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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 04:41:09 +0400
commit4f7bdc59d31e94bc97955c1efeef2a8fce0c8ecd (patch)
tree7e0a36829cf52ff260821ce02716727052b95d32 /source/gameengine
parent27d43f3fd3a6fbda95cdb87e4672fe34f19c2205 (diff)
style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp2
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp2
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.cpp2
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h2
-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h2
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp6
11 files changed, 17 insertions, 17 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index b06d85f2356..28b03b56370 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -370,7 +370,7 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
}
- // get_pose_channel accounts for NULL pose, run on both incase one exists but
+ // get_pose_channel accounts for NULL pose, run on both in case one exists but
// the channel doesnt
if( !(pchan=get_pose_channel(m_userpose, string)) &&
!(pchan=get_pose_channel(m_pose, string)) )
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 3b156c7c01b..72a953247d5 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -1123,7 +1123,7 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
else {
- /* incase the mesh might be refered to later */
+ /* in case the mesh might be refered to later */
{
CTR_Map<STR_HashedString,void*> &mapStringToMeshes = scene->GetLogicManager()->GetMeshMap();
diff --git a/source/gameengine/Expressions/PyObjectPlus.cpp b/source/gameengine/Expressions/PyObjectPlus.cpp
index e772aec28e3..27d955edf44 100644
--- a/source/gameengine/Expressions/PyObjectPlus.cpp
+++ b/source/gameengine/Expressions/PyObjectPlus.cpp
@@ -199,7 +199,7 @@ PyObject * PyObjectPlus::py_base_new(PyTypeObject *type, PyObject *args, PyObjec
base->ptr = NULL;
if (ret->ref)
ret->ref->m_proxy= NULL;
- /* 'base' may be free'd after this func finished but not necessarily
+ /* 'base' may be freed after this func finished but not necessarily
* there is no reference to the BGE data now so it will throw an error on access */
Py_DECREF(base);
if (ret->ref) {
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index 18afb0a6e78..e3701b8793c 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -609,7 +609,7 @@ public:
static PyObject *GetProxyPlus_Ext(PyObjectPlus *self, PyTypeObject *tp, void *ptr);
/* self=NULL => proxy to generic pointer detached from GE object
- if py_owns is true, the memory pointed by ptr will be deleted automatially with MEM_freeN
+ if py_owns is true, the memory pointed by ptr will be deleted automatically with MEM_freeN
self!=NULL=> proxy attached to GE object, ptr is optional and point to a struct from which attributes can be defined
if py_owns is true, the object will be deleted automatically, ptr will NOT be deleted
(assume object destructor takes care of it) */
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 8a87a734a1c..11ea7e51858 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -265,7 +265,7 @@ void SCA_PythonController::ErrorPrint(const char *error_msg)
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
- * This is especially bad when the PyObject for the wrapped data is free'd, after blender
+ * This is especially bad when the PyObject for the wrapped data is freed, after blender
* has already dealocated the pointer */
PySys_SetObject( (char *)"last_traceback", NULL);
PyErr_Clear(); /* just to be sure */
@@ -298,7 +298,7 @@ bool SCA_PythonController::Import()
//printf("py module modified '%s'\n", m_scriptName.Ptr());
m_bModified= false;
- /* incase we re-import */
+ /* in case we re-import */
Py_XDECREF(m_function);
m_function= NULL;
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 2740a2921d2..5c758379727 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -170,7 +170,7 @@ KX_GameObject::~KX_GameObject()
}
#ifdef WITH_PYTHON
if (m_attr_dict) {
- PyDict_Clear(m_attr_dict); /* incase of circular refs or other weird cases */
+ PyDict_Clear(m_attr_dict); /* in case of circular refs or other weird cases */
/* Py_CLEAR: Py_DECREF's and NULL's */
Py_CLEAR(m_attr_dict);
}
@@ -1768,7 +1768,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
if (val==NULL) { /* del ob["key"] */
int del= 0;
- /* try remove both just incase */
+ /* try remove both just in case */
if(attr_str)
del |= (self->RemoveProperty(attr_str)==true) ? 1:0;
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 7c47fc59ac5..cbf08a674ef 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1736,11 +1736,11 @@ static void backupPySysObjects(void)
PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
/* paths */
- Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
+ Py_XDECREF(gp_OrigPythonSysPath); /* just in case its set */
gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
/* modules */
- Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
+ Py_XDECREF(gp_OrigPythonSysModules); /* just in case its set */
gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
}
@@ -2093,7 +2093,7 @@ static PyObject* gPyEventToString(PyObject*, PyObject* value)
}
}
- PyErr_Clear(); // incase there was an error clearing
+ PyErr_Clear(); // in case there was an error clearing
Py_DECREF(mod);
if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
else Py_INCREF(ret);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 56127c7b634..2763dea04ec 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1048,7 +1048,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
// in case this is a font
m_fonts.remove((KX_FontObject*)newobj);
- /* currently does nothing, keep incase we need to Unregister something */
+ /* currently does nothing, keep in case we need to Unregister something */
#if 0
if (m_sceneConverter)
m_sceneConverter->UnregisterGameObject(newobj);
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index df96b75084a..1a22067f9ac 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -68,7 +68,7 @@ protected:
// Use with m_bTouchPulse to detect changes
int m_bLastCount; /* size of m_colliders last tick */
- uint_ptr m_bColliderHash; /* hash collision objects pointers to trigger incase one object collides and another takes its place */
+ uint_ptr m_bColliderHash; /* hash collision objects pointers to trigger in case one object collides and another takes its place */
uint_ptr m_bLastColliderHash;
SCA_IObject* m_hitObject;
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 34ddafbf2cc..592ddbe07d3 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -162,7 +162,7 @@ public:
*/
virtual bool SetMaterial(const RAS_IPolyMaterial& mat)=0;
/**
- * Init initialises the renderer.
+ * Init initializes the renderer.
*/
virtual bool Init()=0;
/**
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index ef371d05f86..3bdf293b15a 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -459,7 +459,7 @@ static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds
else
THRWEXCP(SceneInvalid, S_OK);
- if(scenePtr==NULL) /* incase the python proxy reference is invalid */
+ if(scenePtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(SceneInvalid, S_OK);
// get observer pointer
@@ -471,7 +471,7 @@ static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds
else
THRWEXCP(ObserverInvalid, S_OK);
- if(observerPtr==NULL) /* incase the python proxy reference is invalid */
+ if(observerPtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(ObserverInvalid, S_OK);
// get mirror pointer
@@ -481,7 +481,7 @@ static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds
else
THRWEXCP(MirrorInvalid, S_OK);
- if(mirrorPtr==NULL) /* incase the python proxy reference is invalid */
+ if(mirrorPtr==NULL) /* in case the python proxy reference is invalid */
THRWEXCP(MirrorInvalid, S_OK);
// locate the material in the mirror