diff options
author | Ben Batt <benbatt@gmail.com> | 2006-08-29 01:56:58 +0400 |
---|---|---|
committer | Ben Batt <benbatt@gmail.com> | 2006-08-29 01:56:58 +0400 |
commit | 12a732fc209182a8e798fbe25a28c9456610bfb4 (patch) | |
tree | 06c53af1b5f67657484e69ca39fe2e46855fa1b4 /source/gameengine | |
parent | dd8c56e0774c6212390a43f208515b879d5156a0 (diff) |
Added a VGroup input to the Armature modifier. This allows the user to specify
a vertex group which will modulate the influence of all bones in the armature.
This commit also tidies up the height of the modifier panels; they should all
have the same size margin now.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_SkinDeformer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index b291331c378..d8e5a255a7c 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -175,7 +175,7 @@ void BL_SkinDeformer::Update(void) for (int v =0; v<m_bmesh->totvert; v++) VECCOPY(m_transverts[v], m_bmesh->mvert[v].co); - armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, m_bmesh->totvert, ARM_DEF_VGROUP ); + armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, m_bmesh->totvert, ARM_DEF_VGROUP, NULL ); RecalcNormals(); /* Update the current frame */ |