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authorCampbell Barton <ideasman42@gmail.com>2009-08-07 08:41:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-08-07 08:41:15 +0400
commitbc093b4cc485757cd07875a9b5576cbb2567696f (patch)
treea054ba0c70f2645845a261d4fe9b899f8b36986e /source/gameengine
parent77d79ffb5d1c4d214f2aa8decfe8e5a53138369a (diff)
parente7c53e20a18573e05970beb93184fc32b88c98c9 (diff)
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp12
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp37
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h16
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp4
5 files changed, 26 insertions, 45 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index b27c44615f1..e148861ca5a 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2504,7 +2504,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0;i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
- struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
int nummeshes = gameobj->GetMeshCount();
RAS_MeshObject* meshobj = 0;
if (nummeshes > 0)
@@ -2520,7 +2520,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0;i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
- struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
int nummeshes = gameobj->GetMeshCount();
RAS_MeshObject* meshobj = 0;
if (nummeshes > 0)
@@ -2548,7 +2548,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0;i<sumolist->GetCount();i++)
{
KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
- struct Object* blenderobject = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
ListBase *conlist;
bConstraint *curcon;
conlist = get_active_constraints2(blenderobject);
@@ -2645,7 +2645,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for (i=0;i<logicbrick_conversionlist->GetCount();i++)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
- struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobj = gameobj->GetBlenderObject();
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
BL_ConvertActuators(maggie->name, blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,rendertools,converter);
@@ -2653,7 +2653,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
- struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobj = gameobj->GetBlenderObject();
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
BL_ConvertControllers(blenderobj,gameobj,logicmgr,pythondictionary,layerMask,isInActiveLayer,converter);
@@ -2661,7 +2661,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
- struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+ struct Object* blenderobj = gameobj->GetBlenderObject();
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,canvas,converter);
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 85d178385b8..ebabaa55e21 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -345,10 +345,6 @@ void KX_BlenderSceneConverter::ConvertScene(class KX_Scene* destinationscene,
//This cache mecanism is buggy so I leave it disable and the memory leak
//that would result from this is fixed in RemoveScene()
m_map_mesh_to_gamemesh.clear();
- //Don't clear this lookup, it is needed for the baking physics into ipo animation
- //To avoid it's infinite grows, object will be unregister when they are deleted
- //see KX_Scene::NewRemoveObject
- //m_map_gameobject_to_blender.clear();
}
// This function removes all entities stored in the converter for that scene
@@ -462,27 +458,28 @@ void KX_BlenderSceneConverter::RegisterGameObject(
KX_GameObject *gameobject,
struct Object *for_blenderobject)
{
- m_map_gameobject_to_blender.insert(CHashedPtr(gameobject),for_blenderobject);
+ /* only maintained while converting, freed during game runtime */
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
}
void KX_BlenderSceneConverter::UnregisterGameObject(
KX_GameObject *gameobject)
{
- CHashedPtr gptr(gameobject);
- struct Object **bobp= m_map_gameobject_to_blender[gptr];
+#if 0
+ struct Object *bobp= gameobject->GetBlenderObject();
if (bobp) {
- CHashedPtr bptr(*bobp);
+ CHashedPtr bptr(bobp);
KX_GameObject **gobp= m_map_blender_to_gameobject[bptr];
if (gobp && *gobp == gameobject)
+ {
// also maintain m_map_blender_to_gameobject if the gameobject
// being removed is matching the blender object
m_map_blender_to_gameobject.remove(bptr);
- m_map_gameobject_to_blender.remove(gptr);
+ }
}
+#endif
}
-
KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
struct Object *for_blenderobject)
{
@@ -491,18 +488,6 @@ KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
