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authorTon Roosendaal <ton@blender.org>2009-02-10 21:06:26 +0300
committerTon Roosendaal <ton@blender.org>2009-02-10 21:06:26 +0300
commitda775a369820d61fe62b1b37e3848bfdc543336c (patch)
tree481db75fabbc252697f1368d711780b5865ffc04 /source/gameengine
parent517b6cc3cb47b615c2f854b0405362cb395a2939 (diff)
2.5
Made GE compile again
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 273dbd2c3f0..536faa11b03 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -371,7 +371,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
obj->GetPose(&m_pose);
/* Override the necessary channels with ones from the action */
- extract_pose_from_action(m_pose, m_action, m_localtime);
+ // XXX extract_pose_from_action(m_pose, m_action, m_localtime);
/* Perform the user override (if any) */
if (m_userpose){