99d66e1d5e8c9d32c6289cd453ebec3f708aa249 (diff)
Reserved some Bullet 2.x constraint data.
Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics. Added RigidBody constraint UI LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody Contribution by RCRuiz, Ramon Carlos.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp348
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp149
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp4
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h2
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h2
8 files changed, 505 insertions, 8 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index a270b73c80d..b886e4ff54a 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -348,7 +348,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
rasterizer->Init();
// start the engine
- ketsjiengine->StartEngine();
+ ketsjiengine->StartEngine(true);
// the mainloop
while (!exitrequested)
@@ -449,3 +449,349 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
if (bfd) BLO_blendfiledata_free(bfd);
}
+#ifdef __cplusplus
+extern "C" {
+#endif
+#include "BSE_headerbuttons.h"
+void update_for_newframe();
+#ifdef __cplusplus
+}
+#endif
+
+extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
+ char* scenename,
+ struct Main* maggie,
+ struct SpaceIpo *sipo,
+ int always_use_expand_framing)
+{
+ int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
+
+ Main* blenderdata = maggie;
+
+ char* startscenename = scenename;
+ char pathname[160];
+ strcpy (pathname, maggie->name);
+ STR_String exitstring = "";
+ BlendFileData *bfd= NULL;
+
+ bgl::InitExtensions(1);
+
+ do
+ {
+// View3D *v3d= (View3D*) area->spacedata.first;
+
+ // get some preferences
+ SYS_SystemHandle syshandle = SYS_GetSystem();
+ bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
+ bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
+ bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
+ bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
+ bool game2ipo = true;//(SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
+ bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
+ bool usemat = false;
+
+/* #ifdef GL_ARB_multitexture
+ if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
+ usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
+ int unitmax=0;
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
+ bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
+ //std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
+ } else {
+ bgl::max_texture_units = 0;
+ }
+ #endif
+
+*/
+ // create the canvas, rasterizer and rendertools
+ RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
+ //canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
+ RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
+ RAS_IRasterizer* rasterizer = NULL;
+
+ // let's see if we want to use vertexarrays or not
+ int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
+ bool useVertexArrays = (usevta > 0);
+
+ bool lock_arrays = (displaylists && useVertexArrays);
+
+ if(displaylists && !useVertexArrays)
+ rasterizer = new RAS_ListRasterizer(canvas);
+ else if (useVertexArrays && bgl::QueryVersion(1, 1))
+ rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
+ else
+ rasterizer = new RAS_OpenGLRasterizer(canvas);
+
+ // create the inputdevices
+ KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
+ KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
+
+ // create a networkdevice
+ NG_NetworkDeviceInterface* networkdevice = new
+ NG_LoopBackNetworkDeviceInterface();
+
+ // get an audiodevice
+ SND_DeviceManager::Subscribe();
+ SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
+ audiodevice->UseCD();
+
+ // create a ketsji/blendersystem (only needed for timing and stuff)
+ KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
+
+ // create the ketsjiengine
+ KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
+
+/* // set the devices
+ ketsjiengine->SetKeyboardDevice(keyboarddevice);
+ ketsjiengine->SetMouseDevice(mousedevice);
+ ketsjiengine->SetNetworkDevice(networkdevice);
+ ketsjiengine->SetCanvas(canvas);
+ ketsjiengine->SetRenderTools(rendertools);
+ ketsjiengine->SetRasterizer(rasterizer);
+ ketsjiengine->SetNetworkDevice(networkdevice);
+ ketsjiengine->SetAudioDevice(audiodevice);
+ ketsjiengine->SetUseFixedTime(usefixed);
+ ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
+
+*/
+
+ // some blender stuff
+ MT_CmMatrix4x4 projmat;
+ MT_CmMatrix4x4 viewmat;
+ int i;
+
+/* for (i = 0; i < 16; i++)
+ {
+ float *viewmat_linear= (float*) v3d->viewmat;
+ viewmat.setElem(i, viewmat_linear[i]);
+ }
+ for (i = 0; i < 16; i++)
+ {
+ float *projmat_linear = (float*) area->winmat;
+ projmat.setElem(i, projmat_linear[i]);
+ }
+*/
+/* float camzoom = (1.41421 + (v3d->camzoom / 50.0));
+ camzoom *= camzoom;
+ camzoom = 4.0 / camzoom;
+*/
+// ketsjiengine->SetDrawType(v3d->drawtype);
+// ketsjiengine->SetCameraZoom(camzoom);
+/*
+ // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
+ if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
+ {
+ exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
+ if (bfd) BLO_blendfiledata_free(bfd);
+
+ char basedpath[160];
+ // base the actuator filename with respect
+ // to the original file working directory
+ if (exitstring != "")
+ strcpy(basedpath, exitstring.Ptr());
+
+ BLI_convertstringcode(basedpath, pathname, 0);
+ bfd = load_game_data(basedpath);
+
+ // if it wasn't loaded, try it forced relative
+ if (!bfd)
+ {
+ // just add "//" in front of it
+ char temppath[162];
+ strcpy(temppath, "//");
+ strcat(temppath, basedpath);
+
+ BLI_convertstringcode(temppath, pathname, 0);
+ bfd = load_game_data(temppath);
+ }
+
+ // if we got a loaded blendfile, proceed
+ if (bfd)
+ {
+ blenderdata = bfd->main;
+ startscenename = bfd->curscene->id.name + 2;
+ }
+ // else forget it, we can't find it
+ else
+ {
+ exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
+ }
+ }
+*/
+ Scene *blscene = NULL;
+ if (!bfd)
+ {
+ blscene = (Scene*) maggie->scene.first;
+ for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
+ {
+ if (startscenename == (sce->id.name+2))
+ {
+ blscene = sce;
+ break;
+ }
+ }
+ } else {
+ blscene = bfd->curscene;
+ }
+ int cframe,startFrame;
+ if (blscene)
+ {
+ cframe=blscene->r.cfra;
+ startFrame = blscene->r.sfra;
+ blscene->r.cfra=startFrame;
+ update_for_newframe();
+ ketsjiengine->SetGame2IpoMode(game2ipo,startFrame);
+ }
+
+ // Quad buffered needs a special window.
+ if (blscene->r.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+ rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->r.stereomode);
+
+ if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
+ {
+ /*if (v3d->persp != 2)
+ {
+ ketsjiengine->EnableCameraOverride(startscenename);
+ ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
+ ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
+ ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
+ }*/
+
+ // create a scene converter, create and convert the startingscene
+ KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(maggie,sipo, ketsjiengine);
+ ketsjiengine->SetSceneConverter(sceneconverter);
+
+ if (always_use_expand_framing)
+ sceneconverter->SetAlwaysUseExpandFraming(true);
+
+ if(usemat)
+ sceneconverter->SetMaterials(true);
+
+ KX_Scene* startscene = new KX_Scene(keyboarddevice,
+ mousedevice,
+ networkdevice,
+ audiodevice,
+ startscenename);
+
+ // some python things
+ PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
+ ketsjiengine->SetPythonDictionary(dictionaryobject);
+ initRasterizer(rasterizer, canvas);
+ PyObject *gameLogic = initGameLogic(startscene);
+ initGameKeys();
+ initPythonConstraintBinding();
+
+ if (sceneconverter)
+ {
+ // convert and add scene
+ sceneconverter->ConvertScene(
+ startscenename,
+ startscene,
+ dictionaryobject,
+ keyboarddevice,
+ rendertools,
+ canvas);
+ ketsjiengine->AddScene(startscene);
+
+ // init the rasterizer
+ //rasterizer->Init();
+
+ // start the engine
+ ketsjiengine->StartEngine(false);
+
+ // the mainloop
+ while ((blscene->r.cfra<=blscene->r.efra)&&(!exitrequested))
+ {
+ printf("frame %i\n",blscene->r.cfra);
+ // first check if we want to exit
+ exitrequested = ketsjiengine->GetExitCode();
+
+ // kick the engine
+ ketsjiengine->NextFrame();
+ blscene->r.cfra=blscene->r.cfra+1;
+ update_for_newframe();
+ // render the frame
+ //ketsjiengine->Render();
+
+ // test for the ESC key
+ /*while (qtest())
+ {
+ short val;
+ unsigned short event = extern_qread(&val);
+
+ if (keyboarddevice->ConvertBlenderEvent(event,val))
+ exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
+
+ if (event==MOUSEX) {
+ val = val - scrarea_get_win_x(area);
+ } else if (event==MOUSEY) {
