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authorCampbell Barton <ideasman42@gmail.com>2012-09-04 02:04:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-04 02:04:14 +0400
commitaaafa0c2fe2fefacd454e7c4ca30122be2206923 (patch)
treeed0caa3e89f884df46929197cc2c2f38329e95aa /source/gameengine
parentf8c29c999f0f0a6ed7e8a8ba1de444fdc5bdd3f2 (diff)
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp3
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp1
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp1
3 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 89a3f365140..9caa6bbf579 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -82,8 +82,7 @@
#include "BKE_text.h"
#include "BLI_blenlib.h"
#include "BLI_math_base.h"
-
-#define FILE_MAX 1024 // repeated here to avoid dependency from BKE_utildefines.h
+#include "BLI_path_util.h"
#include "KX_NetworkMessageActuator.h"
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index f4d4f774db2..46272935693 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -98,7 +98,6 @@ extern char datatoc_bfont_ttf[];
#include "RAS_IRasterizer.h"
#include "BKE_main.h"
-#include "BKE_utildefines.h"
#include "RNA_define.h"
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 86928803502..7d29a20d1a2 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -133,7 +133,6 @@ extern "C" {
#include "PHY_IPhysicsEnvironment.h"
#include "BKE_main.h"
-#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BLI_blenlib.h"
#include "GPU_material.h"