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authorCampbell Barton <ideasman42@gmail.com>2012-02-11 08:10:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-11 08:10:50 +0400
commit5ea86e1e2b09b58a72992083f79c03ee3f20af49 (patch)
tree79d682900c73c4a87aa90a8d9dbd293c4396013e /source/gameengine
parentdd2b4a05c3dc527bc0c459f81f5810e6ecb151a6 (diff)
parent758c2282635f77ee1317d4bdbdf1959bf0c09525 (diff)
svn merge ^/trunk/blender -r43995:44024
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.cpp6
3 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 78dcfc8edd9..7a99a4a1419 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -136,8 +136,8 @@ void BL_print_game_line(int fontid, const char* text, int size, int dpi, float*
/* the actual drawing */
glColor4fv(color);
- BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
/* multiply the text matrix by the object matrix */
+ BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
BLF_matrix(fontid, mat);
/* aspect is the inverse scale that allows you to increase */
@@ -149,7 +149,7 @@ void BL_print_game_line(int fontid, const char* text, int size, int dpi, float*
BLF_position(fontid, 0, 0, 0);
BLF_draw(fontid, (char *)text, 65535);
- BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
+ BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
}
void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, int height)
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index b06a9783b50..55e3220c08c 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -292,10 +292,10 @@ void GPC_RenderTools::RenderText3D( int fontid,
float aspect)
{
/* the actual drawing */
- glColor3fv(color);
+ glColor4fv(color);
- BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
/* multiply the text matrix by the object matrix */
+ BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
BLF_matrix(fontid, mat);
/* aspect is the inverse scale that allows you to increase */
@@ -307,7 +307,7 @@ void GPC_RenderTools::RenderText3D( int fontid,
BLF_position(fontid, 0, 0, 0);
BLF_draw(fontid, text, 65535);
- BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
+ BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
glEnable(GL_DEPTH_TEST);
}
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index 8cce9471587..519ff97a2a2 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -173,10 +173,10 @@ void KX_FontObject::DrawText()
this->GetObjectColor().getValue(m_color);
/* HARDCODED MULTIPLICATION FACTOR - this will affect the render resolution directly */
- float RES = BGE_FONT_RES * m_resolution;
+ const float RES = BGE_FONT_RES * m_resolution;
- float size = m_fsize * m_object->size[0] * RES;
- float aspect = 1.f / (m_object->size[0] * RES);
+ const float size = m_fsize * this->NodeGetWorldScaling()[0] * RES;
+ const float aspect = m_fsize / size;
/* Get a working copy of the OpenGLMatrix to use */
double mat[16];