diff options
author | Ulysse Martin <you.le@live.fr> | 2016-07-01 14:53:09 +0300 |
---|---|---|
committer | Porteries Tristan <republicthunderbolt9@gmail.com> | 2016-07-01 14:56:26 +0300 |
commit | dbd38e969fad60dfc15e5398bac1d44c21911a5f (patch) | |
tree | ae6796dc9847e0562e91730ab5ae46a4e4428b55 /source/gameengine | |
parent | c08f0ceeb7e7919effa55efba2ec1b58c9602d74 (diff) |
BGE: Display Hardware infos only in standalone.
This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging
purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you
click standalone or when you run your executable app from a console.
Reviewers: moguri, kupoman, panzergame.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 4 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 1b52c61b816..e697306e038 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -633,7 +633,9 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) if (!m_rasterizer) goto initFailed; - + + m_rasterizer->PrintHardwareInfo(); + // create the inputdevices m_keyboard = new GPG_KeyboardDevice(); if (!m_keyboard) diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index fcb11ce2355..3f82c513f7d 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -141,8 +141,6 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, RAS_STORAGE_TYPE glGetIntegerv(GL_MAX_LIGHTS, (GLint *) &m_numgllights); if (m_numgllights < 8) m_numgllights = 8; - - PrintHardwareInfo(); } |