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authorCampbell Barton <ideasman42@gmail.com>2009-07-26 05:32:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-07-26 05:32:37 +0400
commitdd918da8de8b885d90420dc86351a4996dbd6ea6 (patch)
tree71941227e76d9fd815b451c07a4f6a610720c6db /source/gameengine
parente9ca43521f99c6b9baf6d9278f85323086fcade2 (diff)
ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh. like calling gameOb.reinstancePhysicsMesh() from python.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp5
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.h2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h2
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp13
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp220
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h2
-rw-r--r--source/gameengine/PyDoc/GameTypes.py11
9 files changed, 154 insertions, 119 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index ea812a71fdd..b6fc7f1dbba 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -638,7 +638,10 @@ void BL_ConvertActuators(char* maggiename,
= new KX_SCA_ReplaceMeshActuator(
gameobj,
tmpmesh,
- scene
+ scene,
+ (editobact->flag & ACT_EDOB_REPLACE_MESH_NOGFX)==0,
+ (editobact->flag & ACT_EDOB_REPLACE_MESH_PHYS)!=0
+
);
baseact = tmpreplaceact;
diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h
index b641efc6ee1..79d922a998e 100644
--- a/source/gameengine/GameLogic/SCA_IScene.h
+++ b/source/gameengine/GameLogic/SCA_IScene.h
@@ -55,7 +55,7 @@ public:
//virtual void DelayedReleaseObject(class CValue* gameobj)=0;
virtual void ReplaceMesh(class CValue* gameobj,
- void* meshobj)=0;
+ void* meshobj, bool use_gfx, bool use_phys)=0;
std::vector<SCA_DebugProp*>& GetDebugProperties();
void AddDebugProperty(class CValue* debugprop,
const STR_String &name);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 36a9efe5b91..e9263ee62e0 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1182,7 +1182,7 @@ PyMethodDef KX_GameObject::Methods[] = {
{"getChildrenRecursive", (PyCFunction)KX_GameObject::sPyGetChildrenRecursive,METH_NOARGS},
{"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_NOARGS},
{"getPropertyNames", (PyCFunction)KX_GameObject::sPyGetPropertyNames,METH_NOARGS},
- {"replaceMesh",(PyCFunction) KX_GameObject::sPyReplaceMesh, METH_O},
+ {"replaceMesh",(PyCFunction) KX_GameObject::sPyReplaceMesh, METH_VARARGS},
{"endObject",(PyCFunction) KX_GameObject::sPyEndObject, METH_NOARGS},
{"reinstancePhysicsMesh", (PyCFunction)KX_GameObject::sPyReinstancePhysicsMesh,METH_VARARGS},
@@ -1260,15 +1260,21 @@ bool KX_GameObject::ConvertPythonVectorArgs(PyObject* args,
}
*/
-PyObject* KX_GameObject::PyReplaceMesh(PyObject* value)
+PyObject* KX_GameObject::PyReplaceMesh(PyObject* args)
{
KX_Scene *scene = KX_GetActiveScene();
- RAS_MeshObject* new_mesh;
+
+ PyObject *value;
+ int use_gfx= 1, use_phys= 0;
+ RAS_MeshObject *new_mesh;
+
+ if (!PyArg_ParseTuple(args,"O|ii:replaceMesh", &value, &use_gfx, &use_phys))
+ return NULL;
if (!ConvertPythonToMesh(value, &new_mesh, false, "gameOb.replaceMesh(value): KX_GameObject"))
return NULL;
- scene->ReplaceMesh(this, new_mesh);
+ scene->ReplaceMesh(this, new_mesh, (bool)use_gfx, (bool)use_phys);
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index d2450d342c1..32df5803f31 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -865,7 +865,7 @@ public:
KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
- KX_PYMETHOD_O(KX_GameObject,ReplaceMesh);
+ KX_PYMETHOD_VARARGS(KX_GameObject,ReplaceMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);
KX_PYMETHOD_DOC(KX_GameObject,rayCastTo);
KX_PYMETHOD_DOC(KX_GameObject,rayCast);
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
index 00842d7012a..6bb9385889f 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
@@ -96,6 +96,8 @@ PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = {
PyAttributeDef KX_SCA_ReplaceMeshActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("mesh", KX_SCA_ReplaceMeshActuator, pyattr_get_mesh, pyattr_set_mesh),
+ KX_PYATTRIBUTE_BOOL_RW ("useDisplayMesh", KX_SCA_ReplaceMeshActuator, m_use_gfx),
+ KX_PYATTRIBUTE_BOOL_RW ("usePhysicsMesh", KX_SCA_ReplaceMeshActuator, m_use_phys),
{ NULL } //Sentinel
};
@@ -179,11 +181,15 @@ KX_PYMETHODDEF_DOC(KX_SCA_ReplaceMeshActuator, instantReplaceMesh,
KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj,
class RAS_MeshObject *mesh,
SCA_IScene* scene,
+ bool use_gfx,
+ bool use_phys,
PyTypeObject* T) :
SCA_IActuator(gameobj, T),
m_mesh(mesh),
- m_scene(scene)
+ m_scene(scene),
+ m_use_gfx(use_gfx),
+ m_use_phys(use_phys)
{
} /* End of constructor */
@@ -205,7 +211,8 @@ bool KX_SCA_ReplaceMeshActuator::Update()
if (bNegativeEvent)
return false; // do nothing on negative events
- if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh);
+ if (m_mesh || m_use_phys) /* NULL mesh is ok if were updating physics */
+ m_scene->ReplaceMesh(GetParent(),m_mesh, m_use_gfx, m_use_phys);
return false;
}
@@ -227,7 +234,7 @@ CValue* KX_SCA_ReplaceMeshActuator::GetReplica()
void KX_SCA_ReplaceMeshActuator::InstantReplaceMesh()
{
- if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh);
+ if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh, m_use_gfx, m_use_phys);
}
/* eof */
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
index 0e7f7852701..46d6f3eebf1 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
@@ -50,12 +50,16 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
// mesh reference (mesh to replace)
RAS_MeshObject* m_mesh;
SCA_IScene* m_scene;
+ bool m_use_phys;
+ bool m_use_gfx;
public:
KX_SCA_ReplaceMeshActuator(
SCA_IObject* gameobj,
RAS_MeshObject *mesh,
SCA_IScene* scene,
+ bool use_gfx,
+ bool use_phys,
PyTypeObject* T=&Type
);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index b57a07779cb..caab0f38db9 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1017,92 +1017,119 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
-void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj)
+void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool use_phys)
{
KX_GameObject* gameobj = static_cast<KX_GameObject*>(obj);
RAS_MeshObject* mesh = static_cast<RAS_MeshObject*>(meshobj);
- if(!gameobj || !mesh)
- {
- std::cout << "warning: invalid object, mesh will not be replaced" << std::endl;
+ if(!gameobj) {
+ std::cout << "KX_Scene::ReplaceMesh Warning: invalid object, doing nothing" << std::endl;
return;
}
-
- gameobj->RemoveMeshes();
- gameobj->AddMesh(mesh);
- if (gameobj->m_isDeformable)
- {
- BL_DeformableGameObject* newobj = static_cast<BL_DeformableGameObject*>( gameobj );
+ if(use_gfx && mesh != NULL)
+ {
+ gameobj->RemoveMeshes();
+ gameobj->AddMesh(mesh);
- if (newobj->GetDeformer())
+ if (gameobj->m_isDeformable)
{
- delete newobj->GetDeformer();
- newobj->SetDeformer(NULL);
- }
-
- if (mesh->IsDeformed())
- {
- // we must create a new deformer but which one?
- KX_GameObject* parentobj = newobj->GetParent();
- // this always return the original game object (also for replicate)
- Object* blendobj = newobj->GetBlenderObject();
- // object that owns the new mesh
- Object* oldblendobj = static_cast<struct Object*>(m_logicmgr->FindBlendObjByGameMeshName(mesh->GetName()));
- Mesh* blendmesh = mesh->GetMesh();
-
- bool bHasModifier = BL_ModifierDeformer::HasCompatibleDeformer(blendobj);
- bool bHasShapeKey = blendmesh->key != NULL && blendmesh->key->type==KEY_RELATIVE;
- bool bHasDvert = blendmesh->dvert != NULL;
- bool bHasArmature =
- parentobj && // current parent is armature
- parentobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE &&
- oldblendobj && // needed for mesh deform
- blendobj->parent && // original object had armature (not sure this test is needed)
- blendobj->parent->type == OB_ARMATURE &&
- blendobj->partype==PARSKEL &&
- blendmesh->dvert!=NULL; // mesh has vertex group
- bool releaseParent = true;
-
+ BL_DeformableGameObject* newobj = static_cast<BL_DeformableGameObject*>( gameobj );
- if (oldblendobj==NULL) {
- std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
- bHasShapeKey= bHasDvert= bHasArmature=bHasModifier= false;
+ if (newobj->GetDeformer())
+ {
+ delete newobj->GetDeformer();
+ newobj->SetDeformer(NULL);
}
-
- if (bHasModifier)
+
+ if (mesh->IsDeformed())
{
- BL_ModifierDeformer* modifierDeformer;
- if (bHasShapeKey || bHasArmature)
- {
- modifierDeformer = new BL_ModifierDeformer(
- newobj,
- oldblendobj, blendobj,
- static_cast<BL_SkinMeshObject*>(mesh),
- true,
- static_cast<BL_ArmatureObject*>( parentobj )
- );
- releaseParent= false;
- modifierDeformer->LoadShapeDrivers(blendobj->parent);
+ // we must create a new deformer but which one?
