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authorThomas Szepe <HG1_public@gmx.net>2015-02-26 22:08:22 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-02-26 22:08:22 +0300
commiteaabe9d6c6099773f85c600480206fc97934824e (patch)
tree0dc075a7c5db9be392512865218712e2f13e3ad0 /source/gameengine
parent0aa258117d52cf09530e1ff30837f697f3bb8307 (diff)
BGE: Fix for CreateConstraint API
This patch fix two bugs related to CreateConstraint(). 1. Disable linked collision only working with 6DoF constraints. 2. If all pivot axis rotations setted to zero the linked object disappears. {F101374} Reviewers: moguri, sybren, brita_, lordloki Reviewed By: lordloki Subscribers: p9ablo Differential Revision: https://developer.blender.org/D704
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp39
1 files changed, 16 insertions, 23 deletions
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 51ae5ca9586..94f5064261f 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -538,31 +538,24 @@ static PyObject *gPyCreateConstraint(PyObject *self,
PHY_IPhysicsController* physctrl2 = (PHY_IPhysicsController*) physicsid2;
if (physctrl) //TODO:check for existence of this pointer!
{
- PHY_ConstraintType ct = (PHY_ConstraintType) constrainttype;
int constraintid =0;
- if (ct == PHY_GENERIC_6DOF_CONSTRAINT)
- {
- //convert from euler angle into axis
- float radsPerDeg = 6.283185307179586232f / 360.f;
-
- //we need to pass a full constraint frame, not just axis
- //localConstraintFrameBasis
- MT_Matrix3x3 localCFrame(MT_Vector3(radsPerDeg*axisX,radsPerDeg*axisY,radsPerDeg*axisZ));
- MT_Vector3 axis0 = localCFrame.getColumn(0);
- MT_Vector3 axis1 = localCFrame.getColumn(1);
- MT_Vector3 axis2 = localCFrame.getColumn(2);
-
- constraintid = PHY_GetActiveEnvironment()->CreateConstraint(physctrl,physctrl2,(enum PHY_ConstraintType)constrainttype,
- pivotX,pivotY,pivotZ,
- (float)axis0.x(),(float)axis0.y(),(float)axis0.z(),
- (float)axis1.x(),(float)axis1.y(),(float)axis1.z(),
- (float)axis2.x(),(float)axis2.y(),(float)axis2.z(),flag);
- }
- else {
- constraintid = PHY_GetActiveEnvironment()->CreateConstraint(physctrl,physctrl2,(enum PHY_ConstraintType)constrainttype,pivotX,pivotY,pivotZ,axisX,axisY,axisZ,0);
- }
-
+ //convert from euler angle into axis
+ float radsPerDeg = 6.283185307179586232f / 360.f;
+
+ //we need to pass a full constraint frame, not just axis
+ //localConstraintFrameBasis
+ MT_Matrix3x3 localCFrame(MT_Vector3(radsPerDeg*axisX,radsPerDeg*axisY,radsPerDeg*axisZ));
+ MT_Vector3 axis0 = localCFrame.getColumn(0);
+ MT_Vector3 axis1 = localCFrame.getColumn(1);
+ MT_Vector3 axis2 = localCFrame.getColumn(2);
+
+ constraintid = PHY_GetActiveEnvironment()->CreateConstraint(physctrl,physctrl2,(enum PHY_ConstraintType)constrainttype,
+ pivotX,pivotY,pivotZ,
+ (float)axis0.x(),(float)axis0.y(),(float)axis0.z(),
+ (float)axis1.x(),(float)axis1.y(),(float)axis1.z(),
+ (float)axis2.x(),(float)axis2.y(),(float)axis2.z(),flag);
+
KX_ConstraintWrapper* wrap = new KX_ConstraintWrapper((enum PHY_ConstraintType)constrainttype,constraintid,PHY_GetActiveEnvironment());
return wrap->NewProxy(true);