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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 10:01:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 10:01:33 +0400
commit3633858fdb1104c7b2ec23f3f1d53b6b367ae454 (patch)
tree795200869c3413b4d49bcb976d36401af47c2fee /source/gameengine
parentdd8504ed871026cee74361ea859af09c90081268 (diff)
code cleanup:
* replace 2D vector copy with copy_v2_v2(). * use puts rather then printf for single strings. * style cleanup for drawobject.c indentation.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 903ea14c5d2..9706de20b79 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -103,9 +103,10 @@ void RAS_2DFilterManager::PrintShaderErrors(unsigned int shader, const char *tas
c = pos+1;
line++;
}
- printf("%s", c);
- printf("%s\n", log);
+ puts(c);
+ puts(log);
+ puts("\n");
}
unsigned int RAS_2DFilterManager::CreateShaderProgram(const char* shadersource)