+ KX_GameObject* parentobj = newobj->GetParent();
+ // this always return the original game object (also for replicate)
+ Object* blendobj = newobj->GetBlenderObject();
+ // object that owns the new mesh
+ Object* oldblendobj = static_cast<struct Object*>(m_logicmgr->FindBlendObjByGameMeshName(mesh->GetName()));
+ Mesh* blendmesh = mesh->GetMesh();
+
+ bool bHasModifier = BL_ModifierDeformer::HasCompatibleDeformer(blendobj);
+ bool bHasShapeKey = blendmesh->key != NULL && blendmesh->key->type==KEY_RELATIVE;
+ bool bHasDvert = blendmesh->dvert != NULL;
+ bool bHasArmature =
+ parentobj && // current parent is armature
+ parentobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE &&
+ oldblendobj && // needed for mesh deform
+ blendobj->parent && // original object had armature (not sure this test is needed)
+ blendobj->parent->type == OB_ARMATURE &&
+ blendobj->partype==PARSKEL &&
+ blendmesh->dvert!=NULL; // mesh has vertex group
+ bool releaseParent = true;
+
+
+ if (oldblendobj==NULL) {
+ std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
+ bHasShapeKey= bHasDvert= bHasArmature=bHasModifier= false;
}
- else
+
+ if (bHasModifier)
{
- modifierDeformer = new BL_ModifierDeformer(
- newobj,
- oldblendobj, blendobj,
- static_cast<BL_SkinMeshObject*>(mesh),
- false,
- NULL
- );
+ BL_ModifierDeformer* modifierDeformer;
+ if (bHasShapeKey || bHasArmature)
+ {
+ modifierDeformer = new BL_ModifierDeformer(
+ newobj,
+ oldblendobj, blendobj,
+ static_cast<BL_SkinMeshObject*>(mesh),
+ true,
+ static_cast<BL_ArmatureObject*>( parentobj )
+ );
+ releaseParent= false;
+ modifierDeformer->LoadShapeDrivers(blendobj->parent);
+ }
+ else
+ {
+ modifierDeformer = new BL_ModifierDeformer(
+ newobj,
+ oldblendobj, blendobj,
+ static_cast<BL_SkinMeshObject*>(mesh),
+ false,
+ NULL
+ );
+ }
+ newobj->SetDeformer(modifierDeformer);
+ }
+ else if (bHasShapeKey)
+ {
+ BL_ShapeDeformer* shapeDeformer;
+ if (bHasArmature)
+ {
+ shapeDeformer = new BL_ShapeDeformer(
+ newobj,
+ oldblendobj, blendobj,
+ static_cast<BL_SkinMeshObject*>(mesh),
+ true,
+ true,
+ static_cast<BL_ArmatureObject*>( parentobj )
+ );
+ releaseParent= false;
+ shapeDeformer->LoadShapeDrivers(blendobj->parent);
+ }
+ else
+ {
+ shapeDeformer = new BL_ShapeDeformer(
+ newobj,
+ oldblendobj, blendobj,
+ static_cast<BL_SkinMeshObject*>(mesh),
+ false,
+ true,
+ NULL
+ );
+ }
+ newobj->SetDeformer( shapeDeformer);
}
- newobj->SetDeformer(modifierDeformer);
- }
- else if (bHasShapeKey)
- {
- BL_ShapeDeformer* shapeDeformer;
- if (bHasArmature)
+ else if (bHasArmature)
{
- shapeDeformer = new BL_ShapeDeformer(
+ BL_SkinDeformer* skinDeformer = new BL_SkinDeformer(
newobj,
oldblendobj, blendobj,
static_cast<BL_SkinMeshObject*>(mesh),
@@ -1111,49 +1138,28 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj)
static_cast<BL_ArmatureObject*>( parentobj )
);
releaseParent= false;
- shapeDeformer->LoadShapeDrivers(blendobj->parent);
+ newobj->SetDeformer(skinDeformer);
}
- else
+ else if (bHasDvert)
{
- shapeDeformer = new BL_ShapeDeformer(
- newobj,
- oldblendobj, blendobj,
