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authorCampbell Barton <ideasman42@gmail.com>2011-12-19 14:40:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-12-19 14:40:48 +0400
commit2457d4f5abd65095ae48be937ed43d026d47124a (patch)
tree79c9b666420fa06262c90fa8f9d11ec77e285719 /source/gameengine
parent5c6ee6b523c6a53c310683a9f7fbe5d730db6122 (diff)
parent90ef435145416313596cafa6f8c4c6c6aebe4e44 (diff)
svn merge ^/trunk/blender -r42680:42722
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 4eadf8e3e66..30344ce3a10 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -431,6 +431,8 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
glViewport(0,0, texturewidth, textureheight);
glDisable(GL_DEPTH_TEST);
+ // in case the previous material was wire
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
// if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to
glDisable(GL_BLEND);
glPushMatrix(); //GL_MODELVIEW