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authorCampbell Barton <ideasman42@gmail.com>2011-09-16 06:42:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-16 06:42:50 +0400
commit862aababb300fc366628a302931c38a6201262db (patch)
tree3d231c710bc4214383026d21e5fcb00f348cb3a2 /source/gameengine
parenta6c15d6199a69b71668db4ece1d6a7e79763caa9 (diff)
- remove deprecated pose channel members
- change short -> char for flags that support it. - add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 684bd3f341e..c5bf28b9b8d 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -110,7 +110,6 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
for (pchan=(bPoseChannel*)out->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
pchan->parent= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->parent);
pchan->child= (bPoseChannel*)BLI_ghash_lookup(ghash, pchan->child);
- pchan->path= NULL;
if (copy_constraint) {
ListBase listb;