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authorDalai Felinto <dfelinto@gmail.com>2012-01-22 07:21:28 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-01-22 07:21:28 +0400
commit6964b5a6c48f2fab19b4ce5a52ba23525a5f05eb (patch)
tree0384f726655f145874d4bab056cb9740c1f44d65 /source/gameengine
parentf45a8105eedc93ba8c4284f85e7e29f3eaeeb510 (diff)
cucumber merge: world scaling + video texture constants
revisions: 38166,38167,38177,38179,38180,38187,38242 To be implemented after merge: 1) add pydocs(rst) for the video texture new defines 2) see if a NodeSetLocalMatrix would fit well #43439 by kupoman Changing the worldTransform and localTransform python attributes to use BLI_math to simplify the code #38242 by kupoman Adding the constants SOURCE_ERROR, SOURCE_EMPTY, SOURCE_READY, SOURCE_PLAYING, SOURCE_STOPPED to the video texture module. Updates to the documentation will follow after a merge with trunk #38187 by kupoman Updates to the documentation to reflect that worldScale is now writable, and added localTransform and worldTransform to KX_GameObject. #38180 by kupoman The Transform attribute of KX_GameObject was based on world space data. I converted that one to worldTransform, and added a localTransform for local space transform information. #38179 by kupoman Fixed the transform attribute of KX_GameObject's set method to properly deal with negative scaling. #38177 by kupoman Updated the transform property on KX_GameObject so that it is now read/write, and added the corresponding set method. Also simplified the get method by calling GetOpenGLMatrix instead of making the matrix myself. #38167 by kupoman Adding a read only transform attribute to KX_GameObject that returns a 4x4 matrix representing the object's transformations. #38166 by kupoman Adding a worldScale attribute to KX_GameObject. This attribute scales the object independently of its parent's scale.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp125
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h6
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp6
3 files changed, 136 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 18b8c0d533d..023c3dcbfc9 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1153,6 +1153,36 @@ void KX_GameObject::NodeSetRelativeScale(const MT_Vector3& scale)
}
}
+void KX_GameObject::NodeSetWorldScale(const MT_Vector3& scale)
+{
+ if (!GetSGNode())
+ return;
+ SG_Node* parent = GetSGNode()->GetSGParent();
+ if (parent != NULL)
+ {
+ // Make sure the objects have some scale
+ MT_Vector3 p_scale = parent->GetWorldScaling();
+ if (fabs(p_scale[0]) < FLT_EPSILON ||
+ fabs(p_scale[1]) < FLT_EPSILON ||
+ fabs(p_scale[2]) < FLT_EPSILON)
+ {
+ return;
+ }
+
+ MT_Vector3 *local = new MT_Vector3(scale);
+
+ p_scale[0] = 1/p_scale[0];
+ p_scale[1] = 1/p_scale[1];
+ p_scale[2] = 1/p_scale[2];
+
+ NodeSetLocalScale(scale * p_scale);
+ }
+ else
+ {
+ NodeSetLocalScale(scale);
+ }
+}
+
void KX_GameObject::NodeSetWorldPosition(const MT_Point3& trans)
{
if (!GetSGNode())
@@ -1620,7 +1650,9 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("localPosition", KX_GameObject, pyattr_get_localPosition, pyattr_set_localPosition),
KX_PYATTRIBUTE_RW_FUNCTION("worldPosition", KX_GameObject, pyattr_get_worldPosition, pyattr_set_worldPosition),
KX_PYATTRIBUTE_RW_FUNCTION("localScale", KX_GameObject, pyattr_get_localScaling, pyattr_set_localScaling),
- KX_PYATTRIBUTE_RO_FUNCTION("worldScale", KX_GameObject, pyattr_get_worldScaling),
+ KX_PYATTRIBUTE_RW_FUNCTION("worldScale", KX_GameObject, pyattr_get_worldScaling, pyattr_set_worldScaling),
+ KX_PYATTRIBUTE_RW_FUNCTION("localTransform", KX_GameObject, pyattr_get_localTransform, pyattr_set_localTransform),
+ KX_PYATTRIBUTE_RW_FUNCTION("worldTransform", KX_GameObject, pyattr_get_worldTransform, pyattr_set_worldTransform),
KX_PYATTRIBUTE_RW_FUNCTION("linearVelocity", KX_GameObject, pyattr_get_localLinearVelocity, pyattr_set_worldLinearVelocity),
KX_PYATTRIBUTE_RW_FUNCTION("localLinearVelocity", KX_GameObject, pyattr_get_localLinearVelocity, pyattr_set_localLinearVelocity),
KX_PYATTRIBUTE_RW_FUNCTION("worldLinearVelocity", KX_GameObject, pyattr_get_worldLinearVelocity, pyattr_set_worldLinearVelocity),
@@ -2112,6 +2144,18 @@ PyObject* KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIB
#endif
}
+int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ MT_Vector3 scale;
+ if (!PyVecTo(value, scale))
+ return PY_SET_ATTR_FAIL;
+
+ self->NodeSetWorldScale(scale);
+ self->NodeUpdateGS(0.f);
+ return PY_SET_ATTR_SUCCESS;
+}
+
PyObject* KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
@@ -2134,6 +2178,85 @@ int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DE
return PY_SET_ATTR_SUCCESS;
}
+PyObject* KX_GameObject::pyattr_get_localTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+
+ double *mat = MT_CmMatrix4x4().getPointer();
+
+ MT_Transform trans;
+
+ trans.setOrigin(self->GetSGNode()->GetLocalPosition());
+ trans.setBasis(self->GetSGNode()->GetLocalOrientation());
+
+ MT_Vector3 scaling = self->GetSGNode()->GetLocalScale();
+ trans.scale(scaling[0], scaling[1], scaling[2]);
+
+ trans.getValue(mat);
+
+ return PyObjectFrom(MT_Matrix4x4(mat));
+}
+
+int KX_GameObject::pyattr_set_localTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ MT_Matrix4x4 temp;
+ if (!PyMatTo(value, temp))
+ return PY_SET_ATTR_FAIL;
+
+ float transform[4][4];
+ float loc[3], size[3];
+ float rot[3][3];
+ MT_Matrix3x3 orientation;
+
+ temp.getValue(*transform);
+ mat4_to_loc_rot_size(loc, rot, size, transform);
+
+ self->NodeSetLocalPosition(MT_Point3(loc));
+
+ //MT_Matrix3x3's constructor expects a 4x4 matrix
+ orientation = MT_Matrix3x3();
+ orientation.setValue3x3(*rot);
+ self->NodeSetLocalOrientation(orientation);
+
+ self->NodeSetLocalScale(MT_Vector3(size));
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_GameObject::pyattr_get_worldTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+
+ return PyObjectFrom(MT_Matrix4x4(self->GetOpenGLMatrix()));
+}
+
+int KX_GameObject::pyattr_set_worldTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
+ MT_Matrix4x4 temp;
+ if (!PyMatTo(value, temp))
+ return PY_SET_ATTR_FAIL;
+
+ float transform[4][4];
+ float loc[3], size[3];
+ float rot[3][3];
+ MT_Matrix3x3 orientation;
+
+ temp.getValue(*transform);
+ mat4_to_loc_rot_size(loc, rot, size, transform);
+
+ self->NodeSetWorldPosition(MT_Point3(loc));
+
+ //MT_Matrix3x3's constructor expects a 4x4 matrix
+ orientation = MT_Matrix3x3();
+ orientation.setValue3x3(*rot);
+ self->NodeSetGlobalOrientation(orientation);
+
+ self->NodeSetWorldScale(MT_Vector3(size));
+
+ return PY_SET_ATTR_SUCCESS;
+}
PyObject* KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index cc078e96e64..a35e6f1b2cd 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -475,6 +475,7 @@ public:
void NodeSetGlobalOrientation(const MT_Matrix3x3& rot );
void NodeSetLocalScale( const MT_Vector3& scale );
+ void NodeSetWorldScale( const MT_Vector3& scale );
void NodeSetRelativeScale( const MT_Vector3& scale );
@@ -968,8 +969,13 @@ public:
static PyObject* pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_localTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_localTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_worldTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_worldTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index abfd0ed49b7..8410e9350d0 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -38,6 +38,7 @@ http://www.gnu.org/copyleft/lesser.txt.
//#include "TexPlayerGL.h"
#include "ImageBase.h"
+#include "VideoBase.h"
#include "FilterBase.h"
#include "Texture.h"
@@ -208,6 +209,11 @@ PyObject* initVideoTexture(void)
Py_INCREF(&TextureType);
PyModule_AddObject(m, (char*)"Texture", (PyObject*)&TextureType);
+ PyModule_AddIntConstant(m, (char*)"SOURCE_ERROR", SourceError);
+ PyModule_AddIntConstant(m, (char*)"SOURCE_EMPTY", SourceEmpty);
+ PyModule_AddIntConstant(m, (char*)"SOURCE_READY", SourceReady);
+ PyModule_AddIntConstant(m, (char*)"SOURCE_PLAYING", SourcePlaying);
+ PyModule_AddIntConstant(m, (char*)"SOURCE_STOPPED", SourceStopped);
// init last error description
Exception::m_lastError = "";