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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-24 22:48:57 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-24 22:48:57 +0400 |
commit | 7ba339ad320ca634242862de4976bd931920a961 (patch) | |
tree | 4d0817782c3b9362cc00b4e31ecf83d62440406e /source/gameengine | |
parent | b2dcaf1b40c975812094707d6e79ccd238e7b422 (diff) |
BGE: Adding back the virtual destructor to PHY_IPhysicsController, which was accidentally removed in r54807.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsController.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index 0bb6ca7fc77..18af42adc15 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -45,6 +45,7 @@ class PHY_IPhysicsController : public PHY_IController { public: + virtual ~PHY_IPhysicsController(){}; /** * SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding') */ |