diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-12-27 16:11:01 +0300 |
commit | f1c4f705a19cc9ae306431be7a970712a40a2d9a (patch) | |
tree | a0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine | |
parent | f78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff) |
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine')
210 files changed, 1 insertions, 879 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h index 97a4ae4a798..5f8b7541f76 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h @@ -32,10 +32,6 @@ #ifndef __KX_BLENDERCANVAS #define __KX_BLENDERCANVAS -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #include <windows.h> #endif diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h index 08c7f1a2dc6..e7cc220f88c 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderGL.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h @@ -32,10 +32,6 @@ #ifndef __BLENDERGL #define __BLENDERGL -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif //__cplusplus diff --git a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h index d83acf0118b..24cd17415ac 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h @@ -32,10 +32,6 @@ #ifndef __KX_BLENDERINPUTDEVICE #define __KX_BLENDERINPUTDEVICE -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning(disable : 4786) // shut off 255 char limit debug template warning #endif diff --git a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h index b9edfca96c4..33809f039fa 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h @@ -32,10 +32,6 @@ #ifndef __KX_BLENDERKEYBOARDDEVICE #define __KX_BLENDERKEYBOARDDEVICE -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "KX_BlenderInputDevice.h" class KX_BlenderKeyboardDevice : public BL_BlenderInputDevice diff --git a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h index 7984c4557e8..a4a1d27b2ee 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h @@ -34,10 +34,6 @@ #include "KX_BlenderInputDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_BlenderMouseDevice : public BL_BlenderInputDevice { public: diff --git a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h b/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h index fb09a8b9612..5e08a5a77af 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h @@ -35,10 +35,6 @@ #include "RAS_MaterialBucket.h" #include "RAS_IRasterizer.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct TFace; extern "C" int set_tpage(TFace* tface); /* Worst hack ever */ diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h index b39bb4f6295..91227967185 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h @@ -32,10 +32,6 @@ #ifndef __KX_BLENDERRENDERTOOLS #define __KX_BLENDERRENDERTOOLS -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // don't show stl-warnings #pragma warning (disable:4786) diff --git a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h index 021f770a339..00a1bd1853f 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderSystem.h +++ b/source/gameengine/BlenderRoutines/KX_BlenderSystem.h @@ -34,10 +34,6 @@ #include "blendertimer.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Blender System embedding. Needed when gameengine runs embedded within Blender. */ diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 9ebaa53ef97..962f807f907 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -36,10 +36,6 @@ #include "SCA_IActuator.h" #include "MT_Point3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class BL_ActionActuator : public SCA_IActuator { public: diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 6ef2eabd9ff..a438eced5d2 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -37,10 +37,6 @@ #include "SG_IObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class BL_ActionActuator; class BL_ArmatureObject : public KX_GameObject diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.h b/source/gameengine/Converter/BL_BlenderDataConversion.h index 9f21a0bd62e..29e1a29a149 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.h +++ b/source/gameengine/Converter/BL_BlenderDataConversion.h @@ -36,10 +36,6 @@ #include "KX_Python.h" #include "KX_PhysicsEngineEnums.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class RAS_MeshObject* BL_ConvertMesh(struct Mesh* mesh,struct Object* lightobj,class RAS_IRenderTools* rendertools,class KX_Scene* scene, class KX_BlenderSceneConverter *converter); void BL_ConvertBlenderObjects(struct Main* maggie, diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h index ad85fafe59c..1f05d2fcbcc 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.h +++ b/source/gameengine/Converter/BL_DeformableGameObject.h @@ -33,10 +33,6 @@ #ifndef BL_DEFORMABLEGAMEOBJECT #define BL_DEFORMABLEGAMEOBJECT -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index c9faa763b7e..90b4dd8328c 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -38,10 +38,6 @@ #include "MT_Point3.h" #include <stdlib.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index 18c7ed5956b..25c3654d269 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -33,10 +33,6 @@ #ifndef BL_SKINDEFORMER #define BL_SKINDEFORMER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h index 3721abac1a8..5dfca48af1e 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.h +++ b/source/gameengine/Converter/BL_SkinMeshObject.h @@ -33,10 +33,6 @@ #ifndef __BL_SKINMESHOBJECT #define __BL_SKINMESHOBJECT -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h index d6b669d143f..059942edbec 100644 --- a/source/gameengine/Converter/BlenderWorldInfo.h +++ b/source/gameengine/Converter/BlenderWorldInfo.h @@ -35,10 +35,6 @@ #include "KX_WorldInfo.h" #include "KX_BlenderGL.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class BlenderWorldInfo : public KX_WorldInfo { bool m_hasworld; diff --git a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h index c7a055babd4..fd9cfcb04ce 100644 --- a/source/gameengine/Converter/KX_BlenderScalarInterpolator.h +++ b/source/gameengine/Converter/KX_BlenderScalarInterpolator.h @@ -36,10 +36,6 @@ #include "KX_IScalarInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - typedef unsigned short BL_IpoChannel; class BL_ScalarInterpolator : public KX_IScalarInterpolator { diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index e8f72204518..2a15d5e2f0d 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -38,10 +38,6 @@ #include "KX_HashedPtr.h" #include "KX_IpoConvert.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_WorldInfo; class SCA_IActuator; class SCA_IController; diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h index 9eb0d2ebc8f..1e6e96e2e7c 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.h +++ b/source/gameengine/Converter/KX_ConvertActuators.h @@ -32,10 +32,6 @@ #ifndef __KX_CONVERTACTUATORS_H #define __KX_CONVERTACTUATORS_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void BL_ConvertActuators(char* maggiename, struct Object* blenderobject, class KX_GameObject* gameobj, diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h index 9df2ee5dd6f..3c2b45bddd0 100644 --- a/source/gameengine/Converter/KX_ConvertControllers.h +++ b/source/gameengine/Converter/KX_ConvertControllers.h @@ -34,10 +34,6 @@ #include "KX_Python.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void BL_ConvertControllers( struct Object* blenderobject, class KX_GameObject* gameobj, diff --git a/source/gameengine/Converter/KX_ConvertProperties.h b/source/gameengine/Converter/KX_ConvertProperties.h index b73af6bab55..eb44f7b7d35 100644 --- a/source/gameengine/Converter/KX_ConvertProperties.h +++ b/source/gameengine/Converter/KX_ConvertProperties.h @@ -32,10 +32,6 @@ #ifndef __KX_CONVERTPROPERTIES #define __KX_CONVERTPROPERTIES -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void BL_ConvertProperties(struct Object* object, class KX_GameObject* gameobj, class SCA_TimeEventManager* timemgr, diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h index 4653440d316..9878d4a7a09 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.h +++ b/source/gameengine/Converter/KX_ConvertSensors.h @@ -32,10 +32,6 @@ #ifndef __KX_CONVERTSENSOR_H #define __KX_CONVERTSENSOR_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void BL_ConvertSensors(struct Object* blenderobject, class KX_GameObject* gameobj, class SCA_LogicManager* logicmgr, diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h index dbf7dd26e86..e04f33f76fe 100644 --- a/source/gameengine/Converter/KX_IpoConvert.h +++ b/source/gameengine/Converter/KX_IpoConvert.h @@ -32,10 +32,6 @@ #ifndef __KX_IPOCONVERT_H #define __KX_IPOCONVERT_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct Object; void BL_ConvertIpos(struct Object* blenderobject, diff --git a/source/gameengine/Expressions/BoolValue.h b/source/gameengine/Expressions/BoolValue.h index 78c55f0c924..6c4d964249f 100644 --- a/source/gameengine/Expressions/BoolValue.h +++ b/source/gameengine/Expressions/BoolValue.h @@ -17,10 +17,6 @@ #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Smart Boolean Value class. * Is used by parser when an expression tree is build containing booleans. diff --git a/source/gameengine/Expressions/ConstExpr.h b/source/gameengine/Expressions/ConstExpr.h index dbc0e33436d..e27ece52a83 100644 --- a/source/gameengine/Expressions/ConstExpr.h +++ b/source/gameengine/Expressions/ConstExpr.h @@ -19,10 +19,6 @@ #include "Expression.h" #include "Value.h" // Added by ClassView -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CConstExpr : public CExpression { //PLUGIN_DECLARE_SERIAL_EXPRESSION (CConstExpr,CExpression) diff --git a/source/gameengine/Expressions/EXP_C-Api.h b/source/gameengine/Expressions/EXP_C-Api.h index 05d66d64ddf..e9ee526cd6e 100644 --- a/source/gameengine/Expressions/EXP_C-Api.h +++ b/source/gameengine/Expressions/EXP_C-Api.h @@ -32,10 +32,6 @@ #ifndef __EXPRESSION_INCLUDE #define __EXPRESSION_INCLUDE -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #define EXP_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name EXP_DECLARE_HANDLE(EXP_ValueHandle); diff --git a/source/gameengine/Expressions/EmptyValue.h b/source/gameengine/Expressions/EmptyValue.h index 2cde0a96d3f..b9cca0e57e5 100644 --- a/source/gameengine/Expressions/EmptyValue.h +++ b/source/gameengine/Expressions/EmptyValue.h @@ -17,10 +17,6 @@ #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CListValue; class CEmptyValue : public CPropValue diff --git a/source/gameengine/Expressions/ErrorValue.h b/source/gameengine/Expressions/ErrorValue.h index f962f1071cc..16e608ca01a 100644 --- a/source/gameengine/Expressions/ErrorValue.h +++ b/source/gameengine/Expressions/ErrorValue.h @@ -18,10 +18,6 @@ #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CErrorValue : public CPropValue { diff --git a/source/gameengine/Expressions/Expression.h b/source/gameengine/Expressions/Expression.h index 6d87d32eb40..400a2b7c789 100644 --- a/source/gameengine/Expressions/Expression.h +++ b/source/gameengine/Expressions/Expression.h @@ -18,13 +18,7 @@ #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - -//extern int gRefCountExpr; // only for debugging purposes (detect mem.leaks) - - +//extern int gRefCountExpr; // only for debugging purposes (detect mem.leaks) #define PLUGIN_DECLARE_SERIAL_EXPRESSION(class_name,base_class_name) \ diff --git a/source/gameengine/Expressions/FloatValue.h b/source/gameengine/Expressions/FloatValue.h index b0001189066..33f05f1d7f2 100644 --- a/source/gameengine/Expressions/FloatValue.h +++ b/source/gameengine/Expressions/FloatValue.h @@ -17,10 +17,6 @@ #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CFloatValue : public CPropValue { //PLUGIN_DECLARE_SERIAL (CFloatValue,CValue) diff --git a/source/gameengine/Expressions/IdentifierExpr.h b/source/gameengine/Expressions/IdentifierExpr.h index 7a1aaf9b8d2..dbffe7c02bc 100644 --- a/source/gameengine/Expressions/IdentifierExpr.h +++ b/source/gameengine/Expressions/IdentifierExpr.h @@ -34,10 +34,6 @@ #include "Expression.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CIdentifierExpr : public CExpression { CValue* m_idContext; diff --git a/source/gameengine/Expressions/IfExpr.h b/source/gameengine/Expressions/IfExpr.h index 7a39282de6e..9ab13dca413 100644 --- a/source/gameengine/Expressions/IfExpr.h +++ b/source/gameengine/Expressions/IfExpr.h @@ -21,10 +21,6 @@ #include "Expression.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CIfExpr : public CExpression { //PLUGIN_DECLARE_SERIAL_EXPRESSION (CIfExpr,CExpression) diff --git a/source/gameengine/Expressions/InputParser.h b/source/gameengine/Expressions/InputParser.h index a1ea820c5a4..4caa47cbb0c 100644 --- a/source/gameengine/Expressions/InputParser.h +++ b/source/gameengine/Expressions/InputParser.h @@ -17,10 +17,6 @@ #ifndef __INPUTPARSER_H__ #define __INPUTPARSER_H__ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CParser; #include "Expression.h" diff --git a/source/gameengine/Expressions/IntValue.h b/source/gameengine/Expressions/IntValue.h index 8a1074f0540..4fdc1089857 100644 --- a/source/gameengine/Expressions/IntValue.h +++ b/source/gameengine/Expressions/IntValue.h @@ -18,10 +18,6 @@ #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CIntValue : public CPropValue { //PLUGIN_DECLARE_SERIAL (CIntValue,CValue) diff --git a/source/gameengine/Expressions/KX_HashedPtr.h b/source/gameengine/Expressions/KX_HashedPtr.h index fbfbfb12455..18d183c2ae8 100644 --- a/source/gameengine/Expressions/KX_HashedPtr.h +++ b/source/gameengine/Expressions/KX_HashedPtr.h @@ -32,13 +32,8 @@ #ifndef __KX_HASHEDPTR #define __KX_HASHEDPTR -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - unsigned int KX_Hash(unsigned int inDWord); - class CHashedPtr { void* m_valptr; diff --git a/source/gameengine/Expressions/KX_Python.h b/source/gameengine/Expressions/KX_Python.h index 11dafcde3ce..6ba31796e4f 100644 --- a/source/gameengine/Expressions/KX_Python.h +++ b/source/gameengine/Expressions/KX_Python.h @@ -32,10 +32,6 @@ #ifndef KX_PYTHON_H #define KX_PYTHON_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - //#define USE_DL_EXPORT #include "Python.h" diff --git a/source/gameengine/Expressions/KX_Python_dynamic.h b/source/gameengine/Expressions/KX_Python_dynamic.h index 11dafcde3ce..6ba31796e4f 100644 --- a/source/gameengine/Expressions/KX_Python_dynamic.h +++ b/source/gameengine/Expressions/KX_Python_dynamic.h @@ -32,10 +32,6 @@ #ifndef KX_PYTHON_H #define KX_PYTHON_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - //#define USE_DL_EXPORT #include "Python.h" diff --git a/source/gameengine/Expressions/KX_Python_static.h b/source/gameengine/Expressions/KX_Python_static.h index 967dc01d6fd..1a9682c8ef4 100644 --- a/source/gameengine/Expressions/KX_Python_static.h +++ b/source/gameengine/Expressions/KX_Python_static.h @@ -32,10 +32,6 @@ #ifndef KX_PYTHON_H #define KX_PYTHON_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #define USE_DL_EXPORT #include "Python.h" diff --git a/source/gameengine/Expressions/ListValue.h b/source/gameengine/Expressions/ListValue.h index 4a18abece8c..10c64a13177 100644 --- a/source/gameengine/Expressions/ListValue.h +++ b/source/gameengine/Expressions/ListValue.h @@ -16,10 +16,6 @@ #if !defined _LISTVALUE_H #define _LISTVALUE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "Value.h" class CListValue : public CPropValue diff --git a/source/gameengine/Expressions/Operator1Expr.h b/source/gameengine/Expressions/Operator1Expr.h index a986cc9f0c1..eeb8e2b0585 100644 --- a/source/gameengine/Expressions/Operator1Expr.h +++ b/source/gameengine/Expressions/Operator1Expr.h @@ -18,10 +18,6 @@ #include "Expression.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class COperator1Expr : public CExpression { //PLUGIN_DECLARE_SERIAL_EXPRESSION (COperator1Expr,CExpression) diff --git a/source/gameengine/Expressions/Operator2Expr.h b/source/gameengine/Expressions/Operator2Expr.h index 40fd9edf337..4064890bbae 100644 --- a/source/gameengine/Expressions/Operator2Expr.h +++ b/source/gameengine/Expressions/Operator2Expr.h @@ -20,11 +20,6 @@ #include "Expression.h" #include "Value.h" // Added by ClassView -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - class COperator2Expr : public CExpression { //PLUGIN_DECLARE_SERIAL_EXPRESSION (COperator2Expr,CExpression) diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h index a62919ed5ad..40d8ffb5903 100644 --- a/source/gameengine/Expressions/PyObjectPlus.h +++ b/source/gameengine/Expressions/PyObjectPlus.h @@ -30,10 +30,6 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifndef NO_EXP_PYTHON_EMBEDDING #ifndef _adr_py_lib_h_ // only process once, diff --git a/source/gameengine/Expressions/StringValue.h b/source/gameengine/Expressions/StringValue.h index 7cd524f0d8e..b824d4ef86d 100644 --- a/source/gameengine/Expressions/StringValue.h +++ b/source/gameengine/Expressions/StringValue.h @@ -18,10 +18,6 @@ #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class CStringValue : public CPropValue { diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index 73e7d00dca0..ba394814fa7 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -13,17 +13,11 @@ * */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) #endif //WIN32 ///////////////////////////////////////////////////////////////////////////////////// -///////////////////////////////////////////////////////////////////////////////////// -//// //// Baseclass CValue //// Together with CExpression, CValue and it's derived classes can be used to //// parse expressions into a parsetree with error detecting/correcting capabilities @@ -41,7 +35,6 @@ //// Some small editor-specific things added //// A helperclass CompressorArchive handles the serialization //// -//////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////// #ifndef __VALUE_H__ #define __VALUE_H__ @@ -49,9 +42,6 @@ #include <map> // array functionality for the propertylist #include "STR_String.h" // STR_String class - - - #ifndef GEN_NO_ASSERT #undef assert #define assert(exp) ((void)NULL) @@ -68,9 +58,6 @@ #define debug(exp) ((void)NULL) #endif - - - #ifndef GEN_NO_ASSERTD #undef assertd #define assertd(exp) ((void)NULL) diff --git a/source/gameengine/Expressions/VectorValue.h b/source/gameengine/Expressions/VectorValue.h index df8d16932fb..5d9b2a98891 100644 --- a/source/gameengine/Expressions/VectorValue.h +++ b/source/gameengine/Expressions/VectorValue.h @@ -15,10 +15,6 @@ #if !defined _VECTORVALUE_H #define _VECTORVALUE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "Value.h" #define KX_X 0 diff --git a/source/gameengine/Expressions/VoidValue.h b/source/gameengine/Expressions/VoidValue.h index ca1dc09e179..bec611d62ce 100644 --- a/source/gameengine/Expressions/VoidValue.h +++ b/source/gameengine/Expressions/VoidValue.h @@ -35,11 +35,6 @@ #include "Value.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - // // Void value, used to transport *any* type of data // diff --git a/source/gameengine/GameLogic/SCA_ANDController.h b/source/gameengine/GameLogic/SCA_ANDController.h index b2988c70840..f3064e931f2 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.h +++ b/source/gameengine/GameLogic/SCA_ANDController.h @@ -35,10 +35,6 @@ #ifndef __KX_ANDCONTROLLER #define __KX_ANDCONTROLLER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "SCA_IController.h" class SCA_ANDController : public SCA_IController diff --git a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h index d6bbe02c728..6ac00515a0e 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysEventManager.h +++ b/source/gameengine/GameLogic/SCA_AlwaysEventManager.h @@ -34,10 +34,6 @@ #include "SCA_EventManager.