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author | Antony Riakiotakis <kalast@gmail.com> | 2015-04-24 12:35:49 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-04-24 12:35:57 +0300 |
commit | c884ac28a7bb3fd69b29738467e7bba26b977f7e (patch) | |
tree | 542599924a03d1b1516211cd02ebeb01de2f3c72 /source/gameengine | |
parent | 9576d03f50fdc082aa0df91bb021a317b5c93090 (diff) |
3D Textures:
If we fail allocating a proxy texture don't fail, instead create a
smaller nearest filtered image to display in its place.
This can make viewing slow (it's an extra O^3 operation), but this will
probably help us render the tornado in 3D viewport in gooseberry and
still actually see something - despite the rendering taking longer.
I've added a debug print so we can know when this happens.
Diffstat (limited to 'source/gameengine')
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