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authorCampbell Barton <ideasman42@gmail.com>2012-06-17 13:58:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-17 13:58:26 +0400
commitf5f25b81e8963aeba0a4c09f09358de070e0f927 (patch)
treec7fd6345d3a372845a0621e90087f88c90e4b8b8 /source/gameengine
parent245c94a75e60c2c0b58c1f39d189258e2e424e29 (diff)
style cleanup:
also fix for building ghost test and fix double free in one of the tests
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h2
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h7
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickSensor.cpp3
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h13
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp4
14 files changed, 50 insertions, 47 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 927a0535870..3c9ca77b37e 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -446,8 +446,8 @@ static void GetRGB(short type,
c2 = KX_Mcol2uint_new(mmcol[2]);
if (mface->v4)
c3 = KX_Mcol2uint_new(mmcol[3]);
- }else // backup white
- {
+ }
+ else { // backup white
c0 = KX_rgbaint2uint_new(color);
c1 = KX_rgbaint2uint_new(color);
c2 = KX_rgbaint2uint_new(color);
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 07680297b7d..28e34769ab8 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -860,7 +860,7 @@ void BL_ConvertActuators(const char* maggiename,
float paraArg1 = 0.0;
float paraArg2 = 0.0;
- switch (randAct->distribution) {
+ switch (randAct->distribution) {
case ACT_RANDOM_BOOL_CONST:
modeArg = SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST;
paraArg1 = (float) randAct->int_arg_1;
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index c50e42446a5..124a8e28f57 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -588,7 +588,7 @@ public:
/* These static functions are referenced by ALL PyObjectPlus_Proxy types
* they take the C++ reference from the PyObjectPlus_Proxy and call
- * its own virtual py_repr, py_base_dealloc ,etc. functions.
+ * its own virtual py_repr, py_base_dealloc, etc. functions.
*/
static PyObject* py_base_new(PyTypeObject *type, PyObject *args, PyObject *kwds); /* allows subclassing */
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index 9a23244fa96..b505353c7cd 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -94,7 +94,7 @@ public:
void InsertActiveQList(SG_QList& head)
{
SG_QList::iterator<SCA_ILogicBrick> it(head);
- for(it.begin(); !it.end() && m_Execute_Priority > (*it)->m_Execute_Priority; ++it);
+ for (it.begin(); !it.end() && m_Execute_Priority > (*it)->m_Execute_Priority; ++it);
it.add_back(this);
}
@@ -119,9 +119,8 @@ public:
// this element comes before the first
*current = this;
}
- else
- {
- for(++it; !it.end() && (*it)->m_gameobj == m_gameobj && m_Execute_Priority > (*it)->m_Execute_Priority; ++it);
+ else {
+ for (++it; !it.end() && (*it)->m_gameobj == m_gameobj && m_Execute_Priority > (*it)->m_Execute_Priority; ++it);
}
it.add_back(this);
}
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index c82e015919d..2c6beb79fd3 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -191,7 +191,8 @@ bool SCA_JoystickSensor::Evaluate()
if (( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
m_istrig = 1;
result = true;
- }else {
+ }
+ else {
if (m_istrig) {
m_istrig = 0;
result = true;
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 98854115d0a..c0fca88c426 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -835,12 +835,12 @@ KX_PYMETHODDEF_DOC( BL_Shader, isValid, "isValid()" )
return PyLong_FromSsize_t( ( mShader !=0 && mOk ) );
}
-KX_PYMETHODDEF_DOC( BL_Shader, getVertexProg ,"getVertexProg( )" )
+KX_PYMETHODDEF_DOC( BL_Shader, getVertexProg, "getVertexProg( )" )
{
return PyUnicode_FromString(vertProg?vertProg:"");
}
-KX_PYMETHODDEF_DOC( BL_Shader, getFragmentProg ,"getFragmentProg( )" )
+KX_PYMETHODDEF_DOC( BL_Shader, getFragmentProg, "getFragmentProg( )" )
{
return PyUnicode_FromString(fragProg?fragProg:"");
}
@@ -941,7 +941,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
}
-KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
+KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f, "setUniform2f(name, fx, fy)")
{
if (mError) {
Py_RETURN_NONE;
@@ -1038,7 +1038,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
}
-KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
+KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i, "setUniform2i(name, ix, iy)")
{
if (mError) {
Py_RETURN_NONE;
@@ -1109,7 +1109,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
return NULL;
}
-KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or list3 or list4) )")
+KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list3 or list4) )")
{
if (mError) {
Py_RETURN_NONE;
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 5459ebe945c..79e6c35e6a2 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -899,8 +899,8 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
mMaterial->SetSharedMaterial(true);
mScene->GetBucketManager()->ReleaseDisplayLists(this);
return mShader->GetProxy();
- }else
- {
+ }
+ else {
// decref all references to the object
// then delete it!
