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authorBastien Montagne <montagne29@wanadoo.fr>2015-02-26 13:42:22 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-02-26 13:42:22 +0300
commitac26a6138552f90eb673a2fb5c081bdeb93f71ba (patch)
treefd3ea266f11e7dc4028f53c6cbfe551033d39ae8 /source/gameengine
parent98e3694c39f3dde7a9d01b82ea627e55fa5eda8f (diff)
Attempt to fix BGE build on windows.
Caused by rBb5b359b48f7f35a79b3eec, better to try a full build before pushing that type of commit. :/
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 817c04a0044..204b09a7502 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -250,9 +250,15 @@ bool GPG_Application::startScreenSaverPreview(
int windowWidth = rc.right - rc.left;
int windowHeight = rc.bottom - rc.top;
STR_String title = "";
-
+ GHOST_GLSettings glSettings = {0};
+
+ if (stereoVisual) {
+ glSettings.flags |= GHOST_glStereoVisual;
+ }
+ glSettings.numOfAASamples = numOfAASamples;
+
m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, windowHeight, GHOST_kWindowStateMinimized,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
+ GHOST_kDrawingContextTypeOpenGL, glSettings);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);