diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-06 02:33:01 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-06 02:33:01 +0400 |
commit | eb55fd1b179e4586c4e0e6cd0136c6a4f3d7ba27 (patch) | |
tree | 603fdb1cf02396294b60c23a74596ad32d4ae3f2 /source/gameengine | |
parent | c1715223b90e1b9df7b954e4c669d6a380b18c37 (diff) |
BGE Animations: Fixing a typo: fram -> frame
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 3404cd227f0..7ebc3255860 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -3094,7 +3094,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, getActionFrame, KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame, "setActionFrame(layer, frame)\n" - "Set the current fram of the action playing in the supplied layer") + "Set the current frame of the action playing in the supplied layer") { short layer; float frame; |