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author | Campbell Barton <ideasman42@gmail.com> | 2013-02-23 08:49:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-23 08:49:46 +0400 |
commit | e42e570ff41eb348dc7e496567038265b8468925 (patch) | |
tree | 0b014a149881e083077bdf49f8e22d1ac4469a88 /source/gameengine | |
parent | 87ab62246333171ee11b43e348eab5f5b764f52f (diff) |
BGE: fix for uninitialized tangents
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 7387092391d..a4c7e8b0fa7 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1129,6 +1129,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, MT_Vector3 no[4]; MT_Vector4 tan[4]; + /* ugh, if there is a less annoying way to do this please use that. + * since these are converted from floats to floats, theres no real + * advantage to use MT_ types - campbell */ + for (unsigned int i = 0; i < 4; i++) { + const float zero_vec[4] = {0.0f}; + pt[i].setValue(zero_vec); + no[i].setValue(zero_vec); + tan[i].setValue(zero_vec); + } + for (int f=0;f<totface;f++,mface++) { /* get coordinates, normals and tangents */ |