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authorCampbell Barton <ideasman42@gmail.com>2011-11-11 17:09:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-11 17:09:14 +0400
commite84c0980a3afb89301f8512acee64e525db3a49d (patch)
tree8700c1b43e1887ad8916c623b1f5066bc6b6f17f /source/gameengine
parent094c9799f9926ae37515a1fe0380403ce3298a77 (diff)
correct indentation and some whitespace edits (no functional changes)
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp5
-rw-r--r--source/gameengine/Expressions/IntValue.h4
-rw-r--r--source/gameengine/GameLogic/SCA_MouseSensor.h6
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.cpp16
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp5
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp24
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.h18
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h12
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp14
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp8
-rw-r--r--source/gameengine/VideoTexture/Texture.h2
13 files changed, 61 insertions, 57 deletions
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index ecf9427eddd..aa62479d420 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -177,8 +177,9 @@ void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight)
dstweight = 1.0F - srcweight;
for (it=m_blendshape.begin(), kb = (KeyBlock*)key->block.first;
- kb && it != m_blendshape.end();
- kb = (KeyBlock*)kb->next, it++) {
+ kb && it != m_blendshape.end();
+ kb = (KeyBlock*)kb->next, it++)
+ {
kb->curval = kb->curval * dstweight + (*it) * srcweight;
}
}
diff --git a/source/gameengine/Expressions/IntValue.h b/source/gameengine/Expressions/IntValue.h
index bae3eb11298..e6802b6ad04 100644
--- a/source/gameengine/Expressions/IntValue.h
+++ b/source/gameengine/Expressions/IntValue.h
@@ -36,8 +36,8 @@ public:
CIntValue();
CIntValue(cInt innie);
CIntValue(cInt innie,
- const char *name,
- AllocationTYPE alloctype=CValue::HEAPVALUE);
+ const char *name,
+ AllocationTYPE alloctype=CValue::HEAPVALUE);
virtual CValue* Calc(VALUE_OPERATOR op,
CValue *val);
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h
index 4bac9c10e13..91352ce58bc 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.h
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.h
@@ -88,9 +88,9 @@ class SCA_MouseSensor : public SCA_ISensor
bool isValid(KX_MOUSESENSORMODE);
SCA_MouseSensor(class SCA_MouseManager* keybdmgr,
- int startx,int starty,
- short int mousemode,
- SCA_IObject* gameobj);
+ int startx,int starty,
+ short int mousemode,
+ SCA_IObject* gameobj);
virtual ~SCA_MouseSensor();
virtual CValue* GetReplica();
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
index cc7630b7afd..df1bf31ec12 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp
@@ -451,14 +451,14 @@ MakeScreenShot(
// png image settings
png_set_IHDR(png_ptr,
- info_ptr,
- GetWidth(),
- GetHeight(),
- 8,
- color_type,
- PNG_INTERLACE_NONE,
- PNG_COMPRESSION_TYPE_DEFAULT,
- PNG_FILTER_TYPE_DEFAULT);
+ info_ptr,
+ GetWidth(),
+ GetHeight(),
+ 8,
+ color_type,
+ PNG_INTERLACE_NONE,
+ PNG_COMPRESSION_TYPE_DEFAULT,
+ PNG_FILTER_TYPE_DEFAULT);
// write the file header information
png_write_info(png_ptr, info_ptr);
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 931e5412338..1d5a3dd461a 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -309,8 +309,9 @@ void BL_Action::BlendShape(Key* key, float srcweight, std::vector<float>& blends
dstweight = 1.0F - srcweight;
//printf("Dst: %f\tSrc: %f\n", srcweight, dstweight);
for (it=blendshape.begin(), kb = (KeyBlock*)key->block.first;
- kb && it != blendshape.end();
- kb = (KeyBlock*)kb->next, it++) {
+ kb && it != blendshape.end();
+ kb = (KeyBlock*)kb->next, it++)
+ {
//printf("OirgKeys: %f\t%f\n", kb->curval, (*it));
kb->curval = kb->curval * dstweight + (*it) * srcweight;
//printf("NewKey: %f\n", kb->curval);
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index aea33246a3f..682b42cc3cf 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -451,7 +451,7 @@ void BL_Shader::Update( const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
const MT_Matrix4x4& view = rasty->GetViewMatrix();
if(mAttr==SHD_TANGENT)
- ms.m_mesh->SetMeshModified(true);
+ ms.m_mesh->SetMeshModified(true);
BL_UniformVecDef::iterator it;
for(it = mPreDef.begin(); it!= mPreDef.end(); it++)
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 44cfd4bddbc..828c327a228 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -425,21 +425,21 @@ void KX_Dome::GLDrawWarpQuads(void)
if (warp.nodes[i][j].i < 0 || warp.nodes[i2][j].i < 0 || warp.nodes[i2][j+1].i < 0 || warp.nodes[i][j+1].i < 0)
continue;
- glColor3f(warp.nodes[i][j].i,warp.nodes[i][j].i,warp.nodes[i][j].i);
- glTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height));
- glVertex3f(warp.nodes[i][j].x,warp.nodes[i][j].y,0.0);
+ glColor3f(warp.nodes[i][j].i,warp.nodes[i][j].i,warp.nodes[i][j].i);
+ glTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height));
+ glVertex3f(warp.nodes[i][j].x,warp.nodes[i][j].y,0.0);