return obp?*obp:NULL;
}
-
-
-struct Object *KX_BlenderSceneConverter::FindBlenderObject(
- KX_GameObject *for_gameobject)
-{
- struct Object **obp= m_map_gameobject_to_blender[CHashedPtr(for_gameobject)];
-
- return obp?*obp:NULL;
-}
-
-
-
void KX_BlenderSceneConverter::RegisterGameMesh(
RAS_MeshObject *gamemesh,
struct Mesh *for_blendermesh)
@@ -689,7 +674,7 @@ void KX_BlenderSceneConverter::ResetPhysicsObjectsAnimationIpo(bool clearIpo)
{
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
- Object* blenderObject = FindBlenderObject(gameObj);
+ Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject)
{
//erase existing ipo's
@@ -753,7 +738,7 @@ void KX_BlenderSceneConverter::resetNoneDynamicObjectToIpo(){
for (int ix=0;ix<parentList->GetCount();ix++){
KX_GameObject* gameobj = (KX_GameObject*)parentList->GetValue(ix);
if (!gameobj->IsDynamic()){
- Object* blenderobject = FindBlenderObject(gameobj);
+ Object* blenderobject = gameobj->GetBlenderObject();
if (!blenderobject)
continue;
if (blenderobject->type==OB_ARMATURE)
@@ -807,7 +792,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
{
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
- Object* blenderObject = FindBlenderObject(gameObj);
+ Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject && blenderObject->ipo)
{
const MT_Point3& position = gameObj->NodeGetWorldPosition();
@@ -908,7 +893,7 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
{
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
- Object* blenderObject = FindBlenderObject(gameObj);
+ Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject && blenderObject->ipo)
{
// XXX animato
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index 50ce8d61336..7b5351344ae 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -56,14 +56,10 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter
// Should also have a list of collision shapes.
// For the time being this is held in KX_Scene::m_shapes
- GEN_Map<CHashedPtr,struct Object*> m_map_gameobject_to_blender;
- GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject;
-
- GEN_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh;
-// GEN_Map<CHashedPtr,DT_ShapeHandle> m_map_gamemesh_to_sumoshape;
-
- GEN_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator;
- GEN_Map<CHashedPtr,SCA_IController*> m_map_blender_to_gamecontroller;
+ GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject; /* cleared after conversion */
+ GEN_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh; /* cleared after conversion */
+ GEN_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator; /* cleared after conversion */
+ GEN_Map<CHashedPtr,SCA_IController*>m_map_blender_to_gamecontroller; /* cleared after conversion */
GEN_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameAdtList;
@@ -107,14 +103,10 @@ public:
void RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject);
void UnregisterGameObject(KX_GameObject *gameobject);
KX_GameObject *FindGameObject(struct Object *for_blenderobject);
- struct Object *FindBlenderObject(KX_GameObject *for_gameobject);
void RegisterGameMesh(RAS_MeshObject *gamemesh, struct Mesh *for_blendermesh);
RAS_MeshObject *FindGameMesh(struct Mesh *for_blendermesh/*, unsigned int onlayer*/);
-// void RegisterSumoShape(DT_ShapeHandle shape, RAS_MeshObject *for_gamemesh);
-// DT_ShapeHandle FindSumoShape(RAS_MeshObject *for_gamemesh);
-
void RegisterPolyMaterial(RAS_IPolyMaterial *polymat);
void RegisterBlenderMaterial(BL_Material *mat);
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index 729fff31052..04454f8232a 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -87,8 +87,8 @@ PyTypeObject PyObjectPlus::Type = {
PyObjectPlus::~PyObjectPlus()
{
if(m_proxy) {
- Py_DECREF(m_proxy); /* Remove own reference, python may still have 1 */
BGE_PROXY_REF(m_proxy)= NULL;
+ Py_DECREF(m_proxy); /* Remove own reference, python may still have 1 */
}
// assert(ob_refcnt==0);
}
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 63d23f5af31..12df262df56 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1008,8 +1008,12 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
// in case this is a camera
m_cameras.remove((KX_Camera*)newobj);
+ /* currently does nothing, keep incase we need to Unregister something */
+#if 0
if (m_sceneConverter)
m_sceneConverter->UnregisterGameObject(newobj);
+#endif
+
// return value will be 0 if the object is actually deleted (all reference gone)
return ret;