- static_cast<BL_SkinMeshObject*>(mesh),
- false,
- true,
- NULL
+ BL_MeshDeformer* meshdeformer = new BL_MeshDeformer(
+ newobj, oldblendobj, static_cast<BL_SkinMeshObject*>(mesh)
);
+ newobj->SetDeformer(meshdeformer);
}
- newobj->SetDeformer( shapeDeformer);
- }
- else if (bHasArmature)
- {
- BL_SkinDeformer* skinDeformer = new BL_SkinDeformer(
- newobj,
- oldblendobj, blendobj,
- static_cast<BL_SkinMeshObject*>(mesh),
- true,
- true,
- static_cast<BL_ArmatureObject*>( parentobj )
- );
- releaseParent= false;
- newobj->SetDeformer(skinDeformer);
- }
- else if (bHasDvert)
- {
- BL_MeshDeformer* meshdeformer = new BL_MeshDeformer(
- newobj, oldblendobj, static_cast<BL_SkinMeshObject*>(mesh)
- );
- newobj->SetDeformer(meshdeformer);
+
+ // release parent reference if its not being used
+ if( releaseParent && parentobj)
+ parentobj->Release();
}
-
- // release parent reference if its not being used
- if( releaseParent && parentobj)
- parentobj->Release();
}
- }
- gameobj->AddMeshUser();
+ gameobj->AddMeshUser();
+ }
+
+ if(use_phys) { /* update the new assigned mesh with the physics mesh */
+ KX_ReInstanceBulletShapeFromMesh(gameobj, NULL, use_gfx?NULL:mesh);
+ }
}
KX_Camera* KX_Scene::FindCamera(KX_Camera* cam)
@@ -1844,4 +1850,4 @@ KX_PYMETHODDEF_DOC(KX_Scene, addObject,
// the object is added to the scene so we dont want python to own a reference
replica->Release();
return replica->GetProxy();
-} \ No newline at end of file
+}
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 79d3f7fd828..c4f868f6a02 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -323,7 +323,7 @@ public:
int NewRemoveObject(CValue* gameobj);
void ReplaceMesh(CValue* gameobj,
- void* meshobj);
+ void* meshob, bool use_gfx, bool use_phys);
/**
* @section Logic stuff
* Initiate an update of the logic system.
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index 6a554a7c42e..b1d1ce71173 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -1642,10 +1642,14 @@ class KX_GameObject(SCA_IObject):
Delete this object, can be used inpace of the EndObject Actuator.
The actual removal of the object from the scene is delayed.
"""
- def replaceMesh(mesh):
+ def replaceMesh(mesh, useDisplayMesh=True, usePhysicsMesh=False):
"""
Replace the mesh of this object with a new mesh. This works the same was as the actuator.
@type mesh: L{KX_MeshProxy} or mesh name
+ @type useDisplayMesh: bool
+ @param useDisplayMesh: when enabled the display mesh will be replaced (optional argument).
+ @type usePhysicsMesh: bool
+ @param usePhysicsMesh: when enabled the physics mesh will be replaced (optional argument).
"""
def getVisible():
"""
@@ -3791,6 +3795,11 @@ class KX_SCA_ReplaceMeshActuator(SCA_IActuator):
@ivar mesh: L{KX_MeshProxy} or the name of the mesh that will replace the current one
Set to None to disable actuator
@type mesh: L{KX_MeshProxy} or None if no mesh is set
+
+ @ivar useDisplayMesh: when true the displayed mesh is replaced.
+ @type useDisplayMesh: boolean
+ @ivar usePhysicsMesh: when true the physics mesh is replaced.
+ @type usePhysicsMesh: boolean
"""
def setMesh(name):
"""