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authorMitchell Stokes <mogurijin@gmail.com>2013-08-13 11:48:07 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-08-13 11:48:07 +0400
commit851627f6e0dff6aaecc975556e6d0f5401925b32 (patch)
treeadc2c8168e55e113d313d15408600a4959af06c5 /source/gameengine
parent5b64b661273a1a015030e02f96e5b18f8a3d73db (diff)
BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index e595f24a662..d8b4bf9e8bd 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -233,9 +233,8 @@ static char gPyExpandPath_doc[] =
path - the string path to convert.\n\n\
Use / as directory separator in path\n\
You can use '//' at the start of the string to define a relative path;\n\
-Blender replaces that string by the directory of the startup .blend or runtime\n\
-file to make a full path name (doesn't change during the game, even if you load\n\
-other .blend).\n\
+Blender replaces that string by the directory of the current .blend or runtime\n\
+file to make a full path name.\n\
The function also converts the directory separator to the local file system format.";
static PyObject *gPyExpandPath(PyObject *, PyObject *args)