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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-10 16:43:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-05-10 16:43:03 +0300 |
commit | 335274192e3d6c78e58ad2123dbdb7a384f3988b (patch) | |
tree | 5f3fefe4262751137e0bec1863102bd408bf11cf /source/gameengine | |
parent | f501dfb085557038679e40c9d5501ebe33db4aee (diff) |
Revert "Task scheduler: Avoid mutex lock in number manipulation functions"
Appears mutex was guarateeing number of tasks is not modified at moments
when it's not expected. Removing those mutexes resulted in some hard-to-catch
locks where worker thread were waiting for work by all the tasks were already
done.
This reverts commit a1d8fe052ccd8945f14be5a50bd5af581b89c643.
Diffstat (limited to 'source/gameengine')
0 files changed, 0 insertions, 0 deletions