diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-03-05 18:47:49 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-03-05 18:47:49 +0400 |
commit | f2bb536994baecb442942306d959666cad66bf61 (patch) | |
tree | 4873d8197ae2c770e52a749899e80f4fcd1dcdb9 /source/gameengine | |
parent | 65377714103259f0629ebfa8124a78364a997745 (diff) |
code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not to confuse things.
Diffstat (limited to 'source/gameengine')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 3a60ccc85e9..ae5758b8597 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -2742,11 +2742,11 @@ PyObject *KX_GameObject::PyGetReactionForce() // only can get the velocity if we have a physics object connected to us... // XXX - Currently not working with bullet intergration, see KX_BulletPhysicsController.cpp's getReactionForce - /* +#if 0 if (GetPhysicsController()) return PyObjectFrom(GetPhysicsController()->getReactionForce()); return PyObjectFrom(dummy_point); - */ +#endif return Py_BuildValue("fff", 0.0, 0.0, 0.0); |