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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-07 13:47:00 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-07 13:48:29 +0300
commitb3a7a75a266de6765d8c04953c0dabce3c30c359 (patch)
tree98d27c5eb1d6573235c42e6e4b14137a8cee5c49 /source/gameengine
parent16017178b24c9c84df5c1114fae8dce4796c6c26 (diff)
Cleanup: remove moar G.main usages.
Notes: * Really need to address RNA setters case, end up adding way too much G.main here these days... :/ * Added Main pointer into bAnimContext, helps a lot in anim code ;)
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 08b569fa4c2..34e363b8fc2 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -630,8 +630,8 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
mat3_to_compatible_eul(blenderObject->rot, blenderObject->rot, tmat);
- insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
- insert_keyframe(NULL, &blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
+ insert_keyframe(G.main, NULL, &blenderObject->id, NULL, NULL, "location", -1, (float)frameNumber, BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
+ insert_keyframe(G.main, NULL, &blenderObject->id, NULL, NULL, "rotation_euler", -1, (float)frameNumber, BEZT_KEYTYPE_JITTER, INSERTKEY_FAST);
#if 0
const MT_Point3& position = gameObj->NodeGetWorldPosition();
@@ -726,7 +726,7 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
if (gameObj->IsRecordAnimation()) {
Object *blenderObject = gameObj->GetBlenderObject();
if (blenderObject && blenderObject->adt) {
- bAction *act = verify_adt_action(&blenderObject->id, false);
+ bAction *act = verify_adt_action(G.main, &blenderObject->id, false);
FCurve *fcu;
if (!act) {