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; class SCA_AlwaysEventManager : public SCA_EventManager { diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h index 7074d3dc7a9..03568bf1578 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h @@ -36,10 +36,6 @@ #define __KX_ALWAYSSENSOR #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_AlwaysSensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h index 5b644d7f68b..67908b9d5c7 100644 --- a/source/gameengine/GameLogic/SCA_EventManager.h +++ b/source/gameengine/GameLogic/SCA_EventManager.h @@ -35,10 +35,6 @@ #include <vector> #include <algorithm> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_EventManager { protected: diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.h b/source/gameengine/GameLogic/SCA_ExpressionController.h index 569465769b4..a92f7e2e088 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.h +++ b/source/gameengine/GameLogic/SCA_ExpressionController.h @@ -37,11 +37,6 @@ #include "SCA_IController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - class SCA_ExpressionController : public SCA_IController { // Py_Header; diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index c4a6b6c4830..6b3d1007079 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -35,10 +35,6 @@ #include "SCA_ILogicBrick.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_IActuator : public SCA_ILogicBrick { protected: diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h index fb5b351e0b2..31bbca2480a 100644 --- a/source/gameengine/GameLogic/SCA_IController.h +++ b/source/gameengine/GameLogic/SCA_IController.h @@ -34,10 +34,6 @@ #include "SCA_ILogicBrick.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_IController : public SCA_ILogicBrick { protected: diff --git a/source/gameengine/GameLogic/SCA_IInputDevice.h b/source/gameengine/GameLogic/SCA_IInputDevice.h index 1d448dafc8c..ff74ac91b13 100644 --- a/source/gameengine/GameLogic/SCA_IInputDevice.h +++ b/source/gameengine/GameLogic/SCA_IInputDevice.h @@ -36,10 +36,6 @@ #ifndef KX_INPUTDEVICE_H #define KX_INPUTDEVICE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_InputEvent { diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h index ec6147d205b..04d4da7c8ce 100644 --- a/source/gameengine/GameLogic/SCA_ILogicBrick.h +++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h @@ -36,10 +36,6 @@ #include "SCA_IObject.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_ILogicBrick : public CValue { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index 68c3944d49d..f1409871de8 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -39,20 +39,14 @@ #include "Value.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_ISensor; class SCA_IController; class SCA_IActuator; - typedef std::vector<SCA_ISensor *> SCA_SensorList; typedef std::vector<SCA_IController *> SCA_ControllerList; typedef std::vector<SCA_IActuator *> SCA_ActuatorList; - class SCA_IObject : public CValue { diff --git a/source/gameengine/GameLogic/SCA_IScene.h b/source/gameengine/GameLogic/SCA_IScene.h index 3a24747bfe4..f49d4d3004c 100644 --- a/source/gameengine/GameLogic/SCA_IScene.h +++ b/source/gameengine/GameLogic/SCA_IScene.h @@ -36,10 +36,6 @@ #include "STR_String.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct SCA_DebugProp { class CValue* m_obj; diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index 1f2ac300360..c0804cc757e 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -37,10 +37,6 @@ #include "SCA_ILogicBrick.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Interface Class for all logic Sensors. Implements * pulsemode,pulsefrequency */ diff --git a/source/gameengine/GameLogic/SCA_KeyboardManager.h b/source/gameengine/GameLogic/SCA_KeyboardManager.h index 3cc4cca4d64..fcdb8ed5c4e 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardManager.h +++ b/source/gameengine/GameLogic/SCA_KeyboardManager.h @@ -40,10 +40,6 @@ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; #include "SCA_IInputDevice.h" diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h index b898e217471..2badc799206 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h @@ -38,10 +38,6 @@ #include "BoolValue.h" #include <list> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * The keyboard sensor listens to the keyboard, and passes on events * on selected keystrokes. It has an alternate mode in which it logs diff --git a/source/gameengine/GameLogic/SCA_LogicManager.h b/source/gameengine/GameLogic/SCA_LogicManager.h index 7a7b1b08140..4447104a0a2 100644 --- a/source/gameengine/GameLogic/SCA_LogicManager.h +++ b/source/gameengine/GameLogic/SCA_LogicManager.h @@ -33,10 +33,6 @@ #ifndef __KX_LOGICMANAGER #define __KX_LOGICMANAGER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) #endif diff --git a/source/gameengine/GameLogic/SCA_MouseManager.h b/source/gameengine/GameLogic/SCA_MouseManager.h index e4f7ffb5f89..4c8fe102bfe 100644 --- a/source/gameengine/GameLogic/SCA_MouseManager.h +++ b/source/gameengine/GameLogic/SCA_MouseManager.h @@ -41,10 +41,6 @@ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; #include "SCA_IInputDevice.h" diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h index 83310a1c3eb..5923b1e6b8c 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.h +++ b/source/gameengine/GameLogic/SCA_MouseSensor.h @@ -39,10 +39,6 @@ #include "BoolValue.h" #include "SCA_IInputDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_MouseSensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_ORController.h b/source/gameengine/GameLogic/SCA_ORController.h index fe9b982a5b5..e88beb22492 100644 --- a/source/gameengine/GameLogic/SCA_ORController.h +++ b/source/gameengine/GameLogic/SCA_ORController.h @@ -37,10 +37,6 @@ #include "SCA_IController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_ORController : public SCA_IController { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.h b/source/gameengine/GameLogic/SCA_PropertyActuator.h index ed9f80f1dd8..5f7fcf9e87f 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.h +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.h @@ -37,10 +37,6 @@ #include "SCA_IActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_PropertyActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PropertyEventManager.h b/source/gameengine/GameLogic/SCA_PropertyEventManager.h index 24022fa505e..dccaa6b52fe 100644 --- a/source/gameengine/GameLogic/SCA_PropertyEventManager.h +++ b/source/gameengine/GameLogic/SCA_PropertyEventManager.h @@ -36,13 +36,8 @@ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; - class SCA_PropertyEventManager : public SCA_EventManager { class SCA_LogicManager* m_logicmgr; diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h index 263c1a6ef78..37f4138c6fc 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.h +++ b/source/gameengine/GameLogic/SCA_PropertySensor.h @@ -37,10 +37,6 @@ #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_PropertySensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h index cdff76921b4..f19fcac72f3 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.h +++ b/source/gameengine/GameLogic/SCA_PythonController.h @@ -39,10 +39,6 @@ #include "SCA_LogicManager.h" #include "BoolValue.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_IObject; class SCA_PythonController : public SCA_IController { diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.h b/source/gameengine/GameLogic/SCA_RandomActuator.h index 5ce7d7f93c8..9045dad078c 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.h +++ b/source/gameengine/GameLogic/SCA_RandomActuator.h @@ -39,10 +39,6 @@ #include "SCA_IActuator.h" #include "SCA_RandomNumberGenerator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_RandomActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_RandomEventManager.h b/source/gameengine/GameLogic/SCA_RandomEventManager.h index 229fc216de0..f0832044042 100644 --- a/source/gameengine/GameLogic/SCA_RandomEventManager.h +++ b/source/gameengine/GameLogic/SCA_RandomEventManager.h @@ -38,10 +38,6 @@ #include "SCA_EventManager.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; class SCA_RandomEventManager : public SCA_EventManager diff --git a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h index 002180d76df..b6272a09c9f 100644 --- a/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h +++ b/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h @@ -37,10 +37,6 @@ #ifndef __KX_RANDOMNUMBERGENERATOR #define __KX_RANDOMNUMBERGENERATOR -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_RandomNumberGenerator { /** base seed */ diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h index e2577c8bf00..41f7f453556 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.h +++ b/source/gameengine/GameLogic/SCA_RandomSensor.h @@ -39,10 +39,6 @@ #include "BoolValue.h" #include "SCA_RandomNumberGenerator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_RandomSensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/GameLogic/SCA_TimeEventManager.h b/source/gameengine/GameLogic/SCA_TimeEventManager.h index ac3f3ebdec8..fb2f1cee970 100644 --- a/source/gameengine/GameLogic/SCA_TimeEventManager.h +++ b/source/gameengine/GameLogic/SCA_TimeEventManager.h @@ -36,10 +36,6 @@ #include "Value.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - using namespace std; class SCA_TimeEventManager : public SCA_EventManager diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h index 4e47f70dc86..d406871d970 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.h +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h @@ -36,10 +36,6 @@ #include "RAS_ICanvas.h" #include "RAS_Rect.