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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-24 01:35:11 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-24 01:35:11 +0400
commit1ee8038e41f2daf3aaac40e58d7cdc416d2af35d (patch)
treedc2c0108f0b297edc3960e174457d1c57fe3dd2b /source/gameengine
parent0bb50594f9118eedaac32d716f2eaf81e3efe1dc (diff)
2.5: Top Menu
* Clean up File menu, added back recover last session op. * .blend compress now behaves a bit different, previously it would only respect the user preference. Now it saves existing files the same way they are saved, and new files following the user preference. The save operator has a Compress toggle in the file browser left panels now. * Add menu working again, some fixes to make these operators work outside the 3d view were needed. * Timeline menu removed, its contents will be moved to the timeline header menus. * Game menu can now start game, changed the start game op to choose another 3d view if none is available. * Render menu has a few items now. * Help menu contains a few links again.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 03dd5d07eb0..6e6531c9b5f 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -118,11 +118,10 @@ static BlendFileData *load_game_data(char *filename)
return bfd;
}
-extern "C" void StartKetsjiShell(struct bContext *C, int always_use_expand_framing)
+extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int always_use_expand_framing)
{
/* context values */
struct wmWindow *win= CTX_wm_window(C);
- struct ARegion *ar= CTX_wm_region(C);
struct Scene *scene= CTX_data_scene(C);
struct Main* maggie1= CTX_data_main(C);