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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-18 19:27:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-08-18 19:27:48 +0400
commit368262461641f23239c1a7bd2e6fa9d5057902e7 (patch)
treed16e6982db7cf207d380d06f354791ca78e71257 /source/gameengine
parentede954b93821e3eda5e30ce362ce8472ee17368d (diff)
2.5: Game Engine
* Added Shading and Performance panels in the scene buttons, containing the options previously in the 2.4x game menu. * Added show framerate/debug/physics/warnings back in game menu. * Moved these settings from G.fileflags to scene GameData. * Enabled Display Lists by default. * Some other small game scene button tweaks.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp6
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp13
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp46
3 files changed, 33 insertions, 32 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index 4efdf04890e..ae46f880711 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -350,12 +350,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw
if(GPU_extensions_minimum_support())
useglslmat = true;
- else if(G.fileflags & G_FILE_GAME_MAT_GLSL)
+ else if(blscene->gm.matmode == GAME_MAT_GLSL)
usemat = false;
- if(usemat && (G.fileflags & G_FILE_GAME_MAT))
+ if(usemat && (blscene->gm.matmode != GAME_MAT_TEXFACE))
sceneconverter->SetMaterials(true);
- if(useglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL))
+ if(useglslmat && (blscene->gm.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 4c824a8df40..c9a2e81bdae 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -524,16 +524,17 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
// SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
+ GameData *gm= &m_startScene->gm;
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
- bool fixedFr = (G.fileflags & G_FILE_ENABLE_ALL_FRAMES);
+ bool fixedFr = (gm->flag & GAME_ENABLE_ALL_FRAMES);
- bool showPhysics = (G.fileflags & G_FILE_SHOW_PHYSICS);
+ bool showPhysics = (gm->flag & GAME_SHOW_PHYSICS);
SYS_WriteCommandLineInt(syshandle, "show_physics", showPhysics);
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DISPLAY_LISTS) != 0);
+ bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0);
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
@@ -541,7 +542,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if(GPU_extensions_minimum_support())
m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0);
- else if(G.fileflags & G_FILE_GAME_MAT_GLSL)
+ else if(gm->matmode == GAME_MAT_GLSL)
m_blendermat = false;
// create the canvas, rasterizer and rendertools
@@ -671,9 +672,9 @@ bool GPG_Application::startEngine(void)
// if (always_use_expand_framing)
// sceneconverter->SetAlwaysUseExpandFraming(true);
- if(m_blendermat && (G.fileflags & G_FILE_GAME_MAT))
+ if(m_blendermat && (m_startScene->gm.matmode != GAME_MAT_TEXFACE))
m_sceneconverter->SetMaterials(true);
- if(m_blenderglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL))
+ if(m_blenderglslmat && (m_startScene->gm.matmode == GAME_MAT_GLSL))
m_sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(m_keyboard,
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 0eef33f927e..de3dcd0ebf8 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -92,6 +92,7 @@ extern "C" {
/* we only need this to get a list of libraries from the main struct */
#include "DNA_ID.h"
+#include "DNA_scene_types.h"
#include "marshal.h" /* python header for loading/saving dicts */
@@ -206,8 +207,6 @@ static PyObject* gPySendMessage(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static bool usedsp = false;
-
// this gets a pointer to an array filled with floats
static PyObject* gPyGetSpectrum(PyObject*)
{
@@ -769,17 +768,17 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
int getGLSLSettingFlag(char *setting)
{
if(strcmp(setting, "lights") == 0)
- return G_FILE_GLSL_NO_LIGHTS;
+ return GAME_GLSL_NO_LIGHTS;
else if(strcmp(setting, "shaders") == 0)
- return G_FILE_GLSL_NO_SHADERS;
+ return GAME_GLSL_NO_SHADERS;
else if(strcmp(setting, "shadows") == 0)
- return G_FILE_GLSL_NO_SHADOWS;
+ return GAME_GLSL_NO_SHADOWS;
else if(strcmp(setting, "ramps") == 0)
- return G_FILE_GLSL_NO_RAMPS;
+ return GAME_GLSL_NO_RAMPS;
else if(strcmp(setting, "nodes") == 0)
- return G_FILE_GLSL_NO_NODES;
+ return GAME_GLSL_NO_NODES;
else if(strcmp(setting, "extra_textures") == 0)
- return G_FILE_GLSL_NO_EXTRA_TEX;
+ return GAME_GLSL_NO_EXTRA_TEX;
else
return -1;
}
@@ -788,8 +787,9 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
PyObject* args,
PyObject*)
{
+ GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
char *setting;
- int enable, flag, fileflags;
+ int enable, flag, sceneflag;
if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
return NULL;
@@ -801,15 +801,15 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
return NULL;
}
- fileflags = G.fileflags;
+ sceneflag= gm->flag;
if (enable)
- G.fileflags &= ~flag;
+ gm->flag &= ~flag;
else
- G.fileflags |= flag;
+ gm->flag |= flag;
/* display lists and GLSL materials need to be remade */
- if(G.fileflags != fileflags) {
+ if(sceneflag != gm->flag) {
GPU_materials_free();
if(gp_KetsjiEngine) {
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
@@ -830,6 +830,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
PyObject* args,
PyObject*)
{
+ GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
char *setting;
int enabled = 0, flag;
@@ -843,7 +844,7 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
return NULL;
}
- enabled = ((G.fileflags & flag) != 0);
+ enabled = ((gm->flag & flag) != 0);
return PyLong_FromSsize_t(enabled);
}
@@ -855,35 +856,34 @@ static PyObject* gPySetMaterialType(PyObject*,
PyObject* args,
PyObject*)
{
- int flag, type;
+ GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
+ int type;
if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
return NULL;
if(type == KX_BLENDER_GLSL_MATERIAL)
- flag = G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL;
+ gm->matmode= GAME_MAT_GLSL;
else if(type == KX_BLENDER_MULTITEX_MATERIAL)
- flag = G_FILE_GAME_MAT;
+ gm->matmode= GAME_MAT_MULTITEX;
else if(type == KX_TEXFACE_MATERIAL)
- flag = 0;
+ gm->matmode= GAME_MAT_TEXFACE;
else {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
return NULL;
}
- G.fileflags &= ~(G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL);
- G.fileflags |= flag;
-
Py_RETURN_NONE;
}
static PyObject* gPyGetMaterialType(PyObject*)
{
+ GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
int flag;
- if(G.fileflags & G_FILE_GAME_MAT_GLSL)
+ if(gm->matmode == GAME_MAT_GLSL)
flag = KX_BLENDER_GLSL_MATERIAL;
- else if(G.fileflags & G_FILE_GAME_MAT)
+ else if(gm->matmode == GAME_MAT_MULTITEX)
flag = KX_BLENDER_MULTITEX_MATERIAL;
else
flag = KX_TEXFACE_MATERIAL;