// We will then go back to fixed functionality
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 3b3a1f5cbfb..5fcd591d822 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -12,7 +12,7 @@
#include "CcdPhysicsController.h"
#endif
-class KX_BulletPhysicsController : public KX_IPhysicsController ,public CcdPhysicsController
+class KX_BulletPhysicsController : public KX_IPhysicsController, public CcdPhysicsController
{
private:
int m_savedCollisionFlags;
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 6d57b6950f1..f149b676aa5 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -105,7 +105,8 @@ KX_Dome::KX_Dome (
CreateMeshDome180();
m_numfaces = 4;
- }else if (m_angle > 180) {
+ }
+ else if (m_angle > 180) {
cubetop.resize(2);
cubebottom.resize(2);
cubeleft.resize(2);
@@ -140,7 +141,8 @@ KX_Dome::KX_Dome (
CreateMeshDome180();
m_numfaces = 4;
- }else if (m_angle > 180) {
+ }
+ else if (m_angle > 180) {
cubetop.resize(2);
cubebottom.resize(2);
cubeleft.resize(2);
@@ -595,7 +597,7 @@ void KX_Dome::CreateMeshDome180(void)
/* Left face - two triangles */
cubeleft[0].verts[0][0] = -M_SQRT2 / 2.0;
- cubeleft[0].verts[0][1] = .0;
+ cubeleft[0].verts[0][1] = 0.0;
cubeleft[0].verts[0][2] = -0.5;
cubeleft[0].u[0] = 0.0;
cubeleft[0].v[0] = 0.0;
@@ -1547,7 +1549,7 @@ void KX_Dome::CalculateCameraOrientation()
m_locRot[1] = MT_Matrix3x3( // Bottom
c, s, 0.0,
- 0.0 ,0.0, 1.0,
+ 0.0, 0.0, 1.0,
s, -c, 0.0);
m_locRot[2] = MT_Matrix3x3( // 45deg - Left
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 836005cf25e..04113607531 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -1472,18 +1472,18 @@ void KX_KetsjiEngine::RenderDebugProperties()
for (int j = tc_first; j < tc_numCategories; j++)
{
debugtxt.Format(m_profileLabels[j]);
- m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
- debugtxt.Ptr(),
- xcoord,ycoord,
- m_canvas->GetWidth(),
- m_canvas->GetHeight());
+ m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
+ debugtxt.Ptr(),
+ xcoord,ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
double time = m_logger->GetAverage((KX_TimeCategory)j);
debugtxt.Format("%.3fms (%2.2f %%)", time*1000.f, time/tottime * 100.f);
- m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
- debugtxt.Ptr(),
- xcoord + 60 ,ycoord,
- m_canvas->GetWidth(),
- m_canvas->GetHeight());
+ m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
+ debugtxt.Ptr(),
+ xcoord + 60, ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
ycoord += 14;
}
}
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index b0000405893..8924567acde 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -104,19 +104,20 @@ bool PyMatTo(PyObject* pymat, T& mat)
if (!PyErr_Occurred() && PySequence_Check(pyrow))
{
unsigned int cols = PySequence_Size(pyrow);
- if (cols != Size(mat))
+ if (cols != Size(mat)) {
noerror = false;
- else
- {
- for(unsigned int col = 0; col < cols; col++)
- {
+ }
+ else {
+ for (unsigned int col = 0; col < cols; col++) {
PyObject *item = PySequence_GetItem(pyrow, col); /* new ref */
mat[row][col] = PyFloat_AsDouble(item);
Py_DECREF(item);
}
}
- } else
+ }
+ else {
noerror = false;
+ }
Py_DECREF(pyrow);
}
} else
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 978944c20e8..74009f51078 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -104,42 +104,42 @@ void KX_RadarSensor::SynchronizeTransform()
{
MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(90));
trans.rotate(rotquatje);
- trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0, 0));
break;
};
case SENS_RADAR_Y_AXIS: // +Y Axis
{
MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180));
trans.rotate(rotquatje);
- trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0, 0));
break;
};
case SENS_RADAR_Z_AXIS: // +Z Axis
{
MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-90));
trans.rotate(rotquatje);
- trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0, 0));
break;
};
case SENS_RADAR_NEG_X_AXIS: // -X Axis
{
MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(-90));
trans.rotate(rotquatje);
- trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0, 0));
break;
};
case SENS_RADAR_NEG_Y_AXIS: // -Y Axis
{
//MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180));
//trans.rotate(rotquatje);
- trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0, 0));
break;
};
case SENS_RADAR_NEG_Z_AXIS: // -Z Axis
{
MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(90));
trans.rotate(rotquatje);
- trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0, 0));
break;
};
default:
@@ -154,7 +154,7 @@ void KX_RadarSensor::SynchronizeTransform()
m_cone_origin[1] = temp[1];
m_cone_origin[2] = temp[2];
- temp = trans(MT_Point3(0, -m_coneheight/2.0 ,0));
+ temp = trans(MT_Point3(0, -m_coneheight/2.0, 0));
m_cone_target[0] = temp[0];
m_cone_target[1] = temp[1];
m_cone_target[2] = temp[2];
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index cd6bb5a1cbc..39b7c44eda9 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -258,7 +258,7 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
// Now it needs to be added to the current scene.
SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
- game_obj->setLinearVelocity(m_linear_velocity ,m_localLinvFlag);
+ game_obj->setLinearVelocity(m_linear_velocity, m_localLinvFlag);
game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag);
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 343cb549337..47cd4ff8da5 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1811,8 +1811,8 @@ bool CcdPhysicsEnvironment::cullingTest(PHY_CullingCallback callback, void* user
// occlusion culling, the direction of the view is taken from the first plan which MUST be the near plane
btDbvt::collideOCL(m_cullingTree->m_sets[1].m_root,planes_n,planes_o,planes_n[0],nplanes,dispatcher);
btDbvt::collideOCL(m_cullingTree->m_sets[0].m_root,planes_n,planes_o,planes_n[0],nplanes,dispatcher);
- }else
- {
+ }
+ else {
btDbvt::collideKDOP(m_cullingTree->m_sets[1].m_root,planes_n,planes_o,nplanes,dispatcher);
btDbvt::collideKDOP(m_cullingTree->m_sets[0].m_root,planes_n,planes_o,nplanes,dispatcher);
}