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authorCampbell Barton <ideasman42@gmail.com>2013-03-04 04:53:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-04 04:53:57 +0400
commit2921d48239da85b995c77980cc5bf91ea4a69c3e (patch)
treebee3aef1fbcb90f94be0bda778a23cdc3f9c9ea8 /source/gameengine
parent78351264195aeb2823470647526feaf404d16848 (diff)
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
also compiling without bullet needed a stub added.
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Expressions/Value.h8
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h4
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp4
-rw-r--r--source/gameengine/Network/NG_NetworkScene.h2
4 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index c4af3255f4a..580691d88c4 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -253,9 +253,9 @@ public:
// Increase global reference count, used to see at the end of the program
// if all CValue-derived classes have been dereferenced to 0
//debug(gRefCountValue++);
- #ifdef _DEBUG
+#ifdef _DEBUG
//gRefCountValue++;
- #endif
+#endif
m_refcount++;
return this;
}
@@ -266,9 +266,9 @@ public:
// Decrease global reference count, used to see at the end of the program
// if all CValue-derived classes have been dereferenced to 0
//debug(gRefCountValue--);
- #ifdef _DEBUG
+#ifdef _DEBUG
//gRefCountValue--;
- #endif
+#endif
// Decrease local reference count, if it reaches 0 the object should be freed
if (--m_refcount > 0)
{
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 00c5911a8b4..07f96166ec2 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -36,8 +36,8 @@
#include "RAS_Rect.h"
#ifdef WIN32
- #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
- #include <windows.h>
+# pragma warning (disable:4786) // suppress stl-MSVC debug info warning
+# include <windows.h>
#endif /* WIN32 */
#include "GL/glew.h"
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 4a5a1704979..ece6abc9447 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -68,8 +68,8 @@ extern "C"{
#include "KX_BulletPhysicsController.h"
#include "btBulletDynamicsCommon.h"
- #ifdef WIN32
-#if _MSC_VER >= 1310
+#ifdef WIN32
+#if defined(_MSC_VER) && (_MSC_VER >= 1310)
//only use SIMD Hull code under Win32
//#define TEST_HULL 1
#ifdef TEST_HULL
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h
index 10dad210128..e6233852ee2 100644
--- a/source/gameengine/Network/NG_NetworkScene.h
+++ b/source/gameengine/Network/NG_NetworkScene.h
@@ -42,7 +42,7 @@
//MSVC defines SendMessage as a win api function, even though we aren't using it
#ifdef SendMessage
- #undef SendMessage
+# undef SendMessage
#endif
using namespace std;