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(WIN32) || defined(__APPLE__) #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h index 88a5f1dbe25..ce71df64f7b 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.h +++ b/source/gameengine/GamePlayer/common/GPC_Engine.h @@ -33,10 +33,6 @@ #ifndef __GPC_ENGINE_H #define __GPC_ENGINE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "GPC_Canvas.h" #include "GPC_System.h" diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h index cf9e1bc9809..678200b62d9 100644 --- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h @@ -33,10 +33,6 @@ #ifndef __GPC_KEYBOARDDEVICE_H #define __GPC_KEYBOARDDEVICE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif // WIN32 diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h index ed4f5c9c86d..150b7808e4b 100644 --- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h @@ -33,10 +33,6 @@ #ifndef __GPC_MOUSE_DEVICE_H #define __GPC_MOUSE_DEVICE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif // WIN32 diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h index f2a94829af1..b7df667408e 100644 --- a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h +++ b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h @@ -35,11 +35,6 @@ #include "RAS_IPolygonMaterial.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - class GPC_PolygonMaterial : public RAS_IPolyMaterial { struct TFace* m_tface; diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.h b/source/gameengine/GamePlayer/common/GPC_RawImage.h index f13ca69ccb3..ff4c532dd4d 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawImage.h +++ b/source/gameengine/GamePlayer/common/GPC_RawImage.h @@ -33,10 +33,6 @@ #ifndef __GPC_RAWIMAGE_H__ #define __GPC_RAWIMAGE_H__ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * This memory resource reads images from the application resources. * Images are expected to be stored as raw RGBA bytes. diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h index 6ba895d10e9..05b7e3d9c3a 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h +++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h @@ -33,10 +33,6 @@ #ifndef __GPC_RAWLOADDOTBLENDARRAY_H #define __GPC_RAWLOADDOTBLENDARRAY_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void GetRawLoadingAnimation(unsigned char **data, int *dataSize); #endif // __GPC_RAWLOADDOTBLENDARRAY_H diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h index cd3b3b72fe9..b6caf3a875a 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h +++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h @@ -33,10 +33,6 @@ #ifndef __GPC_RAWLOGOARRAYS_H #define __GPC_RAWLOGOARRAYS_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void GetRawBlenderLogo(unsigned char **data, int *width, int *height); void GetRawBlender3DLogo(unsigned char **data, int *width, int *height); #if 0 diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index 9a1d6686444..c346003411c 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -33,10 +33,6 @@ #ifndef __GPC_RENDERTOOLS_H #define __GPC_RENDERTOOLS_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(WIN32) || defined(__APPLE__) #ifdef WIN32 #include <windows.h> diff --git a/source/gameengine/GamePlayer/common/GPC_System.h b/source/gameengine/GamePlayer/common/GPC_System.h index 0af020704ae..e102341749d 100644 --- a/source/gameengine/GamePlayer/common/GPC_System.h +++ b/source/gameengine/GamePlayer/common/GPC_System.h @@ -33,10 +33,6 @@ #ifndef __GPC_SYSTEM_H #define __GPC_SYSTEM_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(WIN32) #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif /* WIN32 */ diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h index a33568fd8ac..6ff1935d9c1 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h @@ -35,10 +35,6 @@ #include <iostream> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "KXH_ketsji_hooks.h" #include "GPC_Canvas.h" diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h index b81eb93e055..c34c737da2a 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h @@ -37,10 +37,6 @@ #include <X11/Intrinsic.h> #include <X11/StringDefs.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #define Object DNA_Object // tricky stuff !!! but without it it doesn't compile... #include "GPC_Engine.h" diff --git a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h index 755fd9fa236..eb1a5a11cf6 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h @@ -40,10 +40,6 @@ // Intrinsic.h . Yes, we are a bunch of sado-masochists. Let's hurt // ourselves! -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "GPC_KeyboardDevice.h" class GPU_KeyboardDevice : public GPC_KeyboardDevice diff --git a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h index 35c11592f13..62feb394441 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h @@ -33,13 +33,8 @@ #ifndef __GPU_POLYGONMATERIAL_H #define __GPU_POLYGONMATERIAL_H - #include "BP_PolygonMaterial.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class GPU_PolygonMaterial : public BP_PolygonMaterial { public: diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.h b/source/gameengine/GamePlayer/common/unix/GPU_System.h index acdfea53897..efb637dba95 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_System.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_System.h @@ -35,10 +35,6 @@ #include "GPC_System.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class GPU_System : public GPC_System { public: diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h index 41a7181c0d8..d08ec3c4fa5 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h @@ -33,10 +33,6 @@ #ifndef _GPW_CANVAS_H_ #define _GPW_CANVAS_H_ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h index ae1bfc70418..8f357358d68 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h @@ -35,10 +35,6 @@ #include "GPC_Engine.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class GPW_Engine : public GPC_Engine { public: diff --git a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h index 75eba82464b..0e683943701 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h @@ -38,10 +38,6 @@ #include <windows.h> #include "GPC_KeyboardDevice.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Win32 implementation of GPC_KeyboardDevice. * The contructor fills the keyboard code translation map. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.h b/source/gameengine/GamePlayer/common/windows/GPW_System.h index 3e4c92a40cd..e7dbe99cd1c 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_System.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_System.h @@ -38,15 +38,10 @@ #include "GPC_System.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #if defined(__CYGWIN32__) # define __int64 long long #endif - class GPW_System : public GPC_System { public: diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h index 4142a247666..010e976f83c 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h @@ -34,10 +34,6 @@ #include "GHOST_IEventConsumer.h" #include "STR_String.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_KetsjiEngine; class KX_ISceneConverter; class NG_LoopBackNetworkDeviceInterface; diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h index ab7d186bc5a..8da8983bf8c 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h @@ -33,10 +33,6 @@ #ifndef _GPG_CANVAS_H_ #define _GPG_CANVAS_H_ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif // WIN32 diff --git a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h index 1a9504cb435..b8e578bcd8f 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/ghost/GPG_KeyboardDevice.h @@ -34,10 +34,6 @@ #ifndef _GPG_KEYBOARDDEVICE_H_ #define _GPG_KEYBOARDDEVICE_H_ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif // WIN32 diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.h b/source/gameengine/GamePlayer/ghost/GPG_System.h index 764c37219c6..d283c683f1d 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_System.h +++ b/source/gameengine/GamePlayer/ghost/GPG_System.h @@ -34,10 +34,6 @@ #ifndef _GPG_SYSTEM_H_ #define _GPG_SYSTEM_H_ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif // WIN32 diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h index 8c0fd79d44b..75715f5569c 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h @@ -35,10 +35,6 @@ #include "SCA_EventManager.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_NetworkEventManager : public SCA_EventManager { class SCA_LogicManager* m_logicmgr; diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h index a6cd7966fc1..7797a6139a0 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h @@ -37,10 +37,6 @@ #include "SCA_IActuator.h" #include "NG_NetworkMessage.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_NetworkMessageActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h index b54299e66bf..8335a8ba7a4 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h @@ -35,10 +35,6 @@ #include "SCA_ISensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_NetworkEventManager; class NG_NetworkScene; diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h index 9da25bcb70b..39910963161 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h @@ -30,7 +30,3 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h index 9da25bcb70b..39910963161 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h @@ -30,7 +30,3 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - diff --git a/source/gameengine/Ketsji/KX_CDActuator.h b/source/gameengine/Ketsji/KX_CDActuator.h index c4ac98fd6cc..1cf188e952c 100644 --- a/source/gameengine/Ketsji/KX_CDActuator.h +++ b/source/gameengine/Ketsji/KX_CDActuator.h @@ -38,10 +38,6 @@ #include "SCA_IActuator.h" #include "SND_CDObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_CDActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h index 6bc91b3b2bb..25a3b891e01 100644 --- a/source/gameengine/Ketsji/KX_Camera.h +++ b/source/gameengine/Ketsji/KX_Camera.h @@ -44,11 +44,6 @@ #include "IntValue.h" #include "RAS_CameraData.