diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-07-10 01:09:10 +0400 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2014-07-10 01:09:10 +0400 |
commit | 4b5d02b7c4233d3e4129f4406aebe88dabf04d41 (patch) | |
tree | 9b7767b208e9d6c4ae746a028bd923a4e8ead3d8 /source/gameengine | |
parent | 53025e92604c8749332ad17d8b8b24f989923b0e (diff) | |
parent | 2788d5f38565695cd4beba6b062206d202d13f51 (diff) |
Merge branch 'master' into soc-2013-paint
Conflicts:
source/blender/blenkernel/BKE_blender.h
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/sculpt_paint/paint_stroke.c
source/blender/editors/transform/transform.h
source/blender/makesdna/DNA_material_types.h
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 4 | ||||
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 45 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_IActuator.h | 1 | ||||
-rw-r--r-- | source/gameengine/GameLogic/SCA_PythonController.cpp | 13 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 34 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 4 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_MouseActuator.cpp | 525 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_MouseActuator.h | 127 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 15 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInitTypes.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 1 | ||||
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 17 | ||||
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.h | 2 | ||||
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsController.h | 2 |
16 files changed, 781 insertions, 15 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 0392280444d..e11bc84a0da 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -319,6 +319,10 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter) } } } + + // If we have constraints, make sure we get treated as an "animated" object + if (m_constraintNumber > 0) + GetActionManager(); } BL_ArmatureConstraint* BL_ArmatureObject::GetConstraint(const char* posechannel, const char* constraintname) diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 7d5527d4cbb..45fc11b97d2 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -70,6 +70,7 @@ #include "KX_ParentActuator.h" #include "KX_SCA_DynamicActuator.h" #include "KX_SteeringActuator.h" +#include "KX_MouseActuator.h" #include "KX_Scene.h" #include "KX_KetsjiEngine.h" @@ -1094,6 +1095,50 @@ void BL_ConvertActuators(const char* maggiename, baseact = tmpstact; break; } + case ACT_MOUSE: + { + bMouseActuator* mouAct = (bMouseActuator*) bact->data; + int mode = KX_MouseActuator::KX_ACT_MOUSE_NODEF; + + switch (mouAct->type) { + case ACT_MOUSE_VISIBILITY: + { + mode = KX_MouseActuator::KX_ACT_MOUSE_VISIBILITY; + break; + } + case ACT_MOUSE_LOOK: + { + mode = KX_MouseActuator::KX_ACT_MOUSE_LOOK; + break; + } + } + + bool visible = (mouAct->flag & ACT_MOUSE_VISIBLE) != 0; + bool use_axis[2] = {(mouAct->flag & ACT_MOUSE_USE_AXIS_X) != 0, (mouAct->flag & ACT_MOUSE_USE_AXIS_Y) != 0}; + bool reset[2] = {(mouAct->flag & ACT_MOUSE_RESET_X) != 0, (mouAct->flag & ACT_MOUSE_RESET_Y) != 0}; + bool local[2] = {(mouAct->flag & ACT_MOUSE_LOCAL_X) != 0, (mouAct->flag & ACT_MOUSE_LOCAL_Y) != 0}; + + SCA_MouseManager* eventmgr = (SCA_MouseManager*) logicmgr->FindEventManager(SCA_EventManager::MOUSE_EVENTMGR); + if (eventmgr) { + KX_MouseActuator* tmpbaseact = new KX_MouseActuator(gameobj, + ketsjiEngine, + eventmgr, + mode, + visible, + use_axis, + mouAct->threshold, + reset, + mouAct->object_axis, + local, + mouAct->sensitivity, + mouAct->limit_x, + mouAct->limit_y); + baseact = tmpbaseact; + } else { + //cout << "\n Couldn't find mouse event manager..."; - should throw an error here... + } + break; + } default: ; /* generate some error */ } diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index aed49bc1822..8c22fb39c80 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -89,6 +89,7 @@ public: KX_ACT_STATE, KX_ACT_ARMATURE, KX_ACT_STEERING, + KX_ACT_MOUSE, }; SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type); diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index 3a9e8ff0bbc..8c3ce38276e 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -263,7 +263,18 @@ PyAttributeDef SCA_PythonController::Attributes[] = { void SCA_PythonController::ErrorPrint(const char *error_msg) { - printf("%s - object '%s', controller '%s':\n", error_msg, GetParent()->GetName().Ptr(), GetName().Ptr()); + // If GetParent() is NULL, then most likely the object this controller + // was attached to is gone (e.g., removed by LibFree()). Also, GetName() + // can be a bad pointer if GetParent() is NULL, so better be safe and + // flag it as unavailable as well + const char *obj_name, *ctr_name; + if (GetParent()) { + obj_name = GetParent()->GetName().ReadPtr(); + ctr_name = GetName().ReadPtr(); + } else { + obj_name = ctr_name = "Unavailable"; + } + printf("%s - object '%s', controller '%s':\n", error_msg, obj_name, ctr_name); PyErr_Print(); /* Added in 2.48a, the last_traceback can reference Objects for example, increasing diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt index 2fc4df86332..fd73b4efb53 100644 --- a/source/gameengine/GamePlayer/common/CMakeLists.txt +++ b/source/gameengine/GamePlayer/common/CMakeLists.txt @@ -55,7 +55,7 @@ set(INC_SYS ../../../../intern/moto/include ${GLEW_INCLUDE_PATH} ${PYTHON_INCLUDE_DIRS} - ${PNG_INCLUDE_DIR} + ${PNG_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS} ) diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt index 09ef1677d7c..03d1524b310 100644 --- a/source/gameengine/Ketsji/CMakeLists.txt +++ b/source/gameengine/Ketsji/CMakeLists.txt @@ -91,6 +91,7 @@ set(SRC KX_MaterialIpoController.cpp KX_MeshProxy.cpp KX_MotionState.cpp + KX_MouseActuator.cpp KX_MouseFocusSensor.cpp KX_NavMeshObject.cpp KX_NearSensor.cpp @@ -169,6 +170,7 @@ set(SRC KX_MaterialIpoController.h KX_MeshProxy.h KX_MotionState.h + KX_MouseActuator.h KX_MouseFocusSensor.h KX_NavMeshObject.h KX_NearSensor.h diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 9e8e58e9dfd..f61d08e7f71 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -928,6 +928,27 @@ KX_GameObject::SetVisible( } } +bool KX_GameObject::GetCulled() +{ + // If we're set to not cull, double-check with + // the mesh slots first. This is kind of nasty, but + // it allows us to get proper culling information. + if (!m_bCulled) + { + SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots); + for (mit.begin(); !mit.end(); ++mit) + { + if ((*mit)->m_bCulled) + { + m_bCulled = true; + break; + } + } + } + + return m_bCulled; +} + static void setOccluder_recursive(SG_Node* node, bool v) { NodeList& children = node->GetSGChildren(); @@ -2167,9 +2188,15 @@ int KX_GameObject::pyattr_set_collisionCallbacks(void *self_v, const KX_PYATTRIB return PY_SET_ATTR_FAIL; } - Py_XDECREF(self->m_collisionCallbacks); + if (self->m_collisionCallbacks == NULL) { + self->RegisterCollisionCallbacks(); + } else { + Py_DECREF(self->m_collisionCallbacks); + } + Py_INCREF(value); + self->m_collisionCallbacks = value; return PY_SET_ATTR_SUCCESS; @@ -3007,19 +3034,20 @@ PyObject *KX_GameObject::PyApplyImpulse(PyObject *args) { PyObject *pyattach; PyObject *pyimpulse; + int local = 0; if (!m_pPhysicsController) { PyErr_SetString(PyExc_RuntimeError, "This object has no physics controller"); return NULL; } - if (PyArg_ParseTuple(args, "OO:applyImpulse", &pyattach, &pyimpulse)) + if (PyArg_ParseTuple(args, "OO|i:applyImpulse", &pyattach, &pyimpulse, &local)) { MT_Point3 attach; MT_Vector3 impulse; if (PyVecTo(pyattach, attach) && PyVecTo(pyimpulse, impulse)) { - m_pPhysicsController->ApplyImpulse(attach, impulse); + m_pPhysicsController->ApplyImpulse(attach, impulse, (local!=0)); Py_RETURN_NONE; } diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 7450be4fdef..f7f40acb8f1 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -852,10 +852,10 @@ public: /** * Was this object culled? */ - inline bool + bool GetCulled( void - ) { return m_bCulled; } + ); /** * Set culled flag of this object diff --git a/source/gameengine/Ketsji/KX_MouseActuator.cpp b/source/gameengine/Ketsji/KX_MouseActuator.cpp new file mode 100644 index 00000000000..3d74bd7c98a --- /dev/null +++ b/source/gameengine/Ketsji/KX_MouseActuator.cpp @@ -0,0 +1,525 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Geoffrey Gollmer, Jorge Bernal + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "KX_MouseActuator.h" +#include "KX_KetsjiEngine.h" +#include "SCA_MouseManager.h" +#include "SCA_IInputDevice.h" +#include "RAS_ICanvas.h" +#include "KX_GameObject.h" +#include "MT_Vector3.h" +#include "MT_Scalar.h" +#include "MT_assert.h" +#include "limits.h" + +#include "BLI_math.h" + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +/* ------------------------------------------------------------------------- */ +/* Native functions */ +/* ------------------------------------------------------------------------- */ + +KX_MouseActuator::KX_MouseActuator( + SCA_IObject* gameobj, + + KX_KetsjiEngine* ketsjiEngine, + SCA_MouseManager* eventmgr, + int acttype, + bool visible, + bool* use_axis, + float* threshold, + bool* reset, + int* object_axis, + bool* local, + float* sensitivity, + float* limit_x, + float* limit_y +): + SCA_IActuator(gameobj, KX_ACT_MOUSE), + m_ketsji(ketsjiEngine), + m_eventmgr(eventmgr), + m_type(acttype), + m_visible(visible), + m_use_axis_x(use_axis[0]), + m_use_axis_y(use_axis[1]), + m_reset_x(reset[0]), + m_reset_y(reset[1]), + m_local_x(local[0]), + m_local_y(local[1]) +{ + m_canvas = m_ketsji->GetCanvas(); + m_oldposition[0] = m_oldposition[1] = -1.f; + m_limit_x[0] = limit_x[0]; + m_limit_x[1] = limit_x[1]; + m_limit_y[0] = limit_y[0]; + m_limit_y[1] = limit_y[1]; + m_threshold[0] = threshold[0]; + m_threshold[1] = threshold[1]; + m_object_axis[0] = object_axis[0]; + m_object_axis[1] = object_axis[1]; + m_sensitivity[0] = sensitivity[0]; + m_sensitivity[1] = sensitivity[1]; + m_angle[0] = 0.f; + m_angle[1] = 0.f; +} + +KX_MouseActuator::~KX_MouseActuator() +{ +} + +bool KX_MouseActuator::Update() +{ + bool result = false; + + bool bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); + + if (bNegativeEvent) + return false; // do nothing on negative events + + KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent()); + + m_mouse = ((SCA_MouseManager *)m_eventmgr)->GetInputDevice(); + + switch (m_type) { + case KX_ACT_MOUSE_VISIBILITY: + { + if (m_visible) { + if (m_canvas) { + m_canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL); + } + } + else { + if (m_canvas) { + m_canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE); + } + } + break; + } + case KX_ACT_MOUSE_LOOK: + { + if (m_mouse) { + + float position[2]; + float