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authorCampbell Barton <ideasman42@gmail.com>2012-03-31 04:59:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-31 04:59:17 +0400
commit5b88712ff932fcbcd0bb0fb257e8e9c2e247a82a (patch)
treeca0f15ee78fee5aef80ebf5c0f9f46529b65a9e2 /source/gameengine
parentebb229110e4af5d2df5613b6345da2f602b90092 (diff)
move debug flag into its own global var (G.debug), split up debug options.
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/common/bmfont.cpp6
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp4
3 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp
index dd7126b2944..4c1c6ae5604 100644
--- a/source/gameengine/GamePlayer/common/bmfont.cpp
+++ b/source/gameengine/GamePlayer/common/bmfont.cpp
@@ -147,7 +147,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step)
bmfont->glyphs[i].advance = buffer[index++];
bmfont->glyphs[i].reserved = buffer[index++];
/* MAART:
- if (G.f & G_DEBUG) {
+ if (G.debug & G_DEBUG) {
printfGlyph(&bmfont->glyphs[i]);
}
*/
@@ -156,7 +156,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step)
MEM_freeN(buffer);
/* MAART:
- if (G.f & G_DEBUG) {
+ if (G.debug & G_DEBUG) {
printf("Oldy = %d Newy = %d\n", ibuf->y, ibuf->y - ysize);
printf("glyphcount = %d\n", glyphcount);
printf("bytes = %d\n", bytes);
@@ -295,7 +295,7 @@ void matrixGlyph(ImBuf * ibuf, unsigned short unicode,
*advance = (float)(2.0 * bmfont->glyphs[index].advance / (float) bmfont->glyphs[0].advance);
// printfGlyph(&bmfont->glyphs[index]);
- // printf("%c %d %0.5f %0.5f %0.5f %0.5f %0.5f \n", unicode, index, *sizex, *sizey, *transx, *transy, *advance);
+ // printf("%c %d %0.5f %0.5f %0.5f %0.5f %0.5f\n", unicode, index, *sizex, *sizey, *transx, *transy, *advance);
}
}
}
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 641f1f8d194..b5e165a58ec 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -232,7 +232,7 @@ void usage(const char* program, bool isBlenderPlayer)
printf(" sphericalpanoramic (Spherical Panoramic)\n");
printf(" depending on the type of dome you are using\n\n");
printf(" -m: maximum anti-aliasing (eg. 2,4,8,16)\n\n");
- printf(" -i: parent windows ID \n\n");
+ printf(" -i: parent windows ID\n\n");
#ifdef _WIN32
printf(" -c: keep console window open\n\n");
#endif
@@ -527,7 +527,7 @@ int main(int argc, char** argv)
case 'd':
i++;
- G.f |= G_DEBUG; /* std output printf's */
+ G.debug |= G_DEBUG; /* std output printf's */
MEM_set_memory_debug();
break;
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 2368ff97a14..22f96eb7297 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -287,7 +287,7 @@ bool KX_NavMeshObject::BuildNavMesh()
if (GetMeshCount()==0)
{
- printf("Can't find mesh for navmesh object: %s \n", m_name.ReadPtr());
+ printf("Can't find mesh for navmesh object: %s\n", m_name.ReadPtr());
return false;
}
@@ -299,7 +299,7 @@ bool KX_NavMeshObject::BuildNavMesh()
dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
|| vertsPerPoly<3)
{
- printf("Can't build navigation mesh data for object:%s \n", m_name.ReadPtr());
+ printf("Can't build navigation mesh data for object:%s\n", m_name.ReadPtr());
return false;
}