diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-07-03 23:09:07 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-07-03 23:09:07 +0400 |
commit | 468ef74ed74d2173a06d94b2f571b32c5b77cb2d (patch) | |
tree | 3e68a5bc04a19d0a9e1f9eac50379b5ef3721acc /source/gameengine | |
parent | 14b2c348c81a1219e64499eb89f399baebca529a (diff) |
More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_Dome.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index f149b676aa5..d87bb937b41 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -469,7 +469,7 @@ bool KX_Dome::ParseWarpMesh(STR_String text) * First line is the image type the mesh is support to be applied to: 2 = fisheye, 1=radial * Tthe next line has the mesh dimensions * Rest of the lines are the nodes of the mesh. Each line has x y u v i - * (x,y) are the normalised screen coordinates + * (x,y) are the normalized screen coordinates * (u,v) texture coordinates * i a multiplicative intensity factor * |