movement[2]; + MT_Vector3 rotation; + float setposition[2] = {0.0}; + + getMousePosition(position); + + movement[0] = position[0]; + movement[1] = position[1]; + + //preventing initial skipping. + if ((m_oldposition[0] <= -0.9) && (m_oldposition[1] <= -0.9)) { + + if (m_reset_x) { + m_oldposition[0] = 0.5; + } + else { + m_oldposition[0] = position[0]; + } + + if (m_reset_y) { + m_oldposition[1] = 0.5; + } + else { + m_oldposition[1] = position[1]; + } + setMousePosition(m_oldposition[0], m_oldposition[1]); + break; + } + + //Calculating X axis. + if (m_use_axis_x) { + + if (m_reset_x) { + setposition[0] = 0.5; + movement[0] -= 0.5; + } + else { + setposition[0] = position[0]; + movement[0] -= m_oldposition[0]; + } + + movement[0] *= -1.0; + + /* Don't apply the rotation when width resolution is odd (+ little movement) to + avoid undesired drifting or when we are under a certain threshold for mouse + movement */ + + if (!((m_canvas->GetWidth() % 2 != 0) && MT_abs(movement[0]) < 0.01) && + ((movement[0] > (m_threshold[0] / 10.0)) || + ((movement[0] * (-1.0)) > (m_threshold[0] / 10.0)))) { + + movement[0] *= m_sensitivity[0]; + + if ((m_limit_x[0] != 0.0) && ((m_angle[0] + movement[0]) <= m_limit_x[0])) { + movement[0] = m_limit_x[0] - m_angle[0]; + } + + if ((m_limit_x[1] != 0.0) && ((m_angle[0] + movement[0]) >= m_limit_x[1])) { + movement[0] = m_limit_x[1] - m_angle[0]; + } + + m_angle[0] += movement[0]; + + switch (m_object_axis[0]) { + case KX_ACT_MOUSE_OBJECT_AXIS_X: + { + rotation = MT_Vector3(movement[0], 0.0, 0.0); + break; + } + case KX_ACT_MOUSE_OBJECT_AXIS_Y: + { + rotation = MT_Vector3(0.0, movement[0], 0.0); + break; + } + case KX_ACT_MOUSE_OBJECT_AXIS_Z: + { + rotation = MT_Vector3(0.0, 0.0, movement[0]); + break; + } + default: + break; + } + parent->ApplyRotation(rotation, m_local_x); + } + } + + //Calculating Y axis. + if (m_use_axis_y) { + + if (m_reset_y) { + setposition[1] = 0.5; + movement[1] -= 0.5; + } + else { + setposition[1] = position[1]; + movement[1] -= m_oldposition[1]; + } + + movement[1] *= -1.0; + + /* Don't apply the rotation when height resolution is odd (+ little movement) to + avoid undesired drifting or when we are under a certain threshold for mouse + movement */ + + if (!((m_canvas->GetHeight() % 2 != 0) && MT_abs(movement[1]) < 0.01) && + ((movement[1] > (m_threshold[1] / 10.0)) || + ((movement[1] * (-1.0)) > (m_threshold[1] / 10.0)))) { + + movement[1] *= m_sensitivity[1]; + + if ((m_limit_y[0] != 0.0) && ((m_angle[1] + movement[1]) <= m_limit_y[0])) { + movement[1] = m_limit_y[0] - m_angle[1]; + } + + if ((m_limit_y[1] != 0.0) && ((m_angle[1] + movement[1]) >= m_limit_y[1])) { + movement[1] = m_limit_y[1] - m_angle[1]; + } + + m_angle[1] += movement[1]; + + switch (m_object_axis[1]) + { + case KX_ACT_MOUSE_OBJECT_AXIS_X: + { + rotation = MT_Vector3(movement[1], 0.0, 0.0); + break; + } + case KX_ACT_MOUSE_OBJECT_AXIS_Y: + { + rotation = MT_Vector3(0.0, movement[1], 0.0); + break; + } + case KX_ACT_MOUSE_OBJECT_AXIS_Z: + { + rotation = MT_Vector3(0.0, 0.0, movement[1]); + break; + } + default: + break; + } + parent->ApplyRotation(rotation, m_local_y); + } + } + + setMousePosition(setposition[0], setposition[1]); + + m_oldposition[0] = position[0]; + m_oldposition[1] = position[1]; + + } + else { + //printf("\nNo input device detected for mouse actuator\n"); + } + break; + } + default: + break; + } + return result; +} + +bool KX_MouseActuator::isValid(KX_MouseActuator::KX_ACT_MOUSE_MODE mode) +{ + return ((mode > KX_ACT_MOUSE_NODEF) && (mode < KX_ACT_MOUSE_MAX)); +} + + +CValue* KX_MouseActuator::GetReplica() +{ + KX_MouseActuator* replica = new KX_MouseActuator(*this); + + replica->ProcessReplica(); + return replica; +} + +void KX_MouseActuator::ProcessReplica() +{ + SCA_IActuator::ProcessReplica(); +} + +void KX_MouseActuator::getMousePosition(float* pos) +{ + MT_assert(!m_mouse); + const SCA_InputEvent & xevent = m_mouse->GetEventValue(SCA_IInputDevice::KX_MOUSEX); + const SCA_InputEvent & yevent = m_mouse->GetEventValue(SCA_IInputDevice::KX_MOUSEY); + + pos[0] = m_canvas->GetMouseNormalizedX(xevent.m_eventval); + pos[1] = m_canvas->GetMouseNormalizedY(yevent.m_eventval); +} + +void KX_MouseActuator::setMousePosition(float fx, float fy) +{ + int x, y; + + x = (int)(fx * m_canvas->GetWidth()); + y = (int)(fy * m_canvas->GetHeight()); + + m_canvas->SetMousePosition(x, y); +} + +#ifndef DISABLE_PYTHON + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + +/* Integration hooks ------------------------------------------------------- */ +PyTypeObject KX_MouseActuator::Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "KX_MouseActuator", + sizeof(PyObjectPlus_Proxy), + 0, + py_base_dealloc, + 0, + 0, + 0, + 0, + py_base_repr, + 0,0,0,0,0,0,0,0,0, + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, + 0,0,0,0,0,0,0, + Methods, + 0, + 0, + &SCA_IActuator::Type, + 0,0,0,0,0,0, + py_base_new +}; + +PyMethodDef KX_MouseActuator::Methods[] = { + {"reset", (PyCFunction) KX_MouseActuator::sPyReset, METH_NOARGS,"reset() : undo rotation caused by actuator\n"}, + {NULL,NULL} //Sentinel +}; + + + +PyAttributeDef KX_MouseActuator::Attributes[] = { + KX_PYATTRIBUTE_BOOL_RW("visible", KX_MouseActuator, m_visible), + KX_PYATTRIBUTE_BOOL_RW("use_axis_x", KX_MouseActuator, m_use_axis_x), + KX_PYATTRIBUTE_BOOL_RW("use_axis_y", KX_MouseActuator, m_use_axis_y), + KX_PYATTRIBUTE_FLOAT_ARRAY_RW("threshold", 0.0, 0.5, KX_MouseActuator, m_threshold, 2), + KX_PYATTRIBUTE_BOOL_RW("reset_x", KX_MouseActuator, m_reset_x), + KX_PYATTRIBUTE_BOOL_RW("reset_y", KX_MouseActuator, m_reset_y), + KX_PYATTRIBUTE_INT_ARRAY_RW("object_axis", 0, 2, 1, KX_MouseActuator, m_object_axis, 2), + KX_PYATTRIBUTE_BOOL_RW("local_x", KX_MouseActuator, m_local_x), + KX_PYATTRIBUTE_BOOL_RW("local_y", KX_MouseActuator, m_local_y), + KX_PYATTRIBUTE_FLOAT_ARRAY_RW("sensitivity", -FLT_MAX, FLT_MAX, KX_MouseActuator, m_sensitivity, 2), + KX_PYATTRIBUTE_RW_FUNCTION("limit_x", KX_MouseActuator, pyattr_get_limit_x, pyattr_set_limit_x), + KX_PYATTRIBUTE_RW_FUNCTION("limit_y", KX_MouseActuator, pyattr_get_limit_y, pyattr_set_limit_y), + KX_PYATTRIBUTE_RW_FUNCTION("angle", KX_MouseActuator, pyattr_get_angle, pyattr_set_angle), + { NULL } //Sentinel +}; + +PyObject* KX_MouseActuator::pyattr_get_limit_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_MouseActuator* self= static_cast<KX_MouseActuator*>(self_v); + return Py_BuildValue("[f,f]", (self->m_limit_x[0] / M_PI * 180.0), (self->m_limit_x[1] / M_PI * 180.0)); +} + +int KX_MouseActuator::pyattr_set_limit_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + PyObject *item1, *item2; + KX_MouseActuator* self= static_cast<KX_MouseActuator*>(self_v); + + if (!PyList_Check(value)) + return PY_SET_ATTR_FAIL; + + if (PyList_Size(value) != 2) + return PY_SET_ATTR_FAIL; + + item1 = PyList_GetItem(value, 0); + item2 = PyList_GetItem(value, 1); + + if (!(PyFloat_Check(item1)) || !