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author | Joshua Leung <aligorith@gmail.com> | 2009-09-02 04:42:12 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-09-02 04:42:12 +0400 |
commit | bd7d26993f32bda6f0c0ca81e1455fb9f55418e3 (patch) | |
tree | 855f02594014c28fd056b388ad033ffa2402099b /source/gameengine | |
parent | f77fc5c3c9461dce9c694e35db736777214f8b2d (diff) |
2.5 - Rotation Order Tweaks for Armature Bones
* All tools where rotation order matters for armature bones have now been adjusted to use the new code
* Transform now uses the new code for bones too. However, there are some jumping issues here that I'm not too sure how to solve yet. Help fixing this is welcome.
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