+ val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
+ }
+
+ mousedevice->ConvertBlenderEvent(event,val);
+ }*/
+ }
+ exitstring = ketsjiengine->GetExitString();
+ // when exiting the mainloop
+ //dictionaryClearByHand(gameLogic);
+ //ketsjiengine->StopEngine();
+ //exitGamePythonScripting();
+ //networkdevice->Disconnect();
+ }
+ if (sceneconverter)
+ {
+ delete sceneconverter;
+ sceneconverter = NULL;
+ }
+ }
+ blscene->r.cfra=cframe;
+ // set the cursor back to normal
+ canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
+
+ // clean up some stuff
+ audiodevice->StopCD();
+ if (ketsjiengine)
+ {
+ delete ketsjiengine;
+ ketsjiengine = NULL;
+ }
+ if (kxsystem)
+ {
+ delete kxsystem;
+ kxsystem = NULL;
+ }
+ if (networkdevice)
+ {
+ delete networkdevice;
+ networkdevice = NULL;
+ }
+ if (keyboarddevice)
+ {
+ delete keyboarddevice;
+ keyboarddevice = NULL;
+ }
+ if (mousedevice)
+ {
+ delete mousedevice;
+ mousedevice = NULL;
+ }
+ /*if (rasterizer)
+ {
+ delete rasterizer;
+ rasterizer = NULL;
+ }
+ if (rendertools)
+ {
+ delete rendertools;
+ rendertools = NULL;
+ }
+ if (canvas)
+ {
+ delete canvas;
+ canvas = NULL;
+ }*/
+ SND_DeviceManager::Unsubscribe();
+
+ } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
+ if (bfd) BLO_blendfiledata_free(bfd);
+} \ No newline at end of file
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index b0986aeca50..de20789235d 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1515,6 +1515,84 @@ static struct Scene *GetSceneForName(struct Main *maggie, const STR_String& scen
return (Scene*) maggie->scene.first;
}
+#include "DNA_constraint_types.h"
+#include "BIF_editconstraint.h"
+
+bPoseChannel *get_active_posechannel2 (Object *ob)
+{
+ bArmature *arm= (bArmature*)ob->data;
+ bPoseChannel *pchan;
+
+ /* find active */
+ for(pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if(pchan->bone && (pchan->bone->flag & BONE_ACTIVE) && (pchan->bone->layer & arm->layer))
+ return pchan;
+ }
+
+ return NULL;
+}
+
+ListBase *get_active_constraints2(Object *ob)
+{
+ if (!ob)
+ return NULL;
+
+ if (ob->flag & OB_POSEMODE) {
+ bPoseChannel *pchan;
+
+ pchan = get_active_posechannel2(ob);
+ if (pchan)
+ return &pchan->constraints;
+ }
+ else
+ return &ob->constraints;
+
+ return NULL;
+}
+
+
+void RBJconstraints(Object *ob)//not used
+{
+ ListBase *conlist;
+ bConstraint *curcon;
+
+ conlist = get_active_constraints2(ob);
+
+ if (conlist) {
+ for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
+
+ printf("%i\n",curcon->type);
+ }
+
+
+ }
+}
+
+#include "PHY_IPhysicsEnvironment.h"
+#include "KX_IPhysicsController.h"
+#include "PHY_DynamicTypes.h"
+
+KX_IPhysicsController* getPhId(CListValue* sumolist,STR_String busc){//not used
+
+ for (int j=0;j<sumolist->GetCount();j++)
+ {
+ KX_GameObject* gameobje = (KX_GameObject*) sumolist->GetValue(j);
+ if (gameobje->GetName()==busc)
+ return gameobje->GetPhysicsController();
+ }
+
+}
+
+KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist){
+
+ for (int j=0;j<sumolist->GetCount();j++)
+ {
+ KX_GameObject* gameobje = (KX_GameObject*) sumolist->GetValue(j);
+ if (gameobje->GetName()==busc)
+ return gameobje;
+ }
+
+}
// convert blender objects into ketsji gameobjects
void BL_ConvertBlenderObjects(struct Main* maggie,
@@ -1812,6 +1890,77 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
+ // create physics joints
+ for (i=0;i<sumolist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
+ struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+ int nummeshes = gameobj->GetMeshCount();
+ RAS_MeshObject* meshobj = 0;
+ ListBase *conlist;
+ bConstraint *curcon;
+ conlist = get_active_constraints2(blenderobject);
+ if (conlist) {
+ for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) {
+ if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){
+ bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data;
+ if (dat->tar)
+ if (!dat->child){
+ KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
+ PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
+ PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
+ kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
+ /*switch(dat->type){
+ case CONSTRAINT_RB_BALL:
+ KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
+ PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
+ PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
+ kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
+ break;
+ case CONSTRAINT_RB_HINGE:
+ KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist);
+ PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) (int)gameobj->GetPhysicsController()->GetUserData();
+ PHY_IPhysicsController* physctr2 = (PHY_IPhysicsController*) (int)gotar->GetPhysicsController()->GetUserData();
+ kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ,(float)dat->axX,(float)dat->axY,(float)dat->axZ);
+ break;
+ }*/
+ }
+ }
+ }
+ }
+
+ }
+
+ //Intento de actualizar posicion
+ /*for (i=0;i<sumolist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
+ struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+
+ MT_Point3 pos = MT_Point3(
+ blenderobject->loc[0]+blenderobject->dloc[0],
+ blenderobject->loc[1]+blenderobject->dloc[1],
+ blenderobject->loc[2]+blenderobject->dloc[2]
+ );
+ MT_Vector3 eulxyz = MT_Vector3(
+ blenderobject->rot[0],
+ blenderobject->rot[1],
+ blenderobject->rot[2]
+ );
+ MT_Vector3 scale = MT_Vector3(
+ blenderobject->size[0],
+ blenderobject->size[1],
+ blenderobject->size[2]
+ );
+
+ gameobj->NodeSetLocalPosition(pos);
+ gameobj->NodeSetLocalOrientation(MT_Matrix3x3(eulxyz));
+ gameobj->NodeSetLocalScale(scale);
+ gameobj->NodeUpdateGS(0,true);
+ }*/
+ //rcruiz>
+
+
templist->Release();
sumolist->Release();
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 83b2a11e606..10f3ea39616 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -576,7 +576,7 @@ Ipo* KX_BlenderSceneConverter::findIpoForName(char* objName)
}
-void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
+void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
{
KX_SceneList* scenes = m_ketsjiEngine->CurrentScenes();
@@ -604,6 +604,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
if (ipo)
{
//clear the curve data
+ if (clearIpo){
IpoCurve *icu1;
int numCurves = 0;
for( icu1 = (IpoCurve*)ipo->curve.first; icu1; ) {
@@ -618,6 +619,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo()
MEM_freeN( tmpicu );
localDel_ipoCurve( tmpicu ,m_sipo);
}
+ }
} else
{
ipo = add_ipo(blenderObject->id.name+2, ID_OB);
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index db2090aa470..c4447c53930 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -130,7 +130,7 @@ public:
void RegisterWorldInfo(KX_WorldInfo *worldinfo);
- virtual void ResetPhysicsObjectsAnimationIpo();
+ virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo);
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 8554b7c85bc..fd47df7f770 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -673,7 +673,7 @@ bool GPG_Application::startEngine(void)
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
}
m_rasterizer->Init();
- m_ketsjiengine->StartEngine();
+ m_ketsjiengine->StartEngine(true);
m_engineRunning = true;
}
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index 52a65791885..8693eb34d6b 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -61,7 +61,7 @@ public:
virtual bool TryAndLoadNewFile() = 0;
- virtual void ResetPhysicsObjectsAnimationIpo() = 0;
+ virtual void ResetPhysicsObjectsAnimationIpo(bool clearIpo) = 0;
///this generates ipo curves for position, rotation, allowing to use game physics in animation
virtual void WritePhysicsObjectToAnimationIpo(int frameNumber) = 0;
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 4d6b70a0b3c..6a54c613cc0 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -254,7 +254,7 @@ void KX_KetsjiEngine::SetSceneConverter(KX_ISceneConverter* sceneconverter)
* Blender into Ketsji native (realtime) format also sets up the
* graphics context
*/
-void KX_KetsjiEngine::StartEngine()
+void KX_KetsjiEngine::StartEngine(bool clearIpo)
{
m_clockTime = m_kxsystem->GetTimeInSeconds();
m_frameTime = m_kxsystem->GetTimeInSeconds();
@@ -266,7 +266,7 @@ void KX_KetsjiEngine::StartEngine()
if (m_game2ipo)
{
- m_sceneconverter->ResetPhysicsObjectsAnimationIpo();
+ m_sceneconverter->ResetPhysicsObjectsAnimationIpo(clearIpo);
m_sceneconverter->WritePhysicsObjectToAnimationIpo(m_currentFrame);
}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index d78ad955e1a..ae33e8da998 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -205,7 +205,7 @@ public:
void NextFrame();
void Render();
- void StartEngine();
+ void StartEngine(bool clearIpo);
void StopEngine();
void Export(const STR_String& filename);