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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-18 18:40:24 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-18 18:40:24 +0400
commita397b4b82fb9c658bb9e034e96692b9e5af5819a (patch)
tree75e8fd2dca8f95ebcd97c1af11f96f88086e0d10 /source/gameengine
parent6786c517af25234de320fc459252390e4454d85f (diff)
BGE bug fix (good for 2.47): SetParent actuator did not work on dynamic objects. Dynamics will now be disabled automatically and the object will be set ghost for the duration of the parenting; this is to avoid static interaction with the parent object. The dynamic state is restored when the parenting is removed with RemoveParent actuator. This fix also applies to setParent() and removeParent() python functions.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GameLogic/SCA_IObject.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp23
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h5
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h2
9 files changed, 36 insertions, 14 deletions
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index c5bb4a41552..25b4af696ea 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -306,7 +306,7 @@ const MT_Point3& SCA_IObject::ConvertPythonPylist(PyObject* pylist)
}
#endif
-void SCA_IObject::Suspend(void)
+void SCA_IObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 70443ced7a9..dba11efef72 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -17,7 +17,8 @@
KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna)
: KX_IPhysicsController(dyna,(PHY_IPhysicsController*)this),
-CcdPhysicsController(ci)
+CcdPhysicsController(ci),
+m_savedCollisionFlags(0)
{
}
@@ -161,14 +162,26 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid)
{
}
-void KX_BulletPhysicsController::SuspendDynamics()
+void KX_BulletPhysicsController::SuspendDynamics(bool ghost)
{
- GetRigidBody()->setActivationState(DISABLE_SIMULATION);
-
+ btRigidBody *body = GetRigidBody();
+ if (body->getActivationState() != DISABLE_SIMULATION)
+ {
+ m_savedCollisionFlags = body->getCollisionFlags();
+ body->setActivationState(DISABLE_SIMULATION);
+ body->setCollisionFlags((btCollisionObject::CF_STATIC_OBJECT)|
+ ((ghost)?btCollisionObject::CF_NO_CONTACT_RESPONSE:0));
+ }
}
+
void KX_BulletPhysicsController::RestoreDynamics()
{
- GetRigidBody()->forceActivationState(ACTIVE_TAG);
+ btRigidBody *body = GetRigidBody();
+ if (body->getActivationState() == DISABLE_SIMULATION)
+ {
+ GetRigidBody()->forceActivationState(ACTIVE_TAG);
+ body->setCollisionFlags(m_savedCollisionFlags);
+ }
}
SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 0853755dffa..6f048deb16b 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -7,7 +7,8 @@
class KX_BulletPhysicsController : public KX_IPhysicsController ,public CcdPhysicsController
{
-
+private:
+ int m_savedCollisionFlags;
public:
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna);
@@ -39,7 +40,7 @@ public:
virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
- virtual void SuspendDynamics();
+ virtual void SuspendDynamics(bool ghost);
virtual void RestoreDynamics();
virtual SG_Controller* GetReplica(class SG_Node* destnode);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 2ac4f909077..576ff3ec68f 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -238,6 +238,10 @@ void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj)
if (rootlist->RemoveValue(this))
// the object was in parent list, decrement ref count as it's now removed
Release();
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->SuspendDynamics(true);
+ }
}
}
@@ -258,6 +262,10 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
if (!rootlist->SearchValue(this))
// object was not in root list, add it now and increment ref count
rootlist->Add(AddRef());
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->RestoreDynamics();
+ }
}
}
@@ -832,7 +840,7 @@ void KX_GameObject::Resume(void)
}
}
-void KX_GameObject::Suspend(void)
+void KX_GameObject::Suspend()
{
if ((!m_ignore_activity_culling)
&& (!m_suspended)) {
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 2ec66a883eb..bc4cc185a04 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -78,7 +78,7 @@ public:
virtual MT_Vector3 getReactionForce()=0;
virtual void setRigidBody(bool rigid)=0;
- virtual void SuspendDynamics()=0;
+ virtual void SuspendDynamics(bool ghost=false)=0;
virtual void RestoreDynamics()=0;
virtual SG_Controller* GetReplica(class SG_Node* destnode)=0;
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
index 4e45ce484e3..8b0a6dafc22 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
@@ -177,7 +177,7 @@ void KX_OdePhysicsController::setRigidBody(bool rigid)
}
-void KX_OdePhysicsController::SuspendDynamics()
+void KX_OdePhysicsController::SuspendDynamics(bool)
{
ODEPhysicsController::SuspendDynamics();
}
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h
index 07a0bee9775..c96c71c81f9 100644
--- a/source/gameengine/Ketsji/KX_OdePhysicsController.h
+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h
@@ -74,7 +74,7 @@ public:
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);
- virtual void SuspendDynamics();
+ virtual void SuspendDynamics(bool);
virtual void RestoreDynamics();
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
index 6ea5461dbaa..ffb078b346e 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -101,7 +101,7 @@ void KX_SumoPhysicsController::SetSumoTransform(bool nondynaonly)
}
-void KX_SumoPhysicsController::SuspendDynamics()
+void KX_SumoPhysicsController::SuspendDynamics(bool)
{
SumoPhysicsController::SuspendDynamics();
}
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 8c061ae4056..33666036c0d 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -76,7 +76,7 @@ public:
void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
- void SuspendDynamics();
+ void SuspendDynamics(bool);
void RestoreDynamics();
virtual void getOrientation(MT_Quaternion& orn);
virtual void setOrientation(const MT_Quaternion& orn);