diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2007-06-23 09:28:07 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2007-06-23 09:28:07 +0400 |
commit | ca26aeb7b23e37e65f49d907ea53fcaeee77ad4e (patch) | |
tree | b6530195a8ef5d874b9fc2bbb9574f1484781be5 /source/gameengine | |
parent | 14ad8c9941ac1e6f5252a843c6ad17653cbbd689 (diff) |
upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the exotic or less exotic platforms
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index fcc793ec5c9..6ea13f3a5e3 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -853,7 +853,8 @@ static btCollisionShape* CreateBulletShapeFromMesh(RAS_MeshObject* meshobj, bool //map_gamemesh_to_bulletshape.insert(GEN_HashedPtr(meshobj),collisionMeshShape); if (!polytope) { - concaveShape = new btBvhTriangleMeshShape( collisionMeshData ); + bool useQuantization = true; + concaveShape = new btBvhTriangleMeshShape( collisionMeshData, useQuantization ); //concaveShape = new btTriangleMeshShape( collisionMeshData ); concaveShape->recalcLocalAabb(); |