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - class KX_Camera : public KX_GameObject { diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h index 46e76d84c98..bb3bcf52323 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.h +++ b/source/gameengine/Ketsji/KX_CameraActuator.h @@ -38,11 +38,6 @@ #include "SCA_IActuator.h" #include "MT_Scalar.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - /** * The camera actuator does a Robbie Muller prespective for you. This is a * weird set of rules that positions the camera sort of behind the object, diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.h b/source/gameengine/Ketsji/KX_CameraIpoSGController.h index 25855a77f51..029aa6d7156 100644 --- a/source/gameengine/Ketsji/KX_CameraIpoSGController.h +++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.h @@ -37,10 +37,6 @@ #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct RAS_CameraData; class KX_CameraIpoSGController : public SG_Controller diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h index c7dfb4be0b4..0981463ed44 100644 --- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h +++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h @@ -32,10 +32,6 @@ #ifndef __KX_CLIENTOBJECT_INFO_H #define __KX_CLIENTOBJECT_INFO_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks */ diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h index e38779c9f20..07befb3551d 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.h +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h @@ -38,11 +38,6 @@ #include "SCA_IActuator.h" #include "MT_Scalar.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - class KX_ConstraintActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h index e9bb5f1fea3..9f4bb78bdc4 100644 --- a/source/gameengine/Ketsji/KX_ConstraintWrapper.h +++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h @@ -35,10 +35,6 @@ #include "Value.h" #include "PHY_DynamicTypes.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_ConstraintWrapper : public PyObjectPlus { Py_Header; diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index a88e6f629cb..bf40baf5594 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -33,17 +33,11 @@ #define KX_CONVERTPHYSICSOBJECTS -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - //#define USE_SUMO_SOLID //solid is not available yet #define USE_ODE - class RAS_MeshObject; class KX_Scene; diff --git a/source/gameengine/Ketsji/KX_EmptyObject.h b/source/gameengine/Ketsji/KX_EmptyObject.h index 7c3faba2cba..b2038eb4816 100644 --- a/source/gameengine/Ketsji/KX_EmptyObject.h +++ b/source/gameengine/Ketsji/KX_EmptyObject.h @@ -33,10 +33,6 @@ #define __KX_EMPTYOBJECT #include "KX_GameObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_EmptyObject : public KX_GameObject { public: diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h index f81f47a9c39..7f2af86db42 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.h +++ b/source/gameengine/Ketsji/KX_GameActuator.h @@ -38,10 +38,6 @@ #include "SCA_IActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_GameActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 9cf5c1476ef..e23a9a53957 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -34,11 +34,6 @@ #ifndef __KX_GAMEOBJECT #define __KX_GAMEOBJECT -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - #ifdef WIN32 // get rid of this stupid "warning 'this' used in initialiser list", generated by VC when including Solid/Sumo #pragma warning (disable : 4355) diff --git a/source/gameengine/Ketsji/KX_IInterpolator.h b/source/gameengine/Ketsji/KX_IInterpolator.h index bf199722023..6a59f537c8d 100644 --- a/source/gameengine/Ketsji/KX_IInterpolator.h +++ b/source/gameengine/Ketsji/KX_IInterpolator.h @@ -34,10 +34,6 @@ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_IInterpolator { public: virtual ~KX_IInterpolator() {} diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h index e212e414e72..45c6d0d9459 100644 --- a/source/gameengine/Ketsji/KX_IPOTransform.h +++ b/source/gameengine/Ketsji/KX_IPOTransform.h @@ -37,10 +37,6 @@ #include "MT_Transform.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_IPOTransform { public: KX_IPOTransform() : diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h index b4588b0e80a..107d5026370 100644 --- a/source/gameengine/Ketsji/KX_IPO_SGController.h +++ b/source/gameengine/Ketsji/KX_IPO_SGController.h @@ -38,10 +38,6 @@ #include "KX_IPOTransform.h" #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_IpoSGController : public SG_Controller { KX_IPOTransform m_ipo_xform; diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h index 0b2055f9ebf..0ed8cf1ad7d 100644 --- a/source/gameengine/Ketsji/KX_IPhysicsController.h +++ b/source/gameengine/Ketsji/KX_IPhysicsController.h @@ -37,10 +37,6 @@ #include "MT_Point3.h" #include "MT_Matrix3x3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** Physics Controller, a special kind of Scene Graph Transformation Controller. It get's callbacks from Physics in case a transformation change took place. diff --git a/source/gameengine/Ketsji/KX_IScalarInterpolator.h b/source/gameengine/Ketsji/KX_IScalarInterpolator.h index 39be9df7d12..f5d23d3e4e0 100644 --- a/source/gameengine/Ketsji/KX_IScalarInterpolator.h +++ b/source/gameengine/Ketsji/KX_IScalarInterpolator.h @@ -32,10 +32,6 @@ #ifndef KX_ISCALARINTERPOLATOR_H #define KX_ISCALARINTERPOLATOR_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_IScalarInterpolator { public: virtual ~KX_IScalarInterpolator() {} diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h index 90b53985d26..63e73b4af53 100644 --- a/source/gameengine/Ketsji/KX_ISceneConverter.h +++ b/source/gameengine/Ketsji/KX_ISceneConverter.h @@ -33,13 +33,8 @@ #define __KX_ISCENECONVERTER_H #include "STR_String.h" - #include "KX_Python.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_ISceneConverter { diff --git a/source/gameengine/Ketsji/KX_ISystem.h b/source/gameengine/Ketsji/KX_ISystem.h index 600e180a067..bf404bd3af7 100644 --- a/source/gameengine/Ketsji/KX_ISystem.h +++ b/source/gameengine/Ketsji/KX_ISystem.h @@ -40,10 +40,6 @@ using namespace std; #include "STR_String.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * System Abstraction, needed only for getting some timing stuff from the host. */ diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h index 31e2e056b3a..e5cd1b943a8 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.h +++ b/source/gameengine/Ketsji/KX_IpoActuator.h @@ -37,10 +37,6 @@ #include "SCA_IActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_IpoActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index e6b274c105b..4246bc28b50 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -43,10 +43,6 @@ #include <vector> #include <set> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_TimeCategoryLogger; #define LEFT_EYE 1 diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index e2538d60b2d..311780af755 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -35,10 +35,6 @@ #include "RAS_LightObject.h" #include "KX_GameObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_LightObject : public KX_GameObject { RAS_LightObject m_lightobj; diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h index daedb3f1855..459d091ce80 100644 --- a/source/gameengine/Ketsji/KX_LightIpoSGController.h +++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h @@ -37,10 +37,6 @@ #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct RAS_LightObject; class KX_LightIpoSGController : public SG_Controller diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h index 535c5421b55..63feb220f67 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.h +++ b/source/gameengine/Ketsji/KX_MeshProxy.h @@ -34,10 +34,6 @@ #include "SCA_IObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_MeshProxy : public SCA_IObject { Py_Header; diff --git a/source/gameengine/Ketsji/KX_MotionState.h b/source/gameengine/Ketsji/KX_MotionState.h index 81ba2f06104..d62dc1ed097 100644 --- a/source/gameengine/Ketsji/KX_MotionState.h +++ b/source/gameengine/Ketsji/KX_MotionState.h @@ -34,10 +34,6 @@ #include "PHY_IMotionState.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_MotionState : public PHY_IMotionState { class SG_Spatial* m_node; diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h index c4228ab90e1..06a38434914 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h @@ -35,11 +35,6 @@ #define __KX_MOUSEFOCUSSENSOR #include "SCA_MouseSensor.h" -/* #include "SCA_IInputDevice.h" */ - -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif /** * The mouse focus sensor extends the basic SCA_MouseSensor. It has diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h index 141dd818423..2240cb0d589 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.h +++ b/source/gameengine/Ketsji/KX_NearSensor.h @@ -37,10 +37,6 @@ #include "KX_TouchSensor.