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authorDaniel Dunbar <daniel@zuster.org>2004-03-21 01:55:42 +0300
committerDaniel Dunbar <daniel@zuster.org>2004-03-21 01:55:42 +0300
commitaedf456938bf5611d8e1668599884ff3d957c643 (patch)
tree85fab784209ae9810d19021d232a1c30b4a81d99 /source/gameengine
parent0d4300eb49eabec898828656d1553ec70cda935d (diff)
- split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas of source that actually edit mesh *data* vs. areas that just edit mesh object information.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp1
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp1
-rw-r--r--source/gameengine/Converter/BL_MeshDeformer.cpp1
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.cpp1
-rw-r--r--source/gameengine/Converter/BL_SkinDeformer.h1
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.cpp1
-rw-r--r--source/gameengine/Converter/BL_SkinMeshObject.h1
-rw-r--r--source/gameengine/Converter/BlenderWorldInfo.cpp1
-rw-r--r--source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp1
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp1
10 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 92c2519c583..0c71845394b 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -56,6 +56,7 @@
#include "DNA_camera_types.h"
#include "DNA_world_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_image_types.h"
#include "DNA_view3d_types.h"
#include "DNA_material_types.h"
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 7dd42ef7d68..c1923bea2d9 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -115,6 +115,7 @@
#include "DNA_controller_types.h"
#include "DNA_actuator_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_sound_types.h"
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index 000bc35b974..7608d98dd1f 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -45,6 +45,7 @@
#include "BL_MeshDeformer.h"
#include "BL_SkinMeshObject.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "BLI_arithb.h"
#include "GEN_Map.h"
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 81b789dd1ba..f25bf3bf728 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -48,6 +48,7 @@
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "MT_Point3.h"
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index 25c3654d269..97d3d78073c 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -41,6 +41,7 @@
#include "BL_ArmatureObject.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_armature.h"
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp
index 2ed1a3a0d48..98a55662421 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.cpp
+++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp
@@ -42,6 +42,7 @@
#include "BL_SkinMeshObject.h"
#include "BL_DeformableGameObject.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "KX_GameObject.h"
#include "RAS_BucketManager.h"
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
index 5dfca48af1e..40628bd4ee0 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.h
+++ b/source/gameengine/Converter/BL_SkinMeshObject.h
@@ -44,6 +44,7 @@
#include "BL_MeshDeformer.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
typedef vector<struct MVert*> BL_MVertArray;
typedef vector<struct MDeformVert*> BL_DeformVertArray;
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
index 59d7272b64a..b388af9ad8a 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -57,6 +57,7 @@
#include "DNA_controller_types.h"
#include "DNA_actuator_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "DNA_screen_types.h"
diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
index b43dfee60a0..df34afac615 100644
--- a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
@@ -52,6 +52,7 @@
#include "DNA_controller_types.h"
#include "DNA_actuator_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 08db3719210..2c455f44b72 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -81,6 +81,7 @@
#include "DNA_controller_types.h"
#include "DNA_actuator_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"