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authorDalai Felinto <dfelinto@gmail.com>2010-10-12 00:55:05 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-10-12 00:55:05 +0400
commit3a369128b43a9d19846151de8a37e8a07ca2f423 (patch)
treec8ab65ff0c3ddfabed080f7653a875e74b342802 /source/gameengine
parentb0b7354d5ce3d57fac9ff5b263b860cb249b9b44 (diff)
BGE Bugfix for [#22371] Alpha Planes affecting 2DFilters
disabling GL_Blend at the 2dfilter drawing routine makes the trick here. there is not a clear function invoked before the 2dfilter drawing routine. Therefore I found better to disable alpha blending while we are setting the other OpenGl attributes/matrixes. We are not re-enabling GL_BLEND after we disable it. We could and it wouldn't hurt but I can't see why to. open to suggestions here of course.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 4527850a8e9..0c16d6a29c2 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -431,6 +431,8 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
glViewport(0,0, texturewidth, textureheight);
glDisable(GL_DEPTH_TEST);
+ // if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to
+ glDisable(GL_BLEND);
glPushMatrix(); //GL_MODELVIEW
glLoadIdentity(); // GL_MODELVIEW
glMatrixMode(GL_TEXTURE);