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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-07 01:10:47 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-07 01:10:47 +0300
commit9be296289c6828287de21e84da283eb9e698c365 (patch)
treeec590fd6c5dcf017ffd60fa1e41aeae648180659 /source/gameengine
parent02e838c99bd967e17872f048ffa81a6e41c89cb4 (diff)
Update Python reference version number
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/PyDoc/WhatsNew.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/WhatsNew.py b/source/gameengine/PyDoc/WhatsNew.py
index dcc6ba4883c..b53e71aa884 100644
--- a/source/gameengine/PyDoc/WhatsNew.py
+++ b/source/gameengine/PyDoc/WhatsNew.py
@@ -5,11 +5,12 @@ New Python Functionality in this Version of Blender
This document lists what has been changed in the Game Engine Python API.
-Blender CVS
+Blender 2.35
------------
- Added tic rate methods to L{GameLogic}
- Added stereo eye separation and focal length methods to L{Rasterizer}.
- Fixed L{Raterizer}.makeScreenshot() method.
+ - Added setLogicTicRate() and setPhysicsTicRate() to L{GameLogic}
Blender 2.34
------------