diff options
author | Joerg Mueller <nexyon@gmail.com> | 2010-02-08 02:41:17 +0300 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2010-02-08 02:41:17 +0300 |
commit | 9827a3e9eac70f68db6dc16d03016c51b7ece3f0 (patch) | |
tree | 8825b454008d3b97a64018884c179ea94874af44 /source/gameengine | |
parent | 2f72b91a54faa7cfbdfd97eff608c8911df1d221 (diff) |
2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/KX_ConvertActuators.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_SoundActuator.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index a0645476063..29332effa29 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -394,7 +394,7 @@ void BL_ConvertActuators(char* maggiename, "\" has no sound datablock." << std::endl; } else - snd_sound = sound->cache ? sound->cache : sound->handle; + snd_sound = sound->playback_handle; KX_SoundActuator* tmpsoundact = new KX_SoundActuator(gameobj, snd_sound, diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 40d2339b816..bf7d890f53b 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -187,7 +187,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame) case KX_SOUNDACT_LOOPBIDIRECTIONAL: { // stop the looping so that the sound stops when it finished - AUD_stopLoop(m_handle); + AUD_setLoop(m_handle, 0, -1); break; } default: |