diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-12-13 14:49:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-12-13 14:49:17 +0300 |
commit | 646575f8d91af059da8e50d1b61c7ad16dc65b2e (patch) | |
tree | 9823a5fff53e141f9fb4c280a100f2889a524867 /source/gameengine | |
parent | b3f03250de655751a116ec9aaea96a22a943d8c5 (diff) |
clear loc/size/rot wasnt updating child transformations, also removed some warnings
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_BlenderSceneConverter.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h index c8009eb9437..ab654e97513 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.h +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h @@ -156,17 +156,17 @@ public: printf("BGE STATS!\n"); printf("\nAssets...\n"); - printf("\t m_worldinfos: %d\n", m_worldinfos.size()); - printf("\t m_polymaterials: %d\n", m_polymaterials.size()); - printf("\t m_meshobjects: %d\n", m_meshobjects.size()); - printf("\t m_materials: %d\n", m_materials.size()); + printf("\t m_worldinfos: %d\n", (int)m_worldinfos.size()); + printf("\t m_polymaterials: %d\n", (int)m_polymaterials.size()); + printf("\t m_meshobjects: %d\n", (int)m_meshobjects.size()); + printf("\t m_materials: %d\n", (int)m_materials.size()); printf("\nMappings...\n"); - printf("\t m_map_blender_to_gameobject: %d\n", m_map_blender_to_gameobject.size()); - printf("\t m_map_mesh_to_gamemesh: %d\n", m_map_mesh_to_gamemesh.size()); - printf("\t m_map_blender_to_gameactuator: %d\n", m_map_blender_to_gameactuator.size()); - printf("\t m_map_blender_to_gamecontroller: %d\n", m_map_blender_to_gamecontroller.size()); - printf("\t m_map_blender_to_gameAdtList: %d\n", m_map_blender_to_gameAdtList.size()); + printf("\t m_map_blender_to_gameobject: %d\n", (int)m_map_blender_to_gameobject.size()); + printf("\t m_map_mesh_to_gamemesh: %d\n", (int)m_map_mesh_to_gamemesh.size()); + printf("\t m_map_blender_to_gameactuator: %d\n", (int)m_map_blender_to_gameactuator.size()); + printf("\t m_map_blender_to_gamecontroller: %d\n", (int)m_map_blender_to_gamecontroller.size()); + printf("\t m_map_blender_to_gameAdtList: %d\n", (int)m_map_blender_to_gameAdtList.size()); #ifdef WITH_CXX_GUARDEDALLOC MEM_printmemlist_pydict(); |