diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-12-17 03:50:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-12-17 03:50:55 +0400 |
commit | db6cb30941da7899ccafa44c87c17970d134a2c9 (patch) | |
tree | 0f1c3df62346cfac61e2785e9ec7ac8e0e30f443 /source/gameengine | |
parent | e5b1f9c28d52254fd11e226ed4ac7bf07d7259d7 (diff) | |
parent | 3311164b24da61f2967f96d0ee27508a7e2e0267 (diff) |
svn merge ^/trunk/blender -r42669:42670
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureChannel.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp index c463068d52c..80a9db4db83 100644 --- a/source/gameengine/Converter/BL_ArmatureChannel.cpp +++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp @@ -215,7 +215,7 @@ PyObject* BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str normalize_m3(pose_mat); if (pchan->parent) { // bone has a parent, compute the rest pose of the bone taking actual pose of parent - mul_m3_m3m4(rest_mat, pchan->bone->bone_mat, pchan->parent->pose_mat); + mult_m3_m3m4(rest_mat, pchan->parent->pose_mat, pchan->bone->bone_mat); normalize_m3(rest_mat); } else { // otherwise, the bone matrix in armature space is the rest pose |