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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-03-01 22:29:01 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-03-01 22:29:01 +0300 |
commit | 44314581dc934dc99c9504edf671118a9f988b68 (patch) | |
tree | 6ca6c26b53e32e5fc0ddca6c355d1f01a4f93125 /source/gameengine | |
parent | 3cf5b1d6fb87f0eac94893dbe8b9fff688eac54e (diff) |
Mem leak fixed in sound buffer & parent invert node
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/SceneGraph/SG_IObject.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/SceneGraph/SG_IObject.cpp b/source/gameengine/SceneGraph/SG_IObject.cpp index 232ceb06958..4787847da0d 100644 --- a/source/gameengine/SceneGraph/SG_IObject.cpp +++ b/source/gameengine/SceneGraph/SG_IObject.cpp @@ -128,6 +128,11 @@ ActivateDestructionCallback( // Call client provided destruction function on this! m_callbacks.m_destructionfunc(this,m_SGclientObject,m_SGclientInfo); } + else + { + // no callback but must still destroy the node to avoid memory leak + delete this; + } } void |