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authorCampbell Barton <ideasman42@gmail.com>2012-09-11 06:18:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-11 06:18:27 +0400
commita0ae47f06c6232a91202bd06ea173b955735596b (patch)
treed0c928e2167037eec5f01277ebe7dc0885168d59 /source/gameengine
parent652f64762c31bd1cfcac7ae05f184b70713b2034 (diff)
add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 7da0be3a506..25afefbcc5a 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -536,18 +536,18 @@ void RAS_MeshObject::SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transfor
const MT_Vector3 pnorm(transform.getBasis()[2]);
// unneeded: const MT_Scalar pval = transform.getOrigin()[2];
- vector<polygonSlot> slots(totpoly);
+ vector<polygonSlot> poly_slots(totpoly);
/* get indices and z into temporary array */
for (j=0; j<totpoly; j++)
- slots[j].get(it.vertex, it.index, j*nvert, nvert, pnorm);
+ poly_slots[j].get(it.vertex, it.index, j*nvert, nvert, pnorm);
/* sort (stable_sort might be better, if flickering happens?) */
- std::sort(slots.begin(), slots.end(), backtofront());
+ std::sort(poly_slots.begin(), poly_slots.end(), backtofront());
/* get indices from temporary array again */
for (j=0; j<totpoly; j++)
- slots[j].set(it.index, j*nvert, nvert);
+ poly_slots[j].set(it.index, j*nvert, nvert);
}
}