(PyFloat_Check(item2))) { + return PY_SET_ATTR_FAIL; + } + else { + self->m_limit_x[0] = (PyFloat_AsDouble(item1) * M_PI / 180.0); + self->m_limit_x[1] = (PyFloat_AsDouble(item2) * M_PI / 180.0); + } + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_MouseActuator::pyattr_get_limit_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_MouseActuator* self= static_cast<KX_MouseActuator*>(self_v); + return Py_BuildValue("[f,f]", (self->m_limit_y[0] / M_PI * 180.0), (self->m_limit_y[1] / M_PI * 180.0)); +} + +int KX_MouseActuator::pyattr_set_limit_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + PyObject *item1, *item2; + KX_MouseActuator* self= static_cast<KX_MouseActuator*>(self_v); + + if (!PyList_Check(value)) + return PY_SET_ATTR_FAIL; + + if (PyList_Size(value) != 2) + return PY_SET_ATTR_FAIL; + + item1 = PyList_GetItem(value, 0); + item2 = PyList_GetItem(value, 1); + + if (!(PyFloat_Check(item1)) || !(PyFloat_Check(item2))) { + return PY_SET_ATTR_FAIL; + } + else { + self->m_limit_y[0] = (PyFloat_AsDouble(item1) * M_PI / 180.0); + self->m_limit_y[1] = (PyFloat_AsDouble(item2) * M_PI / 180.0); + } + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_MouseActuator::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +{ + KX_MouseActuator* self= static_cast<KX_MouseActuator*>(self_v); + return Py_BuildValue("[f,f]", (self->m_angle[0] / M_PI * 180.0), (self->m_angle[1] / M_PI * 180.0)); +} + +int KX_MouseActuator::pyattr_set_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) +{ + PyObject *item1, *item2; + KX_MouseActuator* self= static_cast<KX_MouseActuator*>(self_v); + + if (!PyList_Check(value)) + return PY_SET_ATTR_FAIL; + + if (PyList_Size(value) != 2) + return PY_SET_ATTR_FAIL; + + item1 = PyList_GetItem(value, 0); + item2 = PyList_GetItem(value, 1); + + if (!(PyFloat_Check(item1)) || !(PyFloat_Check(item2))) { + return PY_SET_ATTR_FAIL; + } + else { + self->m_angle[0] = (PyFloat_AsDouble(item1) * M_PI / 180.0); + self->m_angle[1] = (PyFloat_AsDouble(item2) * M_PI / 180.0); + } + + return PY_SET_ATTR_SUCCESS; +} + +PyObject* KX_MouseActuator::PyReset() +{ + MT_Vector3 rotation; + KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent()); + + switch (m_object_axis[0]) { + case KX_ACT_MOUSE_OBJECT_AXIS_X: + { + rotation = MT_Vector3(-1.0 * m_angle[0], 0.0, 0.0); + break; + } + case KX_ACT_MOUSE_OBJECT_AXIS_Y: + { + rotation = MT_Vector3(0.0, -1.0 * m_angle[0], 0.0); + break; + } + case KX_ACT_MOUSE_OBJECT_AXIS_Z: + { + rotation = MT_Vector3(0.0, 0.0, -1.0 * m_angle[0]); + break; + } + default: + break; + } + parent->ApplyRotation(rotation, m_local_x); + + switch (m_object_axis[1]) { + case KX_ACT_MOUSE_OBJECT_AXIS_X: + { + rotation = MT_Vector3(-1.0 * m_angle[1], 0.0, 0.0); + break; + } + case KX_ACT_MOUSE_OBJECT_AXIS_Y: + { + rotation = MT_Vector3(0.0, -1.0 * m_angle[1], 0.0); + break; + } + case KX_ACT_MOUSE_OBJECT_AXIS_Z: + { + rotation = MT_Vector3(0.0, 0.0, -1.0 * m_angle[1]); + break; + } + default: + break; + } + parent->ApplyRotation(rotation, m_local_y); + + m_angle[0] = 0.0; + m_angle[1] = 0.0; + + Py_RETURN_NONE; +} + +#endif diff --git a/source/gameengine/Ketsji/KX_MouseActuator.h b/source/gameengine/Ketsji/KX_MouseActuator.h new file mode 100644 index 00000000000..bf90bd21dac --- /dev/null +++ b/source/gameengine/Ketsji/KX_MouseActuator.h @@ -0,0 +1,127 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Geoffrey Gollmer, Jorge Bernal + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __KX_MOUSEACTUATOR +#define __KX_MOUSEACTUATOR + +#include "SCA_IActuator.h" + +class KX_KetsjiEngine; +class SCA_MouseManager; +class SCA_IInputDevice; +class RAS_ICanvas; + +class KX_MouseActuator : public SCA_IActuator +{ + Py_Header + +private: + + KX_KetsjiEngine* m_ketsji; + SCA_MouseManager* m_eventmgr; + SCA_IInputDevice* m_mouse; + RAS_ICanvas* m_canvas; + int