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authorAntony Riakiotakis <kalast@gmail.com>2015-04-24 12:35:49 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-04-24 12:35:57 +0300
commitc884ac28a7bb3fd69b29738467e7bba26b977f7e (patch)
tree542599924a03d1b1516211cd02ebeb01de2f3c72 /source/gameengine
parent9576d03f50fdc082aa0df91bb021a317b5c93090 (diff)
3D Textures:
If we fail allocating a proxy texture don't fail, instead create a smaller nearest filtered image to display in its place. This can make viewing slow (it's an extra O^3 operation), but this will probably help us render the tornado in 3D viewport in gooseberry and still actually see something - despite the rendering taking longer. I've added a debug print so we can know when this happens.
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