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authorCampbell Barton <ideasman42@gmail.com>2009-12-13 14:49:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-13 14:49:17 +0300
commit646575f8d91af059da8e50d1b61c7ad16dc65b2e (patch)
tree9823a5fff53e141f9fb4c280a100f2889a524867 /source/gameengine
parentb3f03250de655751a116ec9aaea96a22a943d8c5 (diff)
clear loc/size/rot wasnt updating child transformations, also removed some warnings
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index c8009eb9437..ab654e97513 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -156,17 +156,17 @@ public:
printf("BGE STATS!\n");
printf("\nAssets...\n");
- printf("\t m_worldinfos: %d\n", m_worldinfos.size());
- printf("\t m_polymaterials: %d\n", m_polymaterials.size());
- printf("\t m_meshobjects: %d\n", m_meshobjects.size());
- printf("\t m_materials: %d\n", m_materials.size());
+ printf("\t m_worldinfos: %d\n", (int)m_worldinfos.size());
+ printf("\t m_polymaterials: %d\n", (int)m_polymaterials.size());
+ printf("\t m_meshobjects: %d\n", (int)m_meshobjects.size());
+ printf("\t m_materials: %d\n", (int)m_materials.size());
printf("\nMappings...\n");
- printf("\t m_map_blender_to_gameobject: %d\n", m_map_blender_to_gameobject.size());
- printf("\t m_map_mesh_to_gamemesh: %d\n", m_map_mesh_to_gamemesh.size());
- printf("\t m_map_blender_to_gameactuator: %d\n", m_map_blender_to_gameactuator.size());
- printf("\t m_map_blender_to_gamecontroller: %d\n", m_map_blender_to_gamecontroller.size());
- printf("\t m_map_blender_to_gameAdtList: %d\n", m_map_blender_to_gameAdtList.size());
+ printf("\t m_map_blender_to_gameobject: %d\n", (int)m_map_blender_to_gameobject.size());
+ printf("\t m_map_mesh_to_gamemesh: %d\n", (int)m_map_mesh_to_gamemesh.size());
+ printf("\t m_map_blender_to_gameactuator: %d\n", (int)m_map_blender_to_gameactuator.size());
+ printf("\t m_map_blender_to_gamecontroller: %d\n", (int)m_map_blender_to_gamecontroller.size());
+ printf("\t m_map_blender_to_gameAdtList: %d\n", (int)m_map_blender_to_gameAdtList.size());
#ifdef WITH_CXX_GUARDEDALLOC
MEM_printmemlist_pydict();