- glColor3f(warp.nodes[i2][j].i,warp.nodes[i2][j].i,warp.nodes[i2][j].i);
- glTexCoord2f((warp.nodes[i2][j].u * uv_width), (warp.nodes[i2][j].v * uv_height));
- glVertex3f(warp.nodes[i2][j].x,warp.nodes[i2][j].y,0.0);
+ glColor3f(warp.nodes[i2][j].i,warp.nodes[i2][j].i,warp.nodes[i2][j].i);
+ glTexCoord2f((warp.nodes[i2][j].u * uv_width), (warp.nodes[i2][j].v * uv_height));
+ glVertex3f(warp.nodes[i2][j].x,warp.nodes[i2][j].y,0.0);
- glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i);
- glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height));
- glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0);
+ glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i);
+ glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height));
+ glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0);
- glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i);
- glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height));
- glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0);
+ glColor3f(warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i,warp.nodes[i2][j+1].i);
+ glTexCoord2f((warp.nodes[i2][j+1].u * uv_width), (warp.nodes[i2][j+1].v * uv_height));
+ glVertex3f(warp.nodes[i2][j+1].x,warp.nodes[i2][j+1].y,0.0);
}
}
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h
index fa26bbaa6e1..6b172ba8603 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.h
+++ b/source/gameengine/Ketsji/KX_IpoActuator.h
@@ -123,15 +123,15 @@ public:
int m_type;
KX_IpoActuator(SCA_IObject* gameobj,
- const STR_String& propname,
- const STR_String& framePropname,
- float starttime,
- float endtime,
- bool recurse,
- int acttype,
- bool ipo_as_force,
- bool ipo_add,
- bool ipo_local);
+ const STR_String& propname,
+ const STR_String& framePropname,
+ float starttime,
+ float endtime,
+ bool recurse,
+ int acttype,
+ bool ipo_as_force,
+ bool ipo_add,
+ bool ipo_local);
virtual ~KX_IpoActuator() {};
virtual CValue* GetReplica() {
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index 277af87f9f2..43bf6bc5302 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -121,7 +121,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
/**
* The focus mode. 1 for handling focus, 0 for not handling, 2 for focus on any object
*/
- int m_focusmode;
+ int m_focusmode;
/**
* Flags whether the previous test showed a mouse-over.
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index 26adcb993b8..a81d621e8fc 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -49,12 +49,12 @@ protected:
KX_ClientObjectInfo* m_client_info;
public:
KX_NearSensor(class SCA_EventManager* eventmgr,
- class KX_GameObject* gameobj,
- float margin,
- float resetmargin,
- bool bFindMaterial,
- const STR_String& touchedpropname,
- PHY_IPhysicsController* ctrl);
+ class KX_GameObject* gameobj,
+ float margin,
+ float resetmargin,
+ bool bFindMaterial,
+ const STR_String& touchedpropname,
+ PHY_IPhysicsController* ctrl);
/*
public:
KX_NearSensor(class SCA_EventManager* eventmgr,
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 9b8f7f27d80..20743504dad 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1247,9 +1247,10 @@ KX_Camera* KX_Scene::FindCamera(KX_Camera* cam)
{
list<KX_Camera*>::iterator it = m_cameras.begin();
- while ( (it != m_cameras.end())
- && ((*it) != cam) ) {
- it++;
+ while ( (it != m_cameras.end())
+ && ((*it) != cam) )
+ {
+ it++;
}
return ((it == m_cameras.end()) ? NULL : (*it));
@@ -1260,9 +1261,10 @@ KX_Camera* KX_Scene::FindCamera(STR_String& name)
{
list<KX_Camera*>::iterator it = m_cameras.begin();
- while ( (it != m_cameras.end())
- && ((*it)->GetName() != name) ) {
- it++;
+ while ( (it != m_cameras.end())
+ && ((*it)->GetName() != name) )
+ {
+ it++;
}
return ((it == m_cameras.end()) ? NULL : (*it));
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 76bdd36a70f..22aa781ebc2 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -2130,8 +2130,8 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, b
{
compoundShape = new btCompoundShape();
for (std::vector<CcdShapeConstructionInfo*>::iterator sit = m_shapeArray.begin();
- sit != m_shapeArray.end();
- sit++)
+ sit != m_shapeArray.end();
+ sit++)
{
collisionShape = (*sit)->CreateBulletShape(margin, useGimpact, useBvh);
if (collisionShape)
@@ -2156,8 +2156,8 @@ void CcdShapeConstructionInfo::AddShape(CcdShapeConstructionInfo* shapeInfo)
CcdShapeConstructionInfo::~CcdShapeConstructionInfo()
{
for (std::vector<CcdShapeConstructionInfo*>::iterator sit = m_shapeArray.begin();
- sit != m_shapeArray.end();
- sit++)
+ sit != m_shapeArray.end();
+ sit++)
{
(*sit)->Release();
}
diff --git a/source/gameengine/VideoTexture/Texture.h b/source/gameengine/VideoTexture/Texture.h
index 4dce0021509..32801a2c38e 100644
--- a/source/gameengine/VideoTexture/Texture.h
+++ b/source/gameengine/VideoTexture/Texture.h
@@ -79,7 +79,7 @@ extern PyTypeObject TextureType;
// load texture
void loadTexture (unsigned int texId, unsigned int * texture, short * size,
- bool mipmap = false);
+ bool mipmap = false);
// get material
RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID);