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authorTom Musgrove <LetterRip@gmail.com>2007-01-08 07:22:23 +0300
committerTom Musgrove <LetterRip@gmail.com>2007-01-08 07:22:23 +0300
commit4a1a766a16fd692c62233c6348ff35c59eed1936 (patch)
treec60ed5fa4366d00f21d6284afd44e3430a48d566 /source/gameengine
parent0b2b893cef4d29377400014a6ab7df7cc05f3e76 (diff)
= game engine fixes=
two fixes to the GE by Charlie
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp8
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp4
2 files changed, 12 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 2affdfeae18..b0eb1d9c2ca 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -60,6 +60,7 @@ extern "C"
{
#endif // __cplusplus
#include "BKE_global.h"
+#include "BKE_icons.h"
#include "BLI_blenlib.h"
#include "DNA_scene_types.h"
#include "BLO_readfile.h"
@@ -621,6 +622,9 @@ int main(int argc, char** argv)
char *startscenename = scene->id.name + 2;
G.fileflags = bfd->fileflags;
+ //Seg Fault; icon.c gIcons == 0
+ BKE_icons_init(1);
+
titlename = maggie->name;
// Check whether the game should be displayed full-screen
@@ -753,6 +757,10 @@ int main(int argc, char** argv)
}
} while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
}
+
+ // Seg Fault; icon.c gIcons == 0
+ BKE_icons_free();
+
// Dispose the system
GHOST_ISystem::disposeSystem();
} else {
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index 4928627c065..a0e27ca7015 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -325,6 +325,10 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv, int enabled)
break;
case RAS_TEXTANGENT:
glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2());
+ break;
}
}
}