m_type; + + bool m_visible; + + bool m_use_axis_x; /* 0 for calculate axis, 1 for ignore axis */ + bool m_use_axis_y; + float m_threshold[2]; + bool m_reset_x; /* 0=reset, 1=free */ + bool m_reset_y; + int m_object_axis[2]; /* 0=x, 1=y, 2=z */ + bool m_local_x; /* 0=local, 1=global*/ + bool m_local_y; + float m_sensitivity[2]; + float m_limit_x[2]; + float m_limit_y[2]; + + float m_oldposition[2]; + float m_angle[2]; + +public: + + enum KX_ACT_MOUSE_OBJECT_AXIS { + KX_ACT_MOUSE_OBJECT_AXIS_X = 0, + KX_ACT_MOUSE_OBJECT_AXIS_Y, + KX_ACT_MOUSE_OBJECT_AXIS_Z + }; + + enum KX_ACT_MOUSE_MODE { + KX_ACT_MOUSE_NODEF = 0, + KX_ACT_MOUSE_VISIBILITY, + KX_ACT_MOUSE_LOOK, + KX_ACT_MOUSE_MAX + }; + + KX_MouseActuator( + SCA_IObject* gameobj, + KX_KetsjiEngine* ketsjiEngine, + SCA_MouseManager* eventmgr, + int acttype, + bool visible, + bool* use_axis, + float* threshold, + bool* reset, + int* object_axis, + bool* local, + float* sensitivity, + float* limit_x, + float* limit_y + ); + + + ~KX_MouseActuator(); + + CValue* GetReplica(); + virtual void ProcessReplica(); + + virtual bool Update(); + + /* check whether this value is valid */ + bool isValid(KX_ACT_MOUSE_MODE mode); + + virtual void getMousePosition(float*); + virtual void setMousePosition(float, float); + + /* --------------------------------------------------------------------- */ + /* Python interface ---------------------------------------------------- */ + /* --------------------------------------------------------------------- */ + + /* Methods */ + + KX_PYMETHOD_DOC_NOARGS(KX_MouseActuator,Reset); + + /* Attributes */ + + static PyObject* pyattr_get_limit_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_limit_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + + static PyObject* pyattr_get_limit_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_limit_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + + static PyObject* pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static int pyattr_set_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); +}; + +#endif //__KX_MOUSEACTUATOR_DOC diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 913851bcc3f..56b7631e7f1 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -87,6 +87,7 @@ extern "C" { #include "KX_SCA_DynamicActuator.h" #include "KX_SteeringActuator.h" #include "KX_NavMeshObject.h" +#include "KX_MouseActuator.h" #include "SCA_IInputDevice.h" #include "SCA_PropertySensor.h" @@ -1820,6 +1821,12 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_BLEND, BL_Action::ACT_BLEND_BLEND); KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_ADD, BL_Action::ACT_BLEND_ADD); + /* Mouse Actuator object axis*/ + KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_X, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_X); + KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_Y, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_Y); + KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_Z, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_Z); + + // Check for errors if (PyErr_Occurred()) { @@ -1951,10 +1958,10 @@ void removeImportMain(struct Main *maggie) // Copied from bpy_interface.c static struct _inittab bge_internal_modules[] = { - {(char *)"mathutils", PyInit_mathutils}, - {(char *)"bgl", BPyInit_bgl}, - {(char *)"blf", BPyInit_blf}, - {(char *)"aud", AUD_initPython}, + {"mathutils", PyInit_mathutils}, + {"bgl", BPyInit_bgl}, + {"blf", BPyInit_blf}, + {"aud", AUD_initPython}, {NULL, NULL} }; diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp index bacace9199a..7d38ce58eee 100644 --- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp @@ -97,6 +97,7 @@ #include "SCA_RandomActuator.h" #include "SCA_IController.h" #include "KX_NavMeshObject.h" +#include "KX_MouseActuator.h" static void PyType_Attr_Set(PyGetSetDef *attr_getset, PyAttributeDef *attr) { @@ -227,6 +228,7 @@ void initPyTypes(void) PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset); PyType_Ready_Attr(dict, KX_VertexProxy, init_getset); PyType_Ready_Attr(dict, KX_VisibilityActuator, init_getset); + PyType_Ready_Attr(dict, KX_MouseActuator, init_getset); PyType_Ready_Attr(dict, PyObjectPlus, init_getset); PyType_Ready_Attr(dict, SCA_2DFilterActuator, init_getset); PyType_Ready_Attr(dict, SCA_ANDController, init_getset); diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 0dfdb3d5f3b..3d71327828e 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1038,6 +1038,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj) !(itc==controllers.end());itc++) { m_logicmgr->RemoveController(*itc); + (*itc)->ReParent(NULL); } SCA_ActuatorList& actuators = newobj->GetActuators(); diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index c98cf212265..72c3b13e301 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -1309,8 +1309,9 @@ void CcdPhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool loc } } } -void CcdPhysicsController::ApplyImpulse(const MT_Point3& attach, const MT_Vector3& impulsein) +void CcdPhysicsController::ApplyImpulse(const MT_Point3& attach, const MT_Vector3& impulsein, bool local) { + btVector3 pos; btVector3 impulse(impulsein.x(), impulsein.y(), impulsein.z()); if (m_object && impulse.length2() > (SIMD_EPSILON*SIMD_EPSILON)) @@ -1323,7 +1324,19 @@ void CcdPhysicsController::ApplyImpulse(const MT_Point3& attach, const MT_Vecto return; } - btVector3 pos(attach.x(), attach.y(), attach.z()); + btTransform xform = m_object->getWorldTransform(); + + if (local) + { + pos = btVector3(attach.x(), attach.y(), attach.z()); + impulse = xform.getBasis() * impulse; + } + else { + /* If the point of impulse application is not equal to the object position + * then an angular momentum is generated in the object*/ + pos = btVector3(attach.x()-xform.getOrigin().x(), attach.y()-xform.getOrigin().y(), attach.z()-xform.getOrigin().z()); + } + btRigidBody* body = GetRigidBody(); if (body) body->applyImpulse(impulse,pos); diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index 25a8f0306bd..4d0d96e07c6 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -565,7 +565,7 @@ protected: virtual void SetMass(MT_Scalar newmass); // physics methods - virtual void ApplyImpulse(const MT_Point3& attach, const MT_Vector3& impulsein); + virtual void ApplyImpulse(const MT_Point3& attach, const MT_Vector3& impulsein, bool local); virtual void ApplyTorque(const MT_Vector3& torque,bool local); virtual void ApplyForce(const MT_Vector3& force,bool local); virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local); diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 2ffb115e3b2..f9975484fa7 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -82,7 +82,7 @@ class PHY_IPhysicsController : public PHY_IController virtual void SetMass(MT_Scalar newmass)=0; // physics methods - virtual void ApplyImpulse(const MT_Point3& attach, const MT_Vector3& impulse)=0; + virtual void ApplyImpulse(const MT_Point3& attach, const MT_Vector3& impulse,bool local)=0; virtual void ApplyTorque(const MT_Vector3& torque,bool local)=0; virtual void ApplyForce(const MT_Vector3& force,bool local)=0; virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local)=0; |