diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2010-07-16 13:10:46 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2010-07-16 13:10:46 +0400 |
commit | 952821dfd44ad9bbf674bbea2d7738556a46c663 (patch) | |
tree | f1d2e0b67ba1b9afb684871cc77cff7232bdf5b5 /source/gameengine | |
parent | 7ba821cab384f45691bb73bc0712926ae4c819de (diff) |
BGE doc updates:
Fixed some typos and added docs for the following functions:
startGame()
endGame()
restartGame()
LibLoad()
LibNew()
LibFree()
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/PyDoc/bge.logic.rst | 62 | ||||
-rw-r--r-- | source/gameengine/PyDoc/bge.render.rst | 4 |
2 files changed, 50 insertions, 16 deletions
diff --git a/source/gameengine/PyDoc/bge.logic.rst b/source/gameengine/PyDoc/bge.logic.rst index 84b480e2ab9..a10733569f3 100644 --- a/source/gameengine/PyDoc/bge.logic.rst +++ b/source/gameengine/PyDoc/bge.logic.rst @@ -158,6 +158,48 @@ General functions Saves bge.logic.globalDict to a file. +.. function:: startGame(blend) + + Loads the blend file. + + :arg blend: The name of the blend file + :type blend: string + +.. function:: endGame() + + Ends the current game. + +.. function:: restartGame() + + Restarts the current game by reloading the .blend file (the last saved version, not what is currently running). + +.. function:: LibLoad(blend, type) + + Converts the all of the datablocks of the given type from the given blend. + + :arg blend: The path to the blend file + :type blend: string + :arg type: The datablock type (currently only "Scene" and "Mesh" are supported) + :type type: string + +.. function:: LibNew(name, type, data) + + Uses existing datablock data and loads in as a new library. + + :arg name: A unique library name used for removal later + :type name: string + :arg type: The datablock type (currently only "Mesh" is supported) + :type type: string + :arg data: A list of names of the datablocks to load + :type data: list of strings + +.. function:: LibFree(name) + + Frees a library, removing all objects and meshes from the currently active scenes. + + :arg name: The name of the library to free (the name used in LibNew) + :type name: string + .. function:: addScene(name, overlay=1) Loads a scene into the game engine. @@ -202,24 +244,24 @@ General functions .. function:: getMaxLogicFrame() - Gets the maximum number of logic frame per render frame. + Gets the maximum number of logic frames per render frame. - :return: The maximum number of logic frame per render frame + :return: The maximum number of logic frames per render frame :rtype: integer .. function:: setMaxLogicFrame(maxlogic) - Sets the maximum number of logic frame that are executed per render frame. + Sets the maximum number of logic frames that are executed per render frame. This does not affect the physic system that still runs at full frame rate. - :arg maxlogic: The new maximum number of logic frame per render frame. Valid values: 1..5 + :arg maxlogic: The new maximum number of logic frames per render frame. Valid values: 1..5 :type maxlogic: integer .. function:: getMaxPhysicsFrame() - Gets the maximum number of physics frame per render frame. + Gets the maximum number of physics frames per render frame. - :return: The maximum number of physics frame per render frame + :return: The maximum number of physics frames per render frame :rtype: integer .. function:: setMaxPhysicsFrame(maxphysics) @@ -270,14 +312,6 @@ General functions .. warning: Not implimented yet -.. function:: saveGlobalDict() - - Saves bge.logic.globalDict to a file. - -.. function:: loadGlobalDict() - - Loads bge.logic.globalDict from a file. - ***************** Utility functions ***************** diff --git a/source/gameengine/PyDoc/bge.render.rst b/source/gameengine/PyDoc/bge.render.rst index cea84f3b506..9f17455601b 100644 --- a/source/gameengine/PyDoc/bge.render.rst +++ b/source/gameengine/PyDoc/bge.render.rst @@ -230,7 +230,7 @@ Functions .. function:: enableMotionBlur(factor) - Enable the motion blue effect. + Enable the motion blur effect. :arg factor: the ammount of motion blur to display. :type factor: float [0.0 - 1.0] @@ -238,5 +238,5 @@ Functions .. function:: disableMotionBlur() - Disable the motion blue effect. + Disable the motion blur effect. |