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authorSergey Sharybin <sergey.vfx@gmail.com>2012-08-26 15:01:14 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-08-26 15:01:14 +0400
commit1b487e994850c0acb647aaa9a36464d613f89f51 (patch)
treebf3a591c736690b113b897caf8a986a5bda44b02 /source/gameengine
parentaa17fc367bbd8a5a5834c07f3b225547dae11ee5 (diff)
Some FFmpeg changes
- Make FFmpeg initialization called from creator, not from functions which requires FFmpeg. Makes it easier to follow when initialization should happen. - Enable DNxHD codec. It was commented a while ago due to some strange behavior on some platforms. Re-tested it on Linux and Windows and it seemd to be working quite nice. Would let it be tested further, if it wouldn't be stable enough, easy to comment it again. - Make non-error messages from writeffmpeg.c printed only if ffmpeg debug argument was passed to blender. Reduces console pollution with messages which are not useful for general troubleshooting. Error messages would still be printed to the console. - Show FFmpeg error message when video stream failed to allocate. makes it easier to understand what exactly is wrong from Blender interface, no need to restart blender with FFmpeg debug flag and check for console messages. Used custom log callback for this which stores last error message in static variable. This is not thread safe, but with current design FFmpeg routines could not be called form several threads anyway, so think it's fine solution/
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/VideoTexture/VideoFFmpeg.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
index 4586a50e6a9..1ba944aa955 100644
--- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp
+++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp
@@ -52,8 +52,6 @@ const long timeScale = 1000;
#define CATCH_EXCP catch (Exception & exp) \
{ exp.report(); m_status = SourceError; }
-extern "C" void do_init_ffmpeg();
-
// class RenderVideo
// constructor
@@ -521,8 +519,6 @@ void VideoFFmpeg::releaseFrame(AVFrame* frame)
// open video file
void VideoFFmpeg::openFile (char * filename)
{
- do_init_ffmpeg();
-
if (openStream(filename, NULL, NULL) != 0)
return;
@@ -586,8 +582,6 @@ void VideoFFmpeg::openCam (char * file, short camIdx)
char filename[28], rateStr[20];
char *p;
- do_init_ffmpeg();
-
#ifdef WIN32
// video capture on windows only through Video For Windows driver
inputFormat = av_find_input_format("vfwcap");