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authorCampbell Barton <ideasman42@gmail.com>2012-06-10 19:20:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-10 19:20:10 +0400
commit5534701e5d7659d8fdd73ef64375116bb07463e8 (patch)
tree9c667fb154109a59a0682b036879d15e7038f0ea /source/gameengine
parent10932e2e9785b92f786deeec2794816a05a6fed1 (diff)
style cleanup: use capital camel case names for typedef's
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h6
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp6
3 files changed, 8 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index 8655d93d406..82f523283ed 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -74,7 +74,7 @@ public:
virtual void ReParent(SCA_IObject* parent);
virtual bool NewHandleCollision(void* obj1,void* obj2,
- const PHY_CollData * coll_data);
+ const PHY_CollData * coll_data);
virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2);
virtual bool BroadPhaseSensorFilterCollision(void* obj1,void* obj2) { return false; }
virtual sensortype GetSensorType() { return ST_NEAR; }
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index 1a22067f9ac..d739144d70d 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -93,8 +93,10 @@ public:
virtual void UnregisterSumo(KX_TouchEventManager* touchman);
virtual void UnregisterToManager();
-// virtual DT_Bool HandleCollision(void* obj1,void* obj2,
-// const DT_CollData * coll_data);
+#if 0
+ virtual DT_Bool HandleCollision(void* obj1,void* obj2,
+ const DT_CollData * coll_data);
+#endif
virtual bool NewHandleCollision(void*obj1,void*obj2,const PHY_CollData* colldata);
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index b1d77d8807f..ac92bcc6d41 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -444,9 +444,9 @@ PyObject * Image_getImage (PyImage * self, char * mode)
// get an empty buffer
buffer = BGL_MakeBuffer( GL_BYTE, 1, &dimensions, NULL);
// and fill it
- for (i=0, d=(unsigned char*)buffer->buf.asbyte, s=(unsigned char*)image;
- i<pixels;
- ++i, d+=ncolor, s+=4)
+ for (i = 0, d = (unsigned char *)buffer->buf.asbyte, s = (unsigned char *)image;
+ i < pixels;
+ i++, d += ncolor, s += 4)
{
for (c=0; c<ncolor; c++)
{