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authorDalai Felinto <dfelinto@gmail.com>2010-09-13 12:30:56 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-09-13 12:30:56 +0400
commit898e7857f4ee088517813fe58021badc0c2b6711 (patch)
tree9ab216523c631e247011591fe2a771d3c48cfae5 /source/gameengine
parent88fac851231ef837a0cc3efcc6050d909f6852ec (diff)
blenderplayer parsing code (better) fix
After last commit I realized that we have a different behavior when running blenderplayer or a runtime. Reason being is that when running blenderplayer the filename is mandatory. While in runtime mode it has no use for it (it can still be passed, but it makes no difference). I also updated the -h (help) message to be multiplataform and to pass the filename argument only when in blenderplayer mode. If someone wants to have fun it would be nice to port the blender new parsing code to the gameplayer. * note: how come "noaudio" is used in the examples but it's not in the options list? *ouch* I'm leaving as it's in case noaudio get implemented ...
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp68
1 files changed, 46 insertions, 22 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 5981855b6f7..9c0b5a24aeb 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -161,17 +161,29 @@ static BOOL scr_saver_init(int argc, char **argv)
#endif /* WIN32 */
-void usage(const char* program)
+void usage(const char* program, bool isBlenderPlayer)
{
const char * consoleoption;
+ const char * filename = "";
+ const char * pathname = "";
+
#ifdef _WIN32
consoleoption = "-c ";
#else
consoleoption = "";
#endif
+
+ if (isBlenderPlayer) {
+ filename = "filename.blend";
+#ifdef _WIN32
+ pathname = "c:\\";
+#else
+ pathname = "//home//user//";
+#endif
+ }
printf("usage: %s [-w [w h l t]] [-f [fw fh fb ff]] %s[-g gamengineoptions] "
- "[-s stereomode] filename.blend\n", program, consoleoption);
+ "[-s stereomode] %s\n", program, consoleoption, filename);
printf(" -h: Prints this command summary\n\n");
printf(" -w: display in a window\n");
printf(" --Optional parameters--\n");
@@ -227,8 +239,8 @@ void usage(const char* program)
printf("\n");
printf(" - : all arguments after this are ignored, allowing python to access them from sys.argv\n");
printf("\n");
- printf("example: %s -w 320 200 10 10 -g noaudio c:\\loadtest.blend\n", program);
- printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program);
+ printf("example: %s -w 320 200 10 10 -g noaudio%s%s\n", program, pathname, filename);
+ printf("example: %s -g show_framerate = 0 %s%s\n", program, pathname, filename);
}
static void get_filename(int argc, char **argv, char *filename)
@@ -337,8 +349,8 @@ int main(int argc, char** argv)
int fullScreenBpp = 32;
int fullScreenFrequency = 60;
GHOST_TEmbedderWindowID parentWindow = 0;
-
-
+ bool isBlenderPlayer = false;
+ int validArguments=0;
#ifdef __linux__
#ifdef __alpha__
@@ -412,7 +424,14 @@ int main(int argc, char** argv)
U.audioformat = 0x24;
U.audiochannels = 2;
- for (i = 1; (i < argc) && !error
+ /* if running blenderplayer the last argument can't be parsed since it has to be the filename. */
+ isBlenderPlayer = !blo_is_a_runtime(argv[0]);
+ if (isBlenderPlayer)
+ validArguments = argc - 1;
+ else
+ validArguments = argc;
+
+ for (i = 1; (i < validArguments) && !error
#ifdef WIN32
&& scr_saver_mode == SCREEN_SAVER_MODE_NONE
#endif
@@ -436,14 +455,14 @@ int main(int argc, char** argv)
// Parse game options
{
i++;
- if (i < argc)
+ if (i <= validArguments)
{
char* paramname = argv[i];
// Check for single value versus assignment
- if (i+1 < argc && (*(argv[i+1]) == '='))
+ if (i+1 <= validArguments && (*(argv[i+1]) == '='))
{
i++;
- if (i + 1 < argc)
+ if (i + 1 <= validArguments)
{
i++;
// Assignment
@@ -479,14 +498,14 @@ int main(int argc, char** argv)
i++;
fullScreen = true;
fullScreenParFound = true;
- if ((i + 2) < argc && argv[i][0] != '-' && argv[i+1][0] != '-')
+ if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
{
fullScreenWidth = atoi(argv[i++]);
fullScreenHeight = atoi(argv[i++]);
- if ((i + 1) < argc && argv[i][0] != '-')
+ if ((i + 1) <= validArguments && argv[i][0] != '-')
{
fullScreenBpp = atoi(argv[i++]);
- if ((i + 1) < argc && argv[i][0] != '-')
+ if ((i + 1) <= validArguments && argv[i][0] != '-')
fullScreenFrequency = atoi(argv[i++]);
}
}
@@ -497,11 +516,11 @@ int main(int argc, char** argv)
fullScreen = false;
windowParFound = true;
- if ((i + 2) < argc && argv[i][0] != '-' && argv[i+1][0] != '-')
+ if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
{
windowWidth = atoi(argv[i++]);
windowHeight = atoi(argv[i++]);
- if ((i + 2) < argc && argv[i][0] != '-' && argv[i+1][0] != '-')
+ if ((i + 2) <= validArguments && argv[i][0] != '-' && argv[i+1][0] != '-')
{
windowLeft = atoi(argv[i++]);
windowTop = atoi(argv[i++]);
@@ -510,14 +529,19 @@ int main(int argc, char** argv)
break;
case 'h':
- usage(argv[0]);
+ usage(argv[0], isBlenderPlayer);
return 0;
break;
#ifndef _WIN32
case 'i':
i++;
- if ( (i + 1) < argc )
- parentWindow = atoi(argv[i++]);
+ if ( (i + 1) <= validArguments )
+ parentWindow = atoi(argv[i++]);
+ else {
+ error = true;
+ printf("error: too few options for parent window argument.\n");
+ }
+
#ifndef NDEBUG
printf("XWindows ID = %d\n", parentWindow);
#endif //NDEBUG
@@ -529,7 +553,7 @@ int main(int argc, char** argv)
break;
case 's': // stereo
i++;
- if ((i + 1) < argc)
+ if ((i + 1) <= validArguments)
{
stereomode = (RAS_IRasterizer::StereoMode) atoi(argv[i]);
if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO)
@@ -575,7 +599,7 @@ int main(int argc, char** argv)
stereoFlag = STEREO_DOME;
stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
i++;
- if ((i + 1) < argc)
+ if ((i + 1) <= validArguments)
{
if(!strcmp(argv[i], "angle")){
i++;
@@ -631,7 +655,7 @@ int main(int argc, char** argv)
if (error )
{
- usage(argv[0]);
+ usage(argv[0], isBlenderPlayer);
return 0;
}
@@ -714,7 +738,7 @@ int main(int argc, char** argv)
//::printf("game data loaded from %s\n", filename);
if (!bfd) {
- usage(argv[0]);
+ usage(argv[0], isBlenderPlayer);
error = true;
exitcode = KX_EXIT_REQUEST_QUIT_GAME;
}