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_Scene; class KX_NearSensor : public KX_TouchSensor diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h index 3fb09f7aaee..2fa37a6369c 100644 --- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h +++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h @@ -34,13 +34,8 @@ #include "SG_Controller.h" #include "SG_Spatial.h" - #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_ObColorIpoSGController : public SG_Controller { public: diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h index 9ddad69cb74..f398f68b6c3 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.h +++ b/source/gameengine/Ketsji/KX_ObjectActuator.h @@ -38,10 +38,6 @@ #include "SCA_IActuator.h" #include "MT_Vector3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // // Bitfield that stores the flags for each CValue derived class // diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h index 514e1f98a2a..641a335d807 100644 --- a/source/gameengine/Ketsji/KX_OdePhysicsController.h +++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h @@ -25,10 +25,6 @@ #include "KX_IPhysicsController.h" #include "OdePhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** Physics Controller, a special kind of Scene Graph Transformation Controller. It get's callbacks from Physics in case a transformation change took place. diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.h b/source/gameengine/Ketsji/KX_OrientationInterpolator.h index ce671f395ca..1fb91ef785d 100644 --- a/source/gameengine/Ketsji/KX_OrientationInterpolator.h +++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.h @@ -34,10 +34,6 @@ #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class MT_Matrix3x3; class KX_IScalarInterpolator; diff --git a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h index 5719071d798..9f6bd6d8f0b 100644 --- a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h +++ b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h @@ -32,10 +32,6 @@ #ifndef __KX_PHYSICSENGINEENUMS #define __KX_PHYSICSENGINEENUMS -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - enum e_PhysicsEngine { UseNone=1, diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h index dde9c0de47d..e1a8d20b1a1 100644 --- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h +++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h @@ -35,10 +35,6 @@ #include "Value.h" #include "PHY_DynamicTypes.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_PhysicsObjectWrapper : public PyObjectPlus { Py_Header; diff --git a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h index 88b08041192..09d9cffce98 100644 --- a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h +++ b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h @@ -34,10 +34,6 @@ #include <MT_Scalar.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // Properties of dynamic objects struct KX_ShapeProps { MT_Scalar m_mass; // Total mass diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.h b/source/gameengine/Ketsji/KX_PositionInterpolator.h index edcdb4b0b1f..71f5b354088 100644 --- a/source/gameengine/Ketsji/KX_PositionInterpolator.h +++ b/source/gameengine/Ketsji/KX_PositionInterpolator.h @@ -34,10 +34,6 @@ #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class MT_Point3; class KX_IScalarInterpolator; diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.h b/source/gameengine/Ketsji/KX_PyConstraintBinding.h index 3eed2482fde..f1ba459a19f 100644 --- a/source/gameengine/Ketsji/KX_PyConstraintBinding.h +++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.h @@ -34,10 +34,6 @@ #include <Python.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - PyObject* initPythonConstraintBinding(); void PHY_RemovePythonConstraintBinding(); void PHY_SetActiveEnvironment(class PHY_IPhysicsEnvironment* env); diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h index cd0b31a5b81..7999014991a 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.h +++ b/source/gameengine/Ketsji/KX_PythonInit.h @@ -35,10 +35,6 @@ #include "KX_Python.h" #include "STR_String.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - typedef enum { psl_Lowest = 0, psl_Highest diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h index c37efef2fa3..77e085d29a3 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.h +++ b/source/gameengine/Ketsji/KX_RadarSensor.h @@ -35,10 +35,6 @@ #include "KX_NearSensor.h" #include "MT_Point3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Radar 'cone' sensor. Very similar to a near-sensor, but instead of a sphere, a cone is used. */ diff --git a/source/gameengine/Ketsji/KX_RayEventManager.h b/source/gameengine/Ketsji/KX_RayEventManager.h index dabd3eb27b0..f5280f1fec6 100644 --- a/source/gameengine/Ketsji/KX_RayEventManager.h +++ b/source/gameengine/Ketsji/KX_RayEventManager.h @@ -38,10 +38,6 @@ #include <vector> using namespace std; -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_RayEventManager : public SCA_EventManager { diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h index 97fd999478e..4a783b398b4 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.h +++ b/source/gameengine/Ketsji/KX_RaySensor.h @@ -38,10 +38,6 @@ #include "SCA_ISensor.h" #include "MT_Point3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_RaySensor : public SCA_ISensor { Py_Header; diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h index 2ea728ea19c..d5176bcd38e 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h @@ -46,10 +46,6 @@ #include "MT_Vector3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_IScene; class KX_SCA_AddObjectActuator : public SCA_IActuator diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h index 478d17f8456..60c97322223 100644 --- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h @@ -40,10 +40,6 @@ #include "SCA_IActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SCA_IScene; class KX_SCA_EndObjectActuator : public SCA_IActuator diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h index 2b046f0e103..e0bb2c0a9b8 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h @@ -46,10 +46,6 @@ #include "RAS_MeshObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_SCA_ReplaceMeshActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h index d5aa383d9ae..e5bd96dd2e3 100644 --- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h +++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h @@ -50,10 +50,6 @@ #include "SG_Spatial.h" #include "SG_ParentRelation.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_NormalParentRelation : public SG_ParentRelation { diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.h b/source/gameengine/Ketsji/KX_ScalarInterpolator.h index 2df0544d9eb..72e8203d3c4 100644 --- a/source/gameengine/Ketsji/KX_ScalarInterpolator.h +++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.h @@ -35,10 +35,6 @@ #include "MT_Scalar.h" #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_IScalarInterpolator; class KX_ScalarInterpolator : public KX_IInterpolator { diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.h b/source/gameengine/Ketsji/KX_ScalingInterpolator.h index 2aa699441ad..25c5cc87d83 100644 --- a/source/gameengine/Ketsji/KX_ScalingInterpolator.h +++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.h @@ -34,10 +34,6 @@ #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class MT_Vector3; class KX_IScalarInterpolator; diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 691e7896a60..818368561e6 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -49,10 +49,6 @@ #include "RAS_FramingManager.h" #include "RAS_Rect.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * @section Forward declarations */ diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h index 045e3d49946..38de267092c 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.h +++ b/source/gameengine/Ketsji/KX_SceneActuator.h @@ -38,10 +38,6 @@ #include "SCA_IActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_SceneActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h index fa535baf489..0ae1ef39d97 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.h +++ b/source/gameengine/Ketsji/KX_SoundActuator.h @@ -37,10 +37,6 @@ #include "SCA_IActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_SoundActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h index 7ab7b7551b3..523e139fc69 100644 --- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h +++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h @@ -14,10 +14,6 @@ #include "SumoPhysicsController.h" #include "KX_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_SumoPhysicsController : public KX_IPhysicsController, public SumoPhysicsController diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h index 82c30d3ac62..b96b1202f4c 100644 --- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h +++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h @@ -33,10 +33,6 @@ #ifndef __KX_TIME_CATEGORY_LOGGER_H #define __KX_TIME_CATEGORY_LOGGER_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif diff --git a/source/gameengine/Ketsji/KX_TimeLogger.h b/source/gameengine/Ketsji/KX_TimeLogger.h index b956d568c8b..ab3d721e7d2 100644 --- a/source/gameengine/Ketsji/KX_TimeLogger.h +++ b/source/gameengine/Ketsji/KX_TimeLogger.h @@ -33,15 +33,10 @@ #ifndef __KX_TIME_LOGGER_H #define __KX_TIME_LOGGER_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif - #include <deque> /** diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h index ffe28b6cb6e..711a3abb996 100644 --- a/source/gameengine/Ketsji/KX_TouchEventManager.h +++ b/source/gameengine/Ketsji/KX_TouchEventManager.h @@ -39,11 +39,6 @@ #include <vector> using namespace std; -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - class KX_TouchEventManager : public SCA_EventManager { class SCA_LogicManager* m_logicmgr; diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h index 9e56de9d193..35b23ecc60a 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.h +++ b/source/gameengine/Ketsji/KX_TouchSensor.h @@ -40,10 +40,6 @@ #include "KX_ClientObjectInfo.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_TouchSensor : public SCA_ISensor { protected: diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h index 2d66c9bfe53..f549969a9f9 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.h +++ b/source/gameengine/Ketsji/KX_TrackToActuator.h @@ -38,10 +38,6 @@ #include "SCA_IActuator.h" #include "SCA_IObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_TrackToActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h index ad46bd7400e..8226c2b4558 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.h +++ b/source/gameengine/Ketsji/KX_VertexProxy.h @@ -34,10 +34,6 @@ #include "SCA_IObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_VertexProxy : public SCA_IObject { Py_Header; diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h index 2e109a21345..7e9a0aeca75 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.h +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h @@ -36,10 +36,6 @@ #include "SCA_IActuator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_VisibilityActuator : public SCA_IActuator { Py_Header; diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h index c10f4155664..6b8eac9ff35 100644 --- a/source/gameengine/Ketsji/KX_WorldInfo.h +++ b/source/gameengine/Ketsji/KX_WorldInfo.h @@ -34,13 +34,8 @@ #include "MT_Scalar.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class MT_CmMatrix4x4; - class KX_WorldInfo { public: diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.h b/source/gameengine/Ketsji/KX_WorldIpoController.h index eeb1aad33b4..5967db42235 100644 --- a/source/gameengine/Ketsji/KX_WorldIpoController.h +++ b/source/gameengine/Ketsji/KX_WorldIpoController.h @@ -34,13 +34,8 @@ #include "SG_Controller.h" #include "SG_Spatial.h" - #include "KX_IInterpolator.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class KX_WorldIpoController : public SG_Controller { public: diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h index 06774623f2a..bedf27b292b 100644 --- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h +++ b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h @@ -36,10 +36,6 @@ #include <deque> #include "NG_NetworkDeviceInterface.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class NG_LoopBackNetworkDeviceInterface : public NG_NetworkDeviceInterface { enum { diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h index 3dc733fba4c..7975fee540c 100644 --- a/source/gameengine/Network/NG_NetworkDeviceInterface.h +++ b/source/gameengine/Network/NG_NetworkDeviceInterface.h @@ -38,10 +38,6 @@ #include "NG_NetworkMessage.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class NG_NetworkDeviceInterface { private: diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h index 2b8face9877..b3efea402b2 100644 --- a/source/gameengine/Network/NG_NetworkMessage.h +++ b/source/gameengine/Network/NG_NetworkMessage.h @@ -35,10 +35,6 @@ #include "STR_HashedString.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class NG_NetworkMessage { static int s_nextID; diff --git a/source/gameengine/Network/NG_NetworkObject.h b/source/gameengine/Network/NG_NetworkObject.h index 2eb04f7d829..b5499010512 100644 --- a/source/gameengine/Network/NG_NetworkObject.h +++ b/source/gameengine/Network/NG_NetworkObject.h @@ -35,10 +35,6 @@ #include "STR_String.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class NG_NetworkObject { STR_String m_name; diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h index 19c6e6854bd..4cbdcf7d39a 100644 --- a/source/gameengine/Network/NG_NetworkScene.h +++ b/source/gameengine/Network/NG_NetworkScene.h @@ -37,10 +37,6 @@ #include "STR_HashedString.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class NG_NetworkDeviceInterface; class NG_NetworkScene diff --git a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h index 605dc65db0e..384d70838a2 100644 --- a/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h +++ b/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h @@ -37,10 +37,6 @@ #include "GASInterface.h" #include "NG_NetworkDeviceInterface.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class NG_TerraplayNetworkDeviceInterface : public NG_NetworkDeviceInterface { std::deque<NG_NetworkMessage*> m_messages; diff --git a/source/gameengine/Physics/BlOde/OdePhysicsController.h b/source/gameengine/Physics/BlOde/OdePhysicsController.h index 79b0a817692..d7d3ba160f7 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsController.h +++ b/source/gameengine/Physics/BlOde/OdePhysicsController.h @@ -25,11 +25,6 @@ #include "PHY_IPhysicsController.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - /** ODE Physics Controller, a special kind of a PhysicsController. A Physics Controller is a special kind of Scene Graph Transformation Controller. diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h index 8c7805c3470..f7600cc2fe0 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h +++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h @@ -25,11 +25,6 @@ #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h index a724cf2d30f..96f1ff82f9e 100644 --- a/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h +++ b/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h @@ -34,10 +34,6 @@ #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * DummyPhysicsEnvironment is an empty placeholder * Alternatives are ODE,Sumo and Dynamo PhysicsEnvironments diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h index 0944ea1342f..a43ddbec483 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Callback.h @@ -1,10 +1,6 @@ #ifndef SM_CALLBACK_H #define SM_CALLBACK_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_Callback { public: virtual void do_me() = 0; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h index 64c0d473f88..9e1ec5167bb 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h @@ -1,10 +1,6 @@ #ifndef __SM_CLIENTOBJECT_INFO_H #define __SM_CLIENTOBJECT_INFO_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks */ diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h index 20aee4c7fa7..36ba075eeff 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h @@ -3,10 +3,6 @@ #include "SM_Object.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_FhObject : public SM_Object { public: SM_FhObject() {} diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h index 502c3174984..92cecbdebaa 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_MotionState.h @@ -3,10 +3,6 @@ #include "MT_Transform.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_MotionState { public: SM_MotionState() : diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h index 53a791b781f..5342ba5d3a5 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h @@ -9,10 +9,6 @@ #include "SM_MotionState.h" #include <stdio.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_FhObject; diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h index 760e3e84d6d..fb3f13c7b96 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Props.h @@ -34,10 +34,6 @@ #include <MT_Scalar.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // Properties of dynamic objects struct SM_ShapeProps { MT_Scalar m_mass; // Total mass diff --git a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h index 3789a1e854b..1d4a4afc721 100644 --- a/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h +++ b/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h @@ -18,10 +18,6 @@ #include "MT_Vector3.h" #include "MT_Point3.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SM_Object; class SM_Scene { diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsController.h b/source/gameengine/Physics/Sumo/SumoPhysicsController.h index 11bc0d581c4..4b5fa48dced 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsController.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsController.h @@ -36,10 +36,6 @@ #include "SM_Scene.h" #include "SM_Callback.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** Sumo Physics Controller, a special kind of a PhysicsController. A Physics Controller is a special kind of Scene Graph Transformation Controller. diff --git a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h index bbd5e2c05c5..9be32303a75 100644 --- a/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h +++ b/source/gameengine/Physics/Sumo/SumoPhysicsEnvironment.h @@ -35,10 +35,6 @@ #include "PHY_IPhysicsEnvironment.h" #include "solid.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Physics/Sumo/include/interpolator.h b/source/gameengine/Physics/Sumo/include/interpolator.h index 59d769e7f75..055c242edc7 100644 --- a/source/gameengine/Physics/Sumo/include/interpolator.h +++ b/source/gameengine/Physics/Sumo/include/interpolator.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid.h b/source/gameengine/Physics/Sumo/include/solid.h index c8129a78ac4..00f282ed2a7 100644 --- a/source/gameengine/Physics/Sumo/include/solid.h +++ b/source/gameengine/Physics/Sumo/include/solid.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid_broadphase.h b/source/gameengine/Physics/Sumo/include/solid_broadphase.h index 157a112176b..20847898091 100644 --- a/source/gameengine/Physics/Sumo/include/solid_broadphase.h +++ b/source/gameengine/Physics/Sumo/include/solid_broadphase.h @@ -3,10 +3,6 @@ #include "solid_types.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef __cplusplus extern "C" { #endif diff --git a/source/gameengine/Physics/Sumo/include/solid_types.h b/source/gameengine/Physics/Sumo/include/solid_types.h index 438993c22d2..64b345c1e09 100644 --- a/source/gameengine/Physics/Sumo/include/solid_types.h +++ b/source/gameengine/Physics/Sumo/include/solid_types.h @@ -1,10 +1,6 @@ #ifndef SOLID_TYPES_H #define SOLID_TYPES_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #define DT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name typedef double DT_Scalar; diff --git a/source/gameengine/Physics/common/PHY_DynamicTypes.h b/source/gameengine/Physics/common/PHY_DynamicTypes.h index fb7de622cf1..0b3b25ee8f1 100644 --- a/source/gameengine/Physics/common/PHY_DynamicTypes.h +++ b/source/gameengine/Physics/common/PHY_DynamicTypes.h @@ -32,10 +32,6 @@ #ifndef __PHY_DYNAMIC_TYPES #define __PHY_DYNAMIC_TYPES -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /// PHY_ScalarType enumerates possible scalar types. /// See the PHY_IMeshInterface for its use typedef enum PHY_ScalarType { diff --git a/source/gameengine/Physics/common/PHY_IMotionState.h b/source/gameengine/Physics/common/PHY_IMotionState.h index 89423670408..3dc319e040e 100644 --- a/source/gameengine/Physics/common/PHY_IMotionState.h +++ b/source/gameengine/Physics/common/PHY_IMotionState.h @@ -32,10 +32,6 @@ #ifndef PHY__MOTIONSTATE_H #define PHY__MOTIONSTATE_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** PHY_IMotionState is the Interface to explicitly synchronize the world transformation. Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 1b7d496e6e5..69dbd6bfa60 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -32,10 +32,6 @@ #ifndef PHY_IPHYSICSCONTROLLER_H #define PHY_IPHYSICSCONTROLLER_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** PHY_IPhysicsController is the abstract simplified Interface to a physical object. It contains the IMotionState and IDeformableMesh Interfaces. diff --git a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h index 089ccb84b83..1eabc4bfd64 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h @@ -35,10 +35,6 @@ #include <vector> #include "PHY_DynamicTypes.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting diff --git a/source/gameengine/Physics/common/PHY_Pro.h b/source/gameengine/Physics/common/PHY_Pro.h index dd0d1dde84a..dddd93df7b4 100644 --- a/source/gameengine/Physics/common/PHY_Pro.h +++ b/source/gameengine/Physics/common/PHY_Pro.h @@ -34,10 +34,6 @@ #include <MT_Scalar.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - // Properties of dynamic objects struct PHY_ShapeProps { MT_Scalar m_mass; // Total mass diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h index d07bb32e90e..72427473fc1 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.h +++ b/source/gameengine/Rasterizer/RAS_BucketManager.h @@ -38,10 +38,6 @@ #include "RAS_MaterialBucket.h" #include "GEN_Map.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class RAS_BucketManager { diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h index 55355f1c075..b136aedf405 100644 --- a/source/gameengine/Rasterizer/RAS_CameraData.h +++ b/source/gameengine/Rasterizer/RAS_CameraData.h @@ -32,10 +32,6 @@ #ifndef __RAS_CAMERADATA_H #define __RAS_CAMERADATA_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct RAS_CameraData { float m_lens; diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h index 826e393dfa5..9aeb85c5740 100644 --- a/source/gameengine/Rasterizer/RAS_Deformer.h +++ b/source/gameengine/Rasterizer/RAS_Deformer.h @@ -33,10 +33,6 @@ #ifndef RAS_DEFORMER #define RAS_DEFORMER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h index 648a3909ae3..8b3cc1b2f19 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.h +++ b/source/gameengine/Rasterizer/RAS_FramingManager.h @@ -32,10 +32,6 @@ #ifndef RAS_FRAMINGMANAGER_H #define RAS_FRAMINGMANAGER_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class RAS_Rect; /** diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h index 18832cd58c3..f1f2a8bcf62 100644 --- a/source/gameengine/Rasterizer/RAS_ICanvas.h +++ b/source/gameengine/Rasterizer/RAS_ICanvas.h @@ -32,10 +32,6 @@ #ifndef __RAS_ICANVAS #define __RAS_ICANVAS -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * 2D rendering device context. The connection from 3d rendercontext to 2d surface. */ diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 7130a15cc99..57d2ad9bc9a 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -34,10 +34,6 @@ #include "STR_HashedString.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * Polygon Material on which the material buckets are sorted * diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 13afe5ee113..d3a2a74887c 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -32,10 +32,6 @@ #ifndef __RAS_IRASTERIZER #define __RAS_IRASTERIZER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) #endif diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index 1432d3acc46..629d16e79d8 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -38,10 +38,6 @@ #include <vector> #include <algorithm> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class RAS_IPolyMaterial; struct RAS_LightObject; diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h index fd637d64eda..0c313df80c8 100644 --- a/source/gameengine/Rasterizer/RAS_LightObject.h +++ b/source/gameengine/Rasterizer/RAS_LightObject.h @@ -34,10 +34,6 @@ #include "MT_CmMatrix4x4.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct RAS_LightObject { enum LightType{ diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 4716b0615db..6e5307ca5ed 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -44,10 +44,6 @@ #include <set> using namespace std; -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - typedef vector< vector<class RAS_TexVert>* > vecVertexArray; typedef vector<unsigned int> KX_IndexArray; typedef vector< KX_IndexArray* > vecIndexArrays; diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index 2bed25cb7b5..3aeed836ba0 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -32,10 +32,6 @@ #ifndef __RAS_MESHOBJECT #define __RAS_MESHOBJECT -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 // disable the STL warnings ("debug information length > 255") #pragma warning (disable:4786) diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h index 1f8c0674cac..1592fc57e77 100644 --- a/source/gameengine/Rasterizer/RAS_ObjectColor.h +++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h @@ -32,10 +32,6 @@ #ifndef __RAS_OBJECTCOLOR_H #define __RAS_OBJECTCOLOR_H -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - struct RAS_ObjectColor { float m_red; float m_green; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h index ce0be3725b8..b87abb9c3dd 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.h @@ -32,10 +32,6 @@ #ifndef __RAS_CHECKVERTEXARRAYS #define __RAS_CHECKVERTEXARRAYS -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - bool RAS_SystemSupportsVertexArrays(); #endif //__RAS_CHECKVERTEXARRAYS diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 0f926be7fd5..52359ca2480 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -32,10 +32,6 @@ #ifndef __RAS_OPENGLRASTERIZER #define __RAS_OPENGLRASTERIZER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 #pragma warning (disable:4786) #endif @@ -44,7 +40,6 @@ #include <vector> using namespace std; - #include "RAS_IRasterizer.h" #include "RAS_MaterialBucket.h" #include "RAS_ICanvas.h" diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h index fd9ab791992..6a44d36277b 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h @@ -32,10 +32,6 @@ #ifndef __KX_VERTEXARRAYOPENGLRASTERIZER #define __KX_VERTEXARRAYOPENGLRASTERIZER -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "RAS_OpenGLRasterizer.h" class RAS_VAOpenGLRasterizer : public RAS_OpenGLRasterizer diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h index 26725cdf0fb..bbfa22a2589 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.h +++ b/source/gameengine/Rasterizer/RAS_Polygon.h @@ -32,12 +32,7 @@ #ifndef __RAS_POLYGON #define __RAS_POLYGON -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #include "RAS_TexVert.h" -//#include "KX_BoundingVolumes.h" #include "RAS_MaterialBucket.h" #include <vector> diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h index b171bb79020..51d8e2cc465 100644 --- a/source/gameengine/Rasterizer/RAS_Rect.h +++ b/source/gameengine/Rasterizer/RAS_Rect.h @@ -33,10 +33,6 @@ #ifndef _RAS_RECT #define _RAS_RECT -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - /** * @section interface class. * RAS_Rect just encodes a simple rectangle. diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h index eb93713d7b6..2aceca4e1ce 100644 --- a/source/gameengine/Rasterizer/RAS_TexMatrix.h +++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h @@ -37,10 +37,6 @@ #include "MT_Point2.h" #include "RAS_TexVert.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir); #endif //__RASTEXMATRIX diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h index 634216aead0..0e19ea61d9d 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.h +++ b/source/gameengine/Rasterizer/RAS_TexVert.h @@ -37,10 +37,6 @@ #include "MT_Point2.h" #include "MT_Transform.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - static MT_Point3 g_pt3; static MT_Point2 g_pt2; diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h index d0075681c1a..3fd4a7f47cd 100644 --- a/source/gameengine/SceneGraph/SG_Controller.h +++ b/source/gameengine/SceneGraph/SG_Controller.h @@ -37,10 +37,6 @@ #include "SG_IObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SG_Controller { public: diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h index 6d610d6dca6..40cf80da99d 100644 --- a/source/gameengine/SceneGraph/SG_IObject.h +++ b/source/gameengine/SceneGraph/SG_IObject.h @@ -36,10 +36,6 @@ base object that can be part of the scenegraph. */ #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SG_Controller; class SG_IObject; diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h index 31f796a004f..225ea513630 100644 --- a/source/gameengine/SceneGraph/SG_Node.h +++ b/source/gameengine/SceneGraph/SG_Node.h @@ -35,10 +35,6 @@ #include "SG_Spatial.h" #include <vector> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - typedef std::vector<SG_Node*> NodeList; class SG_Node : public SG_Spatial diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h index ba2119c948d..b26c4758480 100644 --- a/source/gameengine/SceneGraph/SG_ParentRelation.h +++ b/source/gameengine/SceneGraph/SG_ParentRelation.h @@ -53,10 +53,6 @@ #ifndef __SG_ParentRelation_h #define __SG_ParentRelation_h -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SG_Spatial; class SG_ParentRelation { diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h index 2b9fda40c91..9536a4ff940 100644 --- a/source/gameengine/SceneGraph/SG_Spatial.h +++ b/source/gameengine/SceneGraph/SG_Spatial.h @@ -38,10 +38,6 @@ #include <MT_Matrix3x3.h> // or Quaternion later ? #include "SG_IObject.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - class SG_Node; class SG_ParentRelation; |