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authorMitchell Stokes <mogurijin@gmail.com>2010-08-28 06:07:55 +0400
committerMitchell Stokes <mogurijin@gmail.com>2010-08-28 06:07:55 +0400
commit5c23537daa5c669b672528b0ed2bcaef2038f766 (patch)
treed8dafae80815cdd6d05e23ededc87df0098b2eb3 /source/gameengine
parent5729b991fa06734a7a7d58b4ff0f2feab5db8bca (diff)
Committing patch [#23278] (by me)
This patch allows a user to pass binary data to LibLoad() to load a blend file from memory instead of a file path. I don't know how useful this will be for others, but I've used it so far for: * Decrypting .blend files and loading them without having to store the .blend on the hard drive * Pulling .blend data out of an archive and loading it (again skipping the hard drive) So, it seems the biggest use for this is skipping a bit of file IO (and possibly some security problems). Example usage: import bge with f as open('myfile.blend', 'rb'): data = f.read() bge.logic.LibLoad('Name', 'Scene', data)
Diffstat (limited to 'source/gameengine')
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp20
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.h4
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp21
-rw-r--r--source/gameengine/PyDoc/bge.logic.rst6
4 files changed, 42 insertions, 9 deletions
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index b4ddc4f9e54..1ce6876dda1 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -932,13 +932,28 @@ Main* KX_BlenderSceneConverter::GetMainDynamicPath(const char *path)
return NULL;
}
-bool KX_BlenderSceneConverter::LinkBlendFile(const char *path, char *group, KX_Scene *scene_merge, char **err_str)
+bool KX_BlenderSceneConverter::LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str)
+{
+ BlendHandle *bpy_openlib = BLO_blendhandle_from_memory(data, length);
+
+ // Error checking is done in LinkBlendFile
+ return LinkBlendFile(bpy_openlib, path, group, scene_merge, err_str);
+}
+
+bool KX_BlenderSceneConverter::LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str)
+{
+ BlendHandle *bpy_openlib = BLO_blendhandle_from_file( (char *)path );
+
+ // Error checking is done in LinkBlendFile
+ return LinkBlendFile(bpy_openlib, path, group, scene_merge, err_str);
+}
+
+bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str)
{
bContext *C;
Main *main_newlib; /* stored as a dynamic 'main' until we free it */
Main *main_tmp= NULL; /* created only for linking, then freed */
LinkNode *names = NULL;
- BlendHandle *bpy_openlib = NULL; /* ptr to the open .blend file */
int idcode= BKE_idcode_from_name(group);
short flag= 0; /* dont need any special options */
ReportList reports;
@@ -956,7 +971,6 @@ bool KX_BlenderSceneConverter::LinkBlendFile(const char *path, char *group, KX_S
return false;
}
- bpy_openlib = BLO_blendhandle_from_file( (char *)path );
if(bpy_openlib==NULL) {
snprintf(err_local, sizeof(err_local), "could not open blendfile \"%s\"\n", path);
*err_str= err_local;
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index 23d506c98ff..20f3f863563 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -142,7 +142,9 @@ public:
struct Main* GetMainDynamicPath(const char *path);
vector<struct Main*> &GetMainDynamic();
- bool LinkBlendFile(const char *path, char *group, KX_Scene *scene_merge, char **err_str);
+ bool LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str);
+ bool LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str);
+ bool LinkBlendFile(struct BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str);
bool MergeScene(KX_Scene *to, KX_Scene *from);
RAS_MeshObject *ConvertMeshSpecial(KX_Scene* kx_scene, Main *maggie, const char *name);
bool FreeBlendFile(struct Main *maggie);
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 3785f715803..00995fffe73 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -626,13 +626,28 @@ static PyObject *gLibLoad(PyObject*, PyObject* args)
KX_Scene *kx_scene= gp_KetsjiScene;
char *path;
char *group;
+ Py_buffer py_buffer;
+ py_buffer.buf = NULL;
char *err_str= NULL;
- if (!PyArg_ParseTuple(args,"ss:LibLoad",&path, &group))
+ if (!PyArg_ParseTuple(args,"ss|y*:LibLoad",&path, &group, &py_buffer))
return NULL;
- if(kx_scene->GetSceneConverter()->LinkBlendFile(path, group, kx_scene, &err_str)) {
- Py_RETURN_TRUE;
+ if (!py_buffer.buf)
+ {
+ if(kx_scene->GetSceneConverter()->LinkBlendFilePath(path, group, kx_scene, &err_str)) {
+ Py_RETURN_TRUE;
+ }
+ }
+ else
+ {
+
+ if(kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str)) {
+ PyBuffer_Release(&py_buffer);
+ Py_RETURN_TRUE;
+ }
+
+ PyBuffer_Release(&py_buffer);
}
if(err_str) {
diff --git a/source/gameengine/PyDoc/bge.logic.rst b/source/gameengine/PyDoc/bge.logic.rst
index a10733569f3..a7eb5635d0f 100644
--- a/source/gameengine/PyDoc/bge.logic.rst
+++ b/source/gameengine/PyDoc/bge.logic.rst
@@ -173,14 +173,16 @@ General functions
Restarts the current game by reloading the .blend file (the last saved version, not what is currently running).
-.. function:: LibLoad(blend, type)
+.. function:: LibLoad(blend, type, data)
Converts the all of the datablocks of the given type from the given blend.
- :arg blend: The path to the blend file
+ :arg blend: The path to the blend file (or the name to use for the library if data is supplied)
:type blend: string
:arg type: The datablock type (currently only "Scene" and "Mesh" are supported)
:type type: string
+ :arg data: Binary data from a blend file (optional)
+ :type data: bytes
.. function:: LibNew(name, type, data)