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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-03-08 10:47:05 +0400 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2012-03-08 10:47:05 +0400 |
commit | 640b0adb9844f506ed68f99f8761a1f4daa288b0 (patch) | |
tree | 957737baac66b88d79f1f24b6d7a262dcbfc4b7e /source/gameengine | |
parent | ee84084f990da866c15a7b24e7c5945050c4a720 (diff) |
Code cleanup: use named values for options in DerivedMesh drawing.
The DMSetDrawOptions[Tex] callbacks return 0 (skip), 1 (draw), or 2
(either stipple or skip mcols.) In the CDDM, EDDM, and CCGDM draw
functions, as well as the callbacks in drawmesh/drawobject, replace
these numbers with values from an enum, DMDrawOptions.
Diffstat (limited to 'source/gameengine')
0 files changed, 